Schreier about to murder Cyberpunk...

5n0man

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Yeah I dont know what are some of these dudes problem is with Jason Schreier when he did his report on bioware trouble development of mass effect andromeda and anthem everyone was going :pachaha: but now that it cdproject red turn to eat crow everyone going :pacspit:.
He's one of the few gaming journalists that actually puts in work, does his homework, and verifies his information before releasing his articles.


He's the complete opposite of those clickbait journalists people are claiming he is.
 

MeachTheMonster

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Rarely are developers tasked with building a new game engine along side the game itself in under 4 years. Kojima is a recent example of this happening with MGS5 and he wasn't able to both the game and fox engine at the same time.
A new engine was not built from the ground up. They iterated it like they did every game before it. And “full production” started in 2016. That does not mean they were starting from scratch at that point. And again this is a common occurrence for AAA games.

These dudes were basically working blind, not knowing what would and what wouldn't work with their game engine while leadership showed fake gameplay footage to hype people up for a release that was far too soon. When they got to the point where it should have been coming together, Leadership demanded they release it.
Again nothing new. Every E3 demo you’ve seen years before a game comes out is “fake” it’s called a vertical slice and devs have complained about the wasted time it takes to make them for years. Again all of this was in Jason Schreiers book about other AAA games.

I know you personally fukk with the game, but this does not feel like the game this studio intended to release. The writers, the programmers, the concept artist, the people actually putting in 13 hour shifts cannot be happy with how this project turned out. This game feels like a rushed product with good intent.
Obviously they wouldn’t want to release it with bugs. But I’m sure they are proud of what they achieved from a creative standpoint. Just needed more time to optimize for last gen.

Whoever pushed for an early release to cash in on last gen hardware needs to step down. Now we know why they didn't just delay the last gen ports and release on PC, the user base of the last gen consoles was the only reason the game was releasing at all.
Game made hella money and even with the controversy, getting it out and getting that money while still being able to work on it was a better option than more delays.
 

daze23

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Well now they heard it from the source.

It changes the whole narrative that CDPR were bullshytting for 8 years only to release a bad game.
the info was always there. I feel like a broken record with how many times I said development started after Blood and Wine
 

5n0man

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Also it does say that the game was originally third person and one of the head guys changed the whole direction of the game, wasting the time they had already spent.
It seems like it was meant to be both, and it changed because they planned it without knowing if they could get that working with the game engine. Everything that was planned before they knew they needed to build a game engine from the ground up got scrapped.
 

Easy-E

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Trolled the shyt outta me in the game thread, now...it's old news, who cares

:umad:Nahhhhhh, finish that cake

Congradulations, the game you stanned for is Anthem status
 

MeachTheMonster

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He's the complete opposite of those clickbait journalists people are claiming he is.
It’s become clickbait at this point cause it’s all he writes about.

He said it himself in his book this is pretty much EVERY game.

Now he goes to every big release and writes the same exact story about it.
 

MeachTheMonster

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It seems like it was meant to be both, and it changed because they planned it without knowing if they could get that working with the game engine. Everything that was planned before they knew they needed to build a game engine from the ground up got scrapped.
It says this nowhere.

y’all just making up fan fiction at this point :francis:
 

Easy-E

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funny thing is some of these click bait clowns gave the game 9's and 10's in their review

This is the reason I don't "hate" CD Projeck Red.

Most of the stanning was done by people dikkriding.

Atleast some one of SkillUp had the balls to say; I'm not playing your bullshyt game, and waited two days to post a honest review.

The game isn't horrible--:mjlol: If it runs--but, after you get past the first Act 1, this game feels unfinished as hell.

I never fully bought into the marketing, but, I was atleast expecting something I've never seen in a game before.

All I got were sex scenes that I can't believe they got away with just a M rating for.

What we got was a poor man's GTA...ahem...Saints Row and couldn't decide if it was a RPG or First Person Shooter....in the future.
 

voltronblack

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It seems like it was meant to be both, and it changed because they planned it without knowing if they could get that working with the game engine. Everything that was planned before they knew they needed to build a game engine from the ground up got scrapped.
I think big part of the problem was Adam Badowski it remind of what happen with mass effect 3 how one dude came on and change the change direction of the game story and push the other writers out of the story writing process.
Studio head Adam Badowski took over as director, demanding overhauls to Cyberpunk’s gameplay and story. For the next year, everything was changing, including fundamental elements like the game-play perspective. Top staff who had worked on The Witcher 3 had strong opinions on how Cyberpunk should be made, which clashed with Badowski and lead to the eventual departure of several top developers.
 

5n0man

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A new engine was not built from the ground up. They iterated it like they did every game before it. And “full production” started in 2016. That does not mean they were starting from scratch at that point. And again this is a common occurrence for AAA games.

From the article.

"Another indication of how CD Projekt stretched things too far was that it tried to develop the engine technology behind Cyberpunk 2077, most of which was brand new, simultaneously with the game, which slowed down production. One member of the team compared the process to trying to drive a train while the tracks are being laid in front of you at the same time. It might have gone more smoothly if the track-layers had a few months head start."

"the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project.

Studio head Adam Badowski took over as director, demanding overhauls to Cyberpunk’s gameplay and story. For the next year, everything was changing, including fundamental elements like the game-play perspective. Top staff who had worked on The Witcher 3 had strong opinions on how Cyberpunk should be made, which clashed with Badowski and lead to the eventual departure of several top developers."


Most studios don't "hit the reset button" and start changing everything that was planned leading up to actual development and end up with a good product.
 

5n0man

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I think big part of the problem was Adam Badowski it remind of what happen with mass effect 3 how one dude came on and change the change direction of the game story and push the other writers out of the story writing process.
He was most definitely part of the problem, but I feel like not having a game engine ready was also part of it.
 

daze23

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The Witcher 3 uses RedEngine 3, and Cyberpunk uses RedEngine 4. they're iterations of the same engine
 

MeachTheMonster

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From the article.

"Another indication of how CD Projekt stretched things too far was that it tried to develop the engine technology behind Cyberpunk 2077, most of which was brand new, simultaneously with the game, which slowed down production. One member of the team compared the process to trying to drive a train while the tracks are being laid in front of you at the same time. It might have gone more smoothly if the track-layers had a few months head start."

"the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project.

Studio head Adam Badowski took over as director, demanding overhauls to Cyberpunk’s gameplay and story. For the next year, everything was changing, including fundamental elements like the game-play perspective. Top staff who had worked on The Witcher 3 had strong opinions on how Cyberpunk should be made, which clashed with Badowski and lead to the eventual departure of several top developers."


Most studios don't "hit the reset button" and start changing everything that was planned leading up to actual development and end up with a good product.
This doesn’t refute what I said.

It wasn’t a new engine from scratch. And a “reset” button doesn’t mean all the work done before is just thrown out.

Again this is not an uncommon occurrence when it comes to AAA games.

Jschrier wrote pretty much the same types of things about TLOU2. Crunch, shaky management, new management with a new direction so stuff gets thrown out/changed. Same story for uncharted 4. Mass Effect, Halo, and the list goes on.
 
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