Smash Bros At EVO Is A Joke

Fatboi1

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like what? you guys keep saying this but

A.Don't play melee
B.Don't play any fighters at a high level
C.Are failing to articulate what the levels of execution are
D.Are propping up SF as some sort of technical benchmark when it is easily the most lenient game out now

heres something, what to you signifies execution?


I don't want to act like I'm being condescending but I've gotten top 8/16 at numerous majors...I'd like to think I know what I'm talking about. All I see are a bunch of close minded brehs who are being elitist towards a game where they would get mauled in. Its incredibly confusing. I played melee competively in HS for years and to this day its still stuff in that game that is hard to do with thousands of hours of practice. And you telling me its easy because you can beat your trash friends with mashing the c stick? come on now.
Another thing these elitists forgot is that those Melee combo's rely on specific percentages on the enemy. What works at the beginning of the match cannot be replicated when the enemy has 100% damage already since they can get knocked back farther whereas any other game the opponents health doesn't change the dyanamics of a combo, they'll just die faster.

I can bet you most of these dudes saying this or that have hardly played the game. They just are making guesses. It's just straight up close mindedness going on here.
 
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TNC

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What depth does it have?


I'm just staring to learn about the depth of Smash Bros and I've been a fighting game fanatic since SF2 and I'm starting to believe Smash might have the most depth of any fighter, period. I fully agree not everyone is making a strong case for Smash's technical side yet, so I'm gonna make an attempt to help out...

Its not just about memorizing button combinations and timing like most fighters, its about controlling space, knowing how all of your moves effect opponents (and yourself) depending on the damage percentage, map awareness, knowing what each map can do to help and hurt your changes (unlike most fighters, the stage can have a great impact on the outcome of a match).

Just wavedashing alone (which is incredibly hard to do for even pros) gives you the effect of phasing (like Shadowcat from the X-Men) thought attacks. How can you beat an opponent you can't hit or touch? Well when you see two pro's go at it, they are basically meeting each other on this level. Also look at the survivability of the game, in most fighting games, you die when your health bar is empty, not the case with Smash. You, with a lot of skill, can essentially stay alive forever if you can best your opponent before he KOs you. If you can read your opponent and understand the arena, you can avoid the killing blow and stay alive no matter how much damage he deals. In MvC you can get pressured or rushed down into blocking and there is nothing you can do about it and just get chipped away, in Smash I can grab you out of my shield if you get too aggressive.

Not talking about SF. But you really going to tell me that the execution harder then putting in work with Chun Li in UMvC3?

Yes, extremely. If Chun Li catches you with the first hit of the combo, its a wrap for you until it ends or your health bar empties. In Smash, you can keep fighting until your opponent forcibly removes you from the stage. The most skilled person almost always wins in Smash.
 

Deafheaven

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Not talking about SF. But you really going to tell me that the execution harder then putting in work with Chun Li in UMvC3?

Chun li isn't hard to play, shes just bad. huge difference here. i can do all of chuns bnbs in umvc3, its not hard. landing them is another story though because she is garbage.
 

Zebruh

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Meh, it's clear who's played/followed Smash at a decent to high level and who's just not a fan of the game at all. If yall feel Smash is so easy and isn't technical go compete in these tournaments and expose the game for what it really is. :manny:


As I said before, Smash has it's own merit. I don't consider it a fighting game/in that realm, but it's got it's own level of depth and set of skills that take time and consistency in execution to learn and pull off correctly, most specifically, wavedashing.
 

Dwolf

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I'm just staring to learn about the depth of Smash Bros and I've been a fighting game fanatic since SF2 and I'm starting to believe Smash might have the most depth of any fighter, period. I fully agree not everyone is making a strong case for Smash's technical side yet, so I'm gonna make an attempt to help out...

Its not just about memorizing button combinations and timing like most fighters, its about controlling space, knowing how all of your moves effect opponents (and yourself) depending on the damage percentage, map awareness, knowing what each map can do to help and hurt your changes (unlike most fighters, the stage can have a great impact on the outcome of a match).

Just wavedashing alone (which is incredibly hard to do for even pros) gives you the effect of phasing (like Shadowcat from the X-Men) thought attacks. How can you beat an opponent you can't hit or touch? Well when you see two pro's go at it, they are basically meeting each other on this level. Also look at the survivability of the game, in most fighting games, you die when your health bar is empty, not the case with Smash. You, with a lot of skill, can essentially stay alive forever if you can best your opponent before he KOs you. If you can read your opponent and understand the arena, you can avoid the killing blow and stay alive no matter how much damage he deals. In MvC you can get pressured or rushed down into blocking and there is nothing you can do about it and just get chipped away, in Smash I can grab you out of my shield if you get too aggressive.



Yes, extremely. If Chun Li catches you with the first hit of the combo, its a wrap for you until it ends or your health bar empties. In Smash, you can keep fighting until your opponent forcibly removes you from the stage. The most skilled person almost always wins in Smash.
A lot of stuff that is universal for fighting games. Wave dash, controlling space, move effect, etc.

Chun li isn't hard to play, shes just bad. huge difference here. i can do all of chuns bnbs in umvc3, its not hard. landing them is another story though because she is garbage.
Chun Li is the most execution heavy character in that game. Shes to much risk, to little reward thats mainly why she doesnt get play.
 

TNC

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A lot of stuff that is universal for fighting games. Wave dash, controlling space, move effect, etc.

My intention is not to belittle any of the games as I am a fan of them all from MvC to Smash but if you see the similarities, why is it hard for you to grasp that they could be equal or at least comparable in depth and competitive levels?

Also, something I neglected is the freedom of movement Smash has compared to every other fighter. I mean, you can literally have entirely aerial combat in this game, that alone makes it unique. Do you get what I'm saying as in regards to Smash's depth?


Chun Li is the most execution heavy character in that game. Shes to much risk, to little reward.

Which is why she is lower tier. but like in any fighting game, certain characters have better ability and range to exploit the game mechanics.
 

Deafheaven

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A lot of stuff that is universal for fighting games. Wave dash, controlling space, move effect, etc.


Chun Li is the most execution heavy character in that game. Shes to much risk, to little reward.

no shes not. at all. you obviously are just talking out of your ass at this point. How you can say a statement like that when Viper exists in umvc3 lets me know you really are sort of clueless, no offense. Nothing chun li has is as dexterous as viper ball, rapid seismos, staircase combos...
 

Dwolf

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My intention is not to belittle any of the games as I am a fan of them all from MvC to Smash but if you see the similarities, why is it hard for you to grasp that they could be equal or at least comparable in depth and competitive levels?

Also, something I neglected is the freedom of movement Smash has compared to every other fighter. I mean, you can literally have entirely aerial combat in this game, that alone makes it unique. Do you get what I'm saying as in regards to Smash's depth?




Which is why she is lower tier. but like in any fighting game, certain characters have better ability and range to exploit the game mechanics.
Its not hard to grasp and I can see where it can be equal. I wasn't disagreeing with you, at least that wasn't my intention. Why dont they use assist in Smash?

At the bold, thats why shes low teir/little reward. I think we are agreeing on that.

no shes not. at all. you obviously are just talking out of your ass at this point. How you can say a statement like that when Viper exists in umvc3 lets me know you really are sort of clueless, no offense. Nothing chun li has is as dexterous as viper ball, rapid seismos, staircase combos...
Word
 

TNC

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Its not hard to grasp and I can see where it can be equal. I wasn't disagreeing with you, at least that wasn't my intention. Why dont they use assist in Smash?

At the bold, thats why shes low teir/little reward. I think we are agreeing on that.


What do you mean "they don't use assist" in Smash? They have assist trophies and pokemon in the game...


And part of the reason Smash stands out is that there isn't really anything like it out there. Like MvC is great, but its just a variation of Street Fighter and all fighting games are in that they are "beat your opponent until their HP empties", Smash is different as Ring Outs are the only way to truly win the game but every character has a different level of sustainability and depending on skill level, you can greatly increase or decrease that level.


I mean, no amount of skill in the world is gonna help you if you get caught in a Strider/Doom chip damage combo, but in Smash through extreme skill, you can virtually make yourself unkillable.

its just a completely different approach to a fighting game
 
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I'v never liked this series cause of the shytty gamecube and wii controllers. I might give it a try with the new pro controller :ehh:
 

Dwolf

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What do you mean "they don't use assist" in Smash? They have assist trophies and pokemon in the game...


And part of the reason Smash stands out is that there isn't really anything like it out there. Like MvC is great, but its just a variation of Street Fighter and all fighting games are in that they are "beat your opponent until their HP empties", Smash is different as Ring Outs are the only way to truly win the game but every character has a different level of sustainability and depending on skill level, you can greatly increase or decrease that level.


I mean, no amount of skill in the world is gonna help you if you get caught in a Strider/Doom chip damage combo, but in Smash through extreme skill, you can virtually make yourself unkillable.

its just a completely different approach to a fighting game
Im asking why they dont use assist in tournaments and such.
 

Swaggatron

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The problem with smash bros. and why everyone hates on it is it is a kids game...it was made to be a kids game and whenever someone wants to play competitively and claim it as an elite fighter they turn off all the items and run to the Final Destination stage...No other fighter makes you strip the game down and exploit it so much to play it at a "high level".

I dont have a side in the argument until some nerd cries about how much better it is than street fighter
 

Big Blue

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The problem with smash bros. and why everyone hates on it is it is a kids game...it was made to be a kids game and whenever someone wants to play competitively and claim it as an elite fighter they turn off all the items and run to the Final Destination stage...No other fighter makes you strip the game down and exploit it so much to play it at a "high level".

I dont have a side in the argument until some nerd cries about how much better it is than street fighter
So you're gonna tell me that Street Fighter is a grown up game?? :Who do you think their target demographic was when it hit arcades? :rudy:
 

Swaggatron

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So you're gonna tell me that Street Fighter is a grown up game?? :Who do you think their target demographic was when it hit arcades? :rudy:

Im just stating the perception breh...and at least SF was a T for teen game...Nintendo doesnt even want SSB to be played in the way that it is


:smugkermit:
 
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