So it begins: Xbox One specs are BETTER than the fanboys have taught!!!

Hood Critic

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Wow, thats a great story bruh.
so anyways, your reply to my link is "go to neogaf with my list"
Really bruh. I thought you was qualified to speak on it yourself. Why I need to go to Neogaf?
I actually understand a lot of this stuff cuz I enjoy reading about it. Xbox or Playstation
So back to the question. I asked you to speak on point number 5 of your list
You so far have failed to dodge that question. And that is a move done by people who are hiding things
Like the fact they don't know a ghat damn thing or you would have answered that question :camby:
You would have sent me out of here with my tail between my legs. It would of been beautiful

Maybe next time eh :umad:

My link goes into detail about SDK, Direct X.12, how Xbox ONe and PS4 has its own custom made stuff
But for sony, there is no Direct X.12, and the custom made stuff? Or the OpenGL stuff?
Well, it can't do what D.12 can do. Developers all over the place saying this, I'm posting the info for you to learn

But I expect you to continue to deflect, and you'll get a lot of c/s too from other jealous posters who bring nothing to the table.

I am thoroughly entertained...I really am.

For someone who is so invested in this and spends so much time scouring the internet to write half-assed dissertations I'd figure you'd at least understand the difference between PC and console development. Or even the fact that OGL vs DX has been going on for years.

What's there to be explained? I hit all of the finer points in the original post and I've said it numerous times, PC development is not the same as console development. The proof is in the fact that PC gamers are running the same version of DX that you're running on your X1 and they're outperforming you by leaps and bounds. Ask yourself why that is...HARDWARE (CPUs, GPUs and RAM).

DX12 can't improve the X1's physical hardware limitations. Even with DX12, you're still going to be...:feedme:

Your link is about an SDK, one of many, it does nothing but mention DX and both consoles. It's obvious you Google'd it. Did you even bother to read it? :dwillhuh:

You didn't even read the original article that you posted, you just ran with a headline. :jawalrus:

The amount of struggle in all of your posts has been AMAZING!
 

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I am thoroughly entertained...I really am.

For someone who is so invested in this and spends so much time scouring the internet to write half-assed dissertations I'd figure you'd at least understand the difference between PC and console development. Or even the fact that OGL vs DX has been going on for years.
Bruh, you ever gonna answer the question or talk about what I posted? Or are you gonna continue to deflect to OGL vs DX like if that is even relevant here. You might as well chat up the FX chip while you at it :heh:
What's there to be explained? I hit all of the finer points in the original post and I've said it numerous times, PC development is not the same as console development.
Well sir, PC development WAS different than consoles, but not this gen. Especially for XB1
This isn't even remotely new news. But to a PC gamer like yourself, you never took the time to learn about consoles. Yet here you are attempting :tu:
What you have failed to explain is this. I'll requote that post. #5
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
That's what I asked you to elaborate on, and you been ducking and dodging ever since :laff:
No please shut up because you are embarrassing at this point :camby:
The proof is in the fact that PC gamers are running the same version of DX that you're running on your X1 and they're outperforming you by leaps and bounds. Ask yourself why that is...HARDWARE (CPUs, GPUs and RAM).
Well if you read the article, maybe you wouldn't be asking me dumbass questions :ufdup:
I quoted it for you, but I'll put it in a spoiler since its more than a paragraph...
Shifting the topic to the new consoles, the Xbox One has an extremely fast memory in eSRAM which can reach up to a bandwidth of 204 Gb/s. There is this potential of using DX 11.1 along with eSRAM to achieve better results for PC and the Xbox One. The PlayStation 4 supports Partially Resident Textures which is the equivalent of tiled streaming using DX 11.1 for the Xbox One. Both of them are collectively called as Hardware Virtual Texturing. Aljosha explains how Granite SDK uses these two different APIs in order to maximize its potential on consoles.

“The Granite SDK supports both software and hardware virtual texturing. The latter is also called “Tiled Resources” in DX 11.2 or Partially Resident Textures in OpenGL. The benefit with hardware virtual texturing is that the hardware now takes care of filtering across tile borders as well as fetching the correct pixel from the cache. This makes the shaders less complex and faster to execute. Another big advantage is that you don’t need to add pixel borders to your tiles so that the memory usage can be reduced. The Granite SDK will automatically switch to hardware virtual texturing if it is available on your system, or it will fall back to software virtual texturing if it’s not.

At this year’s Game Developer Conference, Microsoft announced the next version of DirectX, namely DirectX 12, will be hitting next year across mobiles, Xbox One and PC. DirectX 12 will supposedly reduce CPU overload by 50% and aims to remove bottlenecks, especially for dual GPU configurations. Aljosha believes that this could definitely have a positive impact on the SDK’s performance.

“DX12 continues to build on DX11.1+ and as such, also includes the Tiled Resources feature. DX12 is however closer to the metal and gives more control to the developer. This allows us to further optimize our tiling backend (for DX12) that takes care of loading texture tiles into video memory. Also, we get more access to how data is stored in video memory, which is very important for us.Specifically for our tiling backend, we expect a performance increase compared to DX11.1+ but we don’t have any hard numbers on this yet.

But where does this leave AMD’s Mantle? Mantle is a low level API that gives a more console like access for PC games development. Technically speaking, Mantle provides direct access to the GCN architecture resulting into superior draw calls. And again, just like DX12, the SDK will see benefits when used with Mantle.

“We are always excited to see new technologies emerge. We love low-level access through an API-like mantle because then we can get the most out of every system. This is essentially the reason why the old generation consoles could render decent graphics, even years after their initial release. Having more low-level access to the GPU does make it more difficult to program for. But, for texture streaming at least, we aim to provide a highly optimized system that is easy and quick to setup for a game application.

xbox-one_ps4.jpg


Perhaps the biggest benefits of using the Granite SDK is less taxation on the GPU side of things. This is especially relevant in case of PS4 and Xbox One who have far less compute units available [18 and 12 respectively] compared to a high end PC GPU. So the question of whether those GPUs have enough compute units to fully utilize the potential of Granite SDK is irrelevant according to Aljosha.

“Tiled streaming does not really tax the GPU much, unless you’re decoding on the GPU. Support for this is not active in our current Granite SDK release. We are considering it because game developers love the flexibility of being able to choose between CPU-side decompression and GPU-side decompression. On the CPU side, decoding our tiles on the fly actually doesn’t take up much processing power. We spent a long time optimizing this!

DX12 can't improve the X1's physical hardware limitations. Even with DX12, you're still going to be...:feedme:
Actually the link you never read says the opposite, but it was fun reading your lies bruh :win:
Your link is about an SDK, one of many, it does nothing but mention DX and both consoles. It's obvious you Google'd it. Did you even bother to read it? :dwillhuh:

You didn't even read the original article that you posted, you just ran with a headline. :jawalrus:

The amount of struggle in all of your posts has been AMAZING!
And this is the type of shyt I had to deal with on the regular here :wow:
 

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5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
.
I'll now dissect the first part of his 5th point :whew:
So consoles been coding closer to the metal for decades now :bryan:
OK...

Gamasutra: Simon Roth's Blog - Coding "To The Metal" is a dangerous ideal.

The article you previously didn't read said basically the same thing. This new link is basically telling you to shut up :manny:
 

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:bryan::krs::mindblown:

How is it not relevant when that was EXACTLY what your original post was about??????

:heh:
So you still avoiding the question with more questions :lolbron:
Bruh.. fukk outta here now. You thought you was smart. I guess you thought I didn't read... lol
Sorry, thats a sony fanboy trait. When you stop saying dumb outdated fanboyish statements and actually back up a single word you have said
Then we'll continue. Not my job to force you to read. You don't wanna, ignorance is bliss :ufury2:
 

Hood Critic

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I'll now dissect the first part of his 5th point :whew:
So consoles been coding closer to the metal for decades now :bryan:
OK...

Gamasutra: Simon Roth's Blog - Coding "To The Metal" is a dangerous ideal.

The article you previously didn't read said basically the same thing. This new link is basically telling you to shut up :manny:

This post right here, just proved that you're wildly Googling any thing that you can find. Low level console programming has been happening since the Atari.

From that very article:

This article is not a technical discussion, but one of a business point. People are losing money and shipping games late.
So you still avoiding the question with more questions :lolbron:
Bruh.. fukk outta here now. You thought you was smart. I guess you thought I didn't read... lol
Sorry, thats a sony fanboy trait. When you stop saying dumb outdated fanboyish statements and actually back up a single word you have said
Then we'll continue. Not my job to force you to read. You don't wanna, ignorance is bliss :ufury2:

I'm not avoiding any questions because you're not really asking any questions in regards to what YOU posted.

You managed to prove that:

1. You just saw a OGL vs DX headline and figured you could use it in a PS4 vs X1 debate. But didn't realize the article was referring to PC development.
2. You still don't get the concept that the PS4 uses OGL & DX so it made your entire original post moot.
3. That you still don't get the fact that devs can only develop within the limitations of the hardware.
4. That you'll spend an enormous amount of time Googling key words and searching random links in an attempt to avoid admitting you had no idea what you were talking about and were simply trolling.
 

Rekkapryde

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This post right here, just proved that you're wildly Googling any thing that you can find. Low level console programming has been happening since the Atari.

From that very article:




I'm not avoiding any questions because you're not really asking any questions in regards to what YOU posted.

You managed to prove that:

1. You just saw a OGL vs DX headline and figured you could use it in a PS4 vs X1 debate. But didn't realize the article was referring to PC development.
2. You still don't get the concept that the PS4 uses OGL & DX so it made your entire original post moot.
3. That you still don't get the fact that devs can only develop within the limitations of the hardware.
4. That you'll spend an enormous amount of time Googling key words and searching random links in an attempt to avoid admitting you had no idea what you were talking about and were simply trolling.

:lolbron:
 

Lord Piffington

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This post right here, just proved that you're wildly Googling any thing that you can find. Low level console programming has been happening since the Atari.

From that very article:




I'm not avoiding any questions because you're not really asking any questions in regards to what YOU posted.

You managed to prove that:

1. You just saw a OGL vs DX headline and figured you could use it in a PS4 vs X1 debate. But didn't realize the article was referring to PC development.
2. You still don't get the concept that the PS4 uses OGL & DX so it made your entire original post moot.
3. That you still don't get the fact that devs can only develop within the limitations of the hardware.
4. That you'll spend an enormous amount of time Googling key words and searching random links in an attempt to avoid admitting you had no idea what you were talking about and were simply trolling.

He does that.. thats who he is.. he´ll dodge and bob and throw sand in your eyes just so you wont see how ignorant he really is.. he´s twisting words and lying his ass off.. I really do hope that he get a couple of nicles and dimes from MS for all of this because he´s really starting to show how pathetic he is...
 

MeachTheMonster

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and lemme guess, you're an expert on this right?? :heh:




















:heh: Stans

Nah never claimed to be, and I never claimed to know what's really going on under the hood of any of these consoles or what they "should" be able to achieve.

All of that is random Stan speculation that people on forums like to repeat at long as it fits their own narrative.

You tend to do that a lot :ufdup:
 

Fatboi1

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Nah never claimed to be, and I never claimed to know what's really going on under the hood of any of these consoles or what they "should" be able to achieve.

All of that is random Stan speculation that people on forums like to repeat at long as it fits their own narrative.

You tend to do that a lot :ufdup:
So what hood critic is saying is just all speculative? Lemme guess, if he were to be "speculating" about how DX12 will change the game as well as cloud processing, I'm sure you would be dapping the shyt out his posts. :stopitslime:
 

MeachTheMonster

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So what hood critic is saying is just all speculative? Lemme guess, if he were to be "speculating" about how DX12 will change the game as well as cloud processing, I'm sure you would be dapping the shyt out his posts. :stopitslime:

Did you see me dap any of courtdogs posts :stopitslime:

And there are glaring inaccuracies in what hood critic is saying, he's just repeating some stuff he's heard random Stans say over the years.
 
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