Word?!
What do you do exactly? (Outside of the obvious "EDIT SOUND")
What's your work like? How did you get into it?
I ask because audio has been one of my passions forever and I've always been interested in doing audio engineering for video games and or movies.
I've been doing it for about 2 years now. Did some assistant work on a couple SYFY/Crackle TV shows (Ascension, Helix, The Art of More) and have done a lot of sound editing for some documentary/Discovery type stuff, a couple indie films and some kids shows.
The job as a sound editor basically entails taking whatever audio they recorded on set (production) and then doing your best to fill in all the holes and enhance it all. This includes
- A dialogue editor editing and cleaning up dialogue recorded on set
- The sound effects editor (what I do) adding in all the sound effects that are missing or need to be enhanced. Could be anything, from doors to guns to vehicles to kitcken sinks. I'd say 90% of the sound you hear in a hollywood movie has been recreated after the fact and is not "real". It's done by a sound effects editor or Foley artist (people who perform footsteps, clothing rustle, all types of subtle sounds that make reality fee like reality).
And how I got into it, I went to a 1 year audio engineering school because I didn't have much knowledge of ProTools or general audio engineering and then interned at a studio. It sounds like you already got that so you might be able to skip the school part. That said, it definitely helps give people some confidence in you if you have some type of certificate.
Any way when I was finished school, I got in touch with one of the local post production studios here in Montreal and offered to work as an intern. Got real lucky with that. I interned for free for a good 2-3 months, either doing assistant work or just sitting in on sessions and watching/learning. I stuck around long enough and eventually they started giving me some actual sound editing work to do. By then my foot was def half in the door.
If you feel you need school, do it but always know theyre expensive and a bunch of them arent that good. Research hard. If you don't do school, learn ProTools as best you can and just dive in. Email or call studios, try attend anything film or game related and meet people and let em know what you're looking to do. Also, where you living? There's definitely some cities that have more opportunities than others.