So what do you do when you aren't gaming?

Fatboi1

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I dumpster dive at Gamestop for PS4 games.
Nah but seriously, I have time right now since I'm not working(job contract finished last month) so I've been pretty chill lately. Besides gaming(which I do mostly at night some days), I pretty much am probably reading and studying Japanese and taking care of daily errands. Nothing too extraordinary right now. I like this change of pace. That wake up 9-5 grind and then come home and repeat is wack as hell.
 

daze23

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work. do shyt with girl & kid. skateboard. ride bicycle
 

Liquid

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Is this for something in particular or just some interest of yours?
Both, It is all centered around how we are using these websites/apps and how it is changing communication patterns across the world. I am only required to work 40 hours a week, but I love what I do so much that it really turns out to be anywhere between 60-70 hours per week.

There is an app project that I have shelved at the moment, but the project will likely need major funding once I fix all the problems I have found online. I made a post about it a while back how a few friends of mine who own a prominent app firm in Brooklyn were influenced with some of my findings. They tried to jack my idea and run with it after I trusted them requesting some feedback.

I dumpster dive at Gamestop for PS4 games.
How many copies of Order 1886 have you found?
 

Kamikaze Revy

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Been working a LOT lately, but I work as a sound editor and have a passion for what I do. I've been meaning to take a real shot at beatmaking and brushing up on basic piano playing.
Word?!
What do you do exactly? (Outside of the obvious "EDIT SOUND")
What's your work like? How did you get into it?

I ask because audio has been one of my passions forever and I've always been interested in doing audio engineering for video games and or movies.
 

Ciggavelli

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TV, research on metaphysics, writing, tons of music listening, reading current events, researching technology, intrapersonal reflection while in a trance-like state (often induced by a rocking chair and instrumental music), working on my 2 books (one related to my dissertation, and one related to absolute infinity), and, of course, dreaded work
 

be back in a bit

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Word?!
What do you do exactly? (Outside of the obvious "EDIT SOUND")
What's your work like? How did you get into it?

I ask because audio has been one of my passions forever and I've always been interested in doing audio engineering for video games and or movies.
I've been doing it for about 2 years now. Did some assistant work on a couple SYFY/Crackle TV shows (Ascension, Helix, The Art of More) and have done a lot of sound editing for some documentary/Discovery type stuff, a couple indie films and some kids shows.

The job as a sound editor basically entails taking whatever audio they recorded on set (production) and then doing your best to fill in all the holes and enhance it all. This includes
- A dialogue editor editing and cleaning up dialogue recorded on set
- The sound effects editor (what I do) adding in all the sound effects that are missing or need to be enhanced. Could be anything, from doors to guns to vehicles to kitcken sinks. I'd say 90% of the sound you hear in a hollywood movie has been recreated after the fact and is not "real". It's done by a sound effects editor or Foley artist (people who perform footsteps, clothing rustle, all types of subtle sounds that make reality fee like reality).

And how I got into it, I went to a 1 year audio engineering school because I didn't have much knowledge of ProTools or general audio engineering and then interned at a studio. It sounds like you already got that so you might be able to skip the school part. That said, it definitely helps give people some confidence in you if you have some type of certificate.

Any way when I was finished school, I got in touch with one of the local post production studios here in Montreal and offered to work as an intern. Got real lucky with that. I interned for free for a good 2-3 months, either doing assistant work or just sitting in on sessions and watching/learning. I stuck around long enough and eventually they started giving me some actual sound editing work to do. By then my foot was def half in the door.

If you feel you need school, do it but always know theyre expensive and a bunch of them arent that good. Research hard. If you don't do school, learn ProTools as best you can and just dive in. Email or call studios, try attend anything film or game related and meet people and let em know what you're looking to do. Also, where you living? There's definitely some cities that have more opportunities than others.
 

Kamikaze Revy

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I've been doing it for about 2 years now. Did some assistant work on a couple SYFY/Crackle TV shows (Ascension, Helix, The Art of More) and have done a lot of sound editing for some documentary/Discovery type stuff, a couple indie films and some kids shows.

The job as a sound editor basically entails taking whatever audio they recorded on set (production) and then doing your best to fill in all the holes and enhance it all. This includes
- A dialogue editor editing and cleaning up dialogue recorded on set
- The sound effects editor (what I do) adding in all the sound effects that are missing or need to be enhanced. Could be anything, from doors to guns to vehicles to kitcken sinks. I'd say 90% of the sound you hear in a hollywood movie has been recreated after the fact and is not "real". It's done by a sound effects editor or Foley artist (people who perform footsteps, clothing rustle, all types of subtle sounds that make reality fee like reality).

And how I got into it, I went to a 1 year audio engineering school because I didn't have much knowledge of ProTools or general audio engineering and then interned at a studio. It sounds like you already got that so you might be able to skip the school part. That said, it definitely helps give people some confidence in you if you have some type of certificate.

Any way when I was finished school, I got in touch with one of the local post production studios here in Montreal and offered to work as an intern. Got real lucky with that. I interned for free for a good 2-3 months, either doing assistant work or just sitting in on sessions and watching/learning. I stuck around long enough and eventually they started giving me some actual sound editing work to do. By then my foot was def half in the door.

If you feel you need school, do it but always know theyre expensive and a bunch of them arent that good. Research hard. If you don't do school, learn ProTools as best you can and just dive in. Email or call studios, try attend anything film or game related and meet people and let em know what you're looking to do. Also, where you living? There's definitely some cities that have more opportunities than others.
Man thats crazy dope!
Im very comfortable with Protools 10/11, Logic Pro X, and Final Cut Pro X.
I was unemployed for a year and paid the mortgage by opening up my studio to the public and charging $20 an hour for vocal recording and sold beats, did some mixing work, etc.
I always thought about how dope it would be to put my passion for audio and video games together and get involved with video game or film audio.
A couple years ago I linked up with some students from Virginia Tech who were working on a video game. It was an RPG. I did all of the battle music, intro music, and a bunch of ambient music. In the end, the project got scrapped and I never got to here my work on a finished video game. Right now I have an Associates in Network Security and Im currently working on my MBA. My plan is to go to school for audio engineering once I finish that.
I live in Virginia Beach, VA which is a weird city. Its the home of Timbaland, Missy, The Clipse, Pharell, and a bunch more, but the actual music scene is dead. Thats the biggest challenge for me. Finding the right people to link up with that are serious about getting something done.
 

Kamikaze Revy

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TV, research on metaphysics, writing, tons of music listening, reading current events, researching technology, intrapersonal reflection while in a trance-like state (often induced by a rocking chair and instrumental music), working on my 2 books (one related to my dissertation, and one related to absolute infinity), and, of course, dreaded work
I remember reading a post of yours about book publishing and you were against "writing for free" and "paying to publish your own book" if I remember right.
I had this idea of releasing an album and having a short biography, or motivational book that kind of ties in with the album. Maybe only release the book digitally as a premium version of the album.
What would be the right way to go about it?
I was thinking along the lines of what Malice did with his book "Wretched, Pitiful, Poor, Blind and Naked."
 
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