GOTForever game set and match.From panel earlier
- New traversal and prone move-sets.
- Combat has increased emphasis on tension, interactivity and realism.
- Enemy AI references each other by name, and constantly communicates with each other.
- Two different timelines explored in TLOU2.
- New dodge/evade mechanic is a core part of combat and melee.
- You now have a jump button.
- Far more creative and emergent moments in combat thanks to big increase in breadth of options.
- Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
- Expanded infected enemies and whole new classes.
- You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
- Much more verticality in combat scenarios now. She needs more routes and ways to engage.
- Survival aspects are still a focus.
- Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
- Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
- Wide linear combat environments are being expanded to be even larger and broader.
- AI system massively improved for added realism.
- No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
- Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
- Enemy awareness and ability to seek player out improved.
- You can now craft different ammo and arrow types.
- The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
- Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
- They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
- Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
- Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
- Joel is somewhere out there in Jackson....
THIS is what sets ND apart from other devs, even those that may attempt to make a game with similar premises.
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