The Last of Us Part II | PS4 | June 19th (NO OPEN SPOILERS)

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,475
Reputation
8,270
Daps
114,424
Other devs MAD :laff:
1528816155-img-0059.png
 

Brandeezy

Superstar
Joined
May 11, 2012
Messages
20,854
Reputation
2,919
Daps
58,104
Reppin
East ATL
Someone pointed out that Ellie is wearing that girl's bracelet when she stabs the guy in the neck in the beginning you can see it
 

RennisDeynolds

I am untethered and my rage knows no bounds!
Joined
Feb 2, 2017
Messages
41,921
Reputation
7,695
Daps
122,246
Reppin
Paddys Pub
DfdqDKDVMAIJ1Cw.jpg




I mean the part where she's all worn down looking and fighting the fireflies (i'm guessing)


Didn't realize that was the girl from Raising Hope in the trailer :ohhh:, she was cold since the FX fukkery classic "The Riches"



Didn't really look like her at all though :patrice:...unless the one in the trailer is a totally different person and the photo is unrelated :deadmanny:
 

Mowgli

Veteran
Joined
May 1, 2012
Messages
104,286
Reputation
14,049
Daps
246,283
:mjlol:

Yo, are we sure this nikka Mowgli isn't a bot? This nikka's responses are so hilarious and over the top. :mjlol:
I played uncharted 4 on Crushing and here comes @Fatboi1 pretending he has this level of pure and True skill. His endeavor was a failure much like fat loss for all the clowns in the gym on January 2nd.
 

-DMP-

The Prince of All Posters
Supporter
Joined
Apr 30, 2012
Messages
37,763
Reputation
9,831
Daps
118,658
Reppin
LWO/Brady Bunch/#Midnightboyz
From panel earlier
  • New traversal and prone move-sets.
  • Combat has increased emphasis on tension, interactivity and realism.
  • Enemy AI references each other by name, and constantly communicates with each other.
  • Two different timelines explored in TLOU2.
  • New dodge/evade mechanic is a core part of combat and melee.
  • You now have a jump button.
  • Far more creative and emergent moments in combat thanks to big increase in breadth of options.
  • Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
  • Expanded infected enemies and whole new classes.
  • You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
  • Much more verticality in combat scenarios now. She needs more routes and ways to engage.
  • Survival aspects are still a focus.
  • Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
  • Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
  • Wide linear combat environments are being expanded to be even larger and broader.
  • AI system massively improved for added realism.
  • No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
  • Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
  • Enemy awareness and ability to seek player out improved.
  • You can now craft different ammo and arrow types.
  • The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
  • Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
  • They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
  • Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
  • Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
  • Joel is somewhere out there in Jackson....
 
Top