Brandeezy
Superstar
So no Infected this time around?![]()
Wouldn't be surprised if they're there but "under control" now. Like only in certain areas but not running around everywhere
So no Infected this time around?![]()
Wouldn't be surprised if they're there but "under control" now. Like only in certain areas but not running around everywhere
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I mean the part where she's all worn down looking and fighting the fireflies (i'm guessing)
You not ready for that grounded life. Just enjoy your casual experience
Don't be like @Fatboi1 thinking he me.
Didn't realize that was the girl from Raising Hope in the trailer, she was cold since the FX fukkery classic "The Riches"
Didn't really look like her at all though...unless the one in the trailer is a totally different person and the photo is unrelated
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"Clip her wings..."Some people are saying this game is too violent![]()
I played uncharted 4 on Crushing and here comes @Fatboi1 pretending he has this level of pure and True skill. His endeavor was a failure much like fat loss for all the clowns in the gym on January 2nd.
Yo, are we sure this nikka Mowgli isn't a bot? This nikka's responses are so hilarious and over the top.![]()
I played uncharted 4 on Crushing and here comes @Fatboi1 pretending he has this level of pure and True skill. His endeavor was a failure much like fat loss for all the clowns in the gym on January 2nd.
- New traversal and prone move-sets.
- Combat has increased emphasis on tension, interactivity and realism.
- Enemy AI references each other by name, and constantly communicates with each other.
- Two different timelines explored in TLOU2.
- New dodge/evade mechanic is a core part of combat and melee.
- You now have a jump button.
- Far more creative and emergent moments in combat thanks to big increase in breadth of options.
- Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
- Expanded infected enemies and whole new classes.
- You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
- Much more verticality in combat scenarios now. She needs more routes and ways to engage.
- Survival aspects are still a focus.
- Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
- Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
- Wide linear combat environments are being expanded to be even larger and broader.
- AI system massively improved for added realism.
- No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
- Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
- Enemy awareness and ability to seek player out improved.
- You can now craft different ammo and arrow types.
- The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
- Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
- They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
- Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
- Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
- Joel is somewhere out there in Jackson....