The Last of Us Part II | PS4 | June 19th (NO OPEN SPOILERS)

Fatboi1

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Other devs MAD :laff:
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Brandeezy

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Someone pointed out that Ellie is wearing that girl's bracelet when she stabs the guy in the neck in the beginning you can see it
 

RennisDeynolds

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I mean the part where she's all worn down looking and fighting the fireflies (i'm guessing)


Didn't realize that was the girl from Raising Hope in the trailer :ohhh:, she was cold since the FX fukkery classic "The Riches"



Didn't really look like her at all though :patrice:...unless the one in the trailer is a totally different person and the photo is unrelated :deadmanny:
 

Mowgli

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Yo, are we sure this nikka Mowgli isn't a bot? This nikka's responses are so hilarious and over the top. :mjlol:
I played uncharted 4 on Crushing and here comes @Fatboi1 pretending he has this level of pure and True skill. His endeavor was a failure much like fat loss for all the clowns in the gym on January 2nd.
 

-DMP-

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From panel earlier
  • New traversal and prone move-sets.
  • Combat has increased emphasis on tension, interactivity and realism.
  • Enemy AI references each other by name, and constantly communicates with each other.
  • Two different timelines explored in TLOU2.
  • New dodge/evade mechanic is a core part of combat and melee.
  • You now have a jump button.
  • Far more creative and emergent moments in combat thanks to big increase in breadth of options.
  • Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
  • Expanded infected enemies and whole new classes.
  • You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
  • Much more verticality in combat scenarios now. She needs more routes and ways to engage.
  • Survival aspects are still a focus.
  • Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
  • Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
  • Wide linear combat environments are being expanded to be even larger and broader.
  • AI system massively improved for added realism.
  • No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
  • Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
  • Enemy awareness and ability to seek player out improved.
  • You can now craft different ammo and arrow types.
  • The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
  • Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
  • They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
  • Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
  • Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
  • Joel is somewhere out there in Jackson....
 
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