GOTForever game set and match.From panel earlier
- New traversal and prone move-sets.
 - Combat has increased emphasis on tension, interactivity and realism.
 - Enemy AI references each other by name, and constantly communicates with each other.
 - Two different timelines explored in TLOU2.
 - New dodge/evade mechanic is a core part of combat and melee.
 - You now have a jump button.
 - Far more creative and emergent moments in combat thanks to big increase in breadth of options.
 - Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
 - Expanded infected enemies and whole new classes.
 - You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
 - Much more verticality in combat scenarios now. She needs more routes and ways to engage.
 - Survival aspects are still a focus.
 - Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
 - Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
 - Wide linear combat environments are being expanded to be even larger and broader.
 - AI system massively improved for added realism.
 - No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
 - Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
 - Enemy awareness and ability to seek player out improved.
 - You can now craft different ammo and arrow types.
 - The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
 - Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
 - They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
 - Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
 - Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
 - Joel is somewhere out there in Jackson....
 
THIS is what sets ND apart from other devs, even those that may attempt to make a game with similar premises.
			
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 shyt  Breh built helped build that community in Jackson so he wouldn't have to deal with the savagery anymore. 
  They basically have industry standard contextual animations/gameplay wrapped up in a bow. 
	
	
	