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this guy sped through it instead of enjoying it. how you going to speed run a game and review it :mjlol:
Well sir, I am about to change the game right :mjpls:

But before I do, I must inform you that what you just said applies to every game site you guys would put all your stock in. You ever think to yourself, how can these dudes enjoy all these games they be playing
The answer, they can't :yeshrug:
Really think about it. I've known this for a long time, and now you know. You're welcome
Nah there are a number of professional reviews up on Neogaf.
Oh yeah, what "professional" places you talking about bruh :popcorn:
 

Khalil's_Black_Excellence

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Not true at all. If this were true there would never even be a discussion about replay value.

Other games offer different experiences/options/strategies on subsequent play throughs. The order does not.

Nah, it's exactly true and what you're saying about the Order not having as such is doubtful just on the type of game it is. It's a game with I'm sure at least a moderate variety of guns/weapons to use. So unless you absolutely only get select guns soley at specific points of the game, you could very simply have different strategies/experiences/options by switching up your weapons and in/out strategies in firefights and such.

As for older games, damn near all old games, with RPGs being the exception, ranging thru NES ERA up to PS2 era, the bulk of them, good or bad, could be beaten in quick amount of time if rushed thru them and/or if you were good at the game. And in that time, there was no such thing as DLC or expansion packs for console games, so that was it, that's all folks upon beaten them. Most games didn't have different endings or alternate paths either, with 1nce again, RPGs being the main exception. Here's some examples of many classic games that I'm talking about.

Super Mario Bros (like almost all of them up to N64 era, could be beaten in 2-3 hours)
Metal Gear/Solid (could be beaten in 2-5 hours)
Resident Evil (3-5 hours; shyt even had a reward for beating the game in under 3, the first two of them I believe)
Double Dragon series (a couple hours, front to back, in 1 sitting)
Mega Man series, X included (3-4 hours)
Battletoads (hard as fukk, yes, but if skillfully played, a couple hours or so)
TMNT arcade/Simpsons Arcade/Streets of Rage/Final Fight series (a couple hours MAX)
Old school Prince of Persia games (3-4 hours)
2d Ninja Gaiden series (3 hours or so, but also hard as fukk)
Pre-SOTN Castlevania games (2-3 hours for most of them, maybe a lil more for part 2)
SOTN (6+ hours or so for 90% percentage completion for best ending, but can be beaten much much faster if rushed thru)
Lifeforce (like maybe an hour, lol)
Blackthorne (4-5 hours)
ComixZone (3+ hours)
Ducktales (couple hours maybe)
Master Blaster (3-4 hours)
Wizards & Warriors 1 & 2 (couple hours)
RC Pro Am (couple hours)
Punch Out games (2-3 hours tops)

Actually, as games have gotten older, around their 3d incarnations and whatnot, games actually got longer, but most got easier. Also, a lot of older games weren't so much as that difficult, but had archaic mechanics at play that made them more difficult like lack of save systems and unforgiving re-spawn points, if any (most made you restart levels from scratch, sometimes the entire game from scratch if you ran out of lives). This padded to their actual game length, as if you actually look at speed runs, these can be beaten at ridiculous short time frames. Granted, that's hardly an average gamer's experience, but it's do-able.
 

PS5 Pro

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I'm not the one with a c00nbox. :mjpls:

Choosing not to read your blocks of text isn't the same as not knowing how to read.

I read your shyt when it doesn't take up my whole screen.
Bruh, I replied to a ton of people. What you needed to read was only a couple of lines :stopitslime:
Now just cuz a c00n calls the SexBox a c00nbox don't make it any less AWESOME :umad:
Besides, you the one traveling to Belgium and other places known for their love for black folk

Thru the 1950's They had black people in ZOO's in Belgium but you didn't hear that from me :sas1:

https://www.popularresistance.org/deep-racism-the-forgotten-history-of-human-zoos/

Have a nice trip to the place that coined the phrase "Master Race" when they killed off anyone who didn't have blonde hair, blue eyes. Now you rep that phrase, and don't care about its origins.
That is the epitome of "c00nin" and I'm sorry it had to be you :ufury:
 

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Nah, it's exactly true and what you're saying about the Order not having as such is doubtful just on the type of game it is. It's a game with I'm sure at least a moderate variety of guns/weapons to use. So unless you absolutely only get select guns soley at specific points of the game, you could have different strategies/experiences/options by switching up your weapons and in/out strategies in firefights and such.

As for older games, damn near all old games, with RPGs being the exception, ranging thru NES ERA up to PS2 era, the bulk of them, good or bad, could be beaten in quick amount of time if rushed thru them and/or if you were good at the game. And in that time, there was no such thing as DLC or expansion backs for console games, so that was it, that's all folks upon beaten them. Most games didn't have different endings or alterative paths either, with 1nce again, RPGs being the main exception. Here's some examples of many classic games that I'm talking about.

Super Mario Bros (like almost all of them up to N64 era, could be beaten in 2-3 hours)
Metal Gear/Solid (could be beaten in 3-5 hours)
Resident Evil (3-5 hours; shyt even had a reward for beating the game in under 3, the first two of them I believe)
Double Dragon series (a couple hours, front to back, in 1 sitting)
Mega Man series, X included (3-4 hours)
Battletoads (hard as fukk, yes, but if skillfully played, a couple hours or so)
TMNT arcade/Simpsons Arcade/Streets of Rage/Final Fight series (a couple hours MAX)
Old school Prince of Persia games (3-4 hours)
2d Ninja Gaiden series (3 hours or so, but also hard as fukk)
Pre-SOTN Castlevania games (2-3 hours for most of them, maybe a lil more for part 2)
SOTN (6+ hours or so for 90% percentage completion for best ending, but can be beaten much much faster if rushed thru)
Lifeforce (like maybe an hour, lol)
Blackthorne (4-5 hours)
ComixZone (3+ hours)
Ducktales (couple hours maybe)
Master Blaster (3-4 hours)
Wizards & Warriors 1 & 2 (couple hours)
RC Pro Am (couple hours)
Punch Out games (2-3 hours tops)

Actually, as games have gotten older, around their 3d incarnations and whatnot, games actually got longer, but most got easier. Also, a lot of older games weren't so much as that difficult, but had archaic mechanics at play that made them more difficult like lack of save systems and unforgiving re-spawn points, if any (most made you restart levels from scratch, sometimes the entire game from scratch if you ran out of lives). This padded to their actual game length, as if you actually look at speed runs, these can be beaten at ridiculous short time frames. Granted, that's hardly an average gamer's experience, but it's do-able.
Revisionist history here :snoop: You remember speed runs that are not normal and acting like those were the standard amount of time it took to beat those games. People was not being those games that quick back in the day. Maybe a guy here and there. But for the most part, we played games for months. Games took what seemed like months to beat. You was a kid, and unless you had no supervision? You wasn't even allowed to play the games that long each day.

Maybe I just opened a can of worms labeled whoop-ass :manny:
 

Khalil's_Black_Excellence

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Revisionist history here :snoop: You remember speed runs that are not normal and acting like those were the standard amount of time it took to beat those games. People was not being those games that quick back in the day. Maybe a guy here and there. But for the most part, we played games for months. Games took what seemed like months to beat. You was a kid, and unless you had no supervision? You wasn't even allowed to play the games that long each day.

Maybe I just opened a can of worms labeled whoop-ass :manny:

No shyt genius, I said that shyt in the closing lines of my statement.

Most of those games listed, most of my friends, schoolmates, etc. and myself had beaten within no more than 2wice the time frames listed among most of them, which considering I stated most games 4 hours or less, no more than 8 hours did it take us to beat them. And replays always gets shorter and shorter due to knowing the level/enemy layouts and such, so yes, these game were being beaten in that short amount of time. The REAL reason us as kids were playing these games for months is as kids, we had no jobs, no residual income, etc., and games were even MORE expensive back then, so unless you were spoiled, you probably only got games during celebratory times of the year or good school grades. I know as a kid, I only got like maybe 3-5 games tops a year. But we borrowed and rented games like a muthafukker.

Hell, some games were beaten much faster then too due to level skips, to which most games seem not to have these days, not even Mario, to which IIRC, was the frontrunner game series for level skips. Games also were more difficult, thus longer to complete due to glitches too, like in NG, getting stuck between two enemies and getting bumped back and forth till you're dead or endless respawns of teh exact same enemies if you merely scrolled past the intial viewpoint of the screen. Gaming was new and immature back then, so we was like whatever. Gamers ain't accepting that sorta shyt in games now, lol.
 
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I thought you knew, Neogaf is so respected that anything posted on there is legit.

In other Neogaf news, i was banned from there after not even posting for 2/3months
And the reason? Not even lying, the guy wrote "people who use the term HATER are not a good fit for this forum"

Now unless I'm mistaken, I'd associate that term with the black community. All it took was to show them just a little color and they'll be like :camby:
I hope you guys stop supporting that racist ass place. Oh wait, I'm being a "hater" by saying that...
 

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No shyt genius, I said that shyt in the closing lines of my statement.

Most of those games listed, most of my friends, schoolmates, etc. and myself had beaten within no more than 2wice the time frames listed among most of them, which considering I stated most games 4 hours or less, no more than 8 hours did it take us to beat them. And replays always gets shorter and shorter due to knowing the level/enemy layouts and such, so yes, these game were being beaten in that short amount of time. The REAL reason us as kids were playing these games for months is as kids, we had no jobs, no residual income, etc., and games were even MORE expensive back then, so unless you were spoiled, you probably only got games during celebratory times of the year or good school grades. I know as a kid, I only got like maybe 3-5 games tops a year. But we borrowed and rented games like a muthafukker.

Hell, some games were beaten much faster then too due to level skips, to which most games seem not to have these days, not even Mario, to which IIRC, was the frontrunner game series for level skips.
You did, but you said a lot of things bruh. In this case, you tried to say everything so you could turn around and pick and choose what you want to side with.. Getting your :skip: on........ :sas2:
Don't believe just watch... :mj:
As for older games, damn near all old games, with RPGs being the exception, ranging thru NES ERA up to PS2 era, the bulk of them, good or bad, could be beaten in quick amount of time if rushed thru them and/or if you were good at the game.
See, what I just quoted is you talking about games of the past, then you went into times.
Sure you ended it with the speed runs, but the times you posted was not speed run times. It is, but you misremembered bruh :ufdup:
You even wrote "or if you good at the game" well sir, you have to play the game enough to get good at it (unless we talking The order or MGS4 :mjlol: )
All the games you named, nobody at that time was beating it that fast once they bought it. Just not true
Not impossible for a weirdo, but not the norm. So yeah, change them times or keep it. Own up to your mistake or play dumb. I could give a shyt. I beat Tyson in 2days, that would be a speed run. After beating Mario the first time, I then went back and beat the game in like 20mins. I still have the VHS tape with the endings and the speed runs I used to make back then.

But enough about me, how about we talk about this W :win:
 

MeachTheMonster

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Nah, it's exactly true and what you're saying about the Order not having as such is doubtful just on the type of game it is. It's a game with I'm sure at least a moderate variety of guns/weapons to use. So unless you absolutely only get select guns soley at specific points of the game, you could very simply have different strategies/experiences/options by switching up your weapons and in/out strategies in firefights and such.
That's exactly what I'm saying. In The Order you are limited to the weapons they want you to use when they want you to use them. There is no choice in the matter.

As for older games, damn near all old games, with RPGs being the exception, ranging thru NES ERA up to PS2 era, the bulk of them, good or bad, could be beaten in quick amount of time if rushed thru them and/or if you were good at the game. And in that time, there was no such thing as DLC or expansion backs for console games, so that was it, that's all folks upon beaten them. Most games didn't have different endings or alterative paths either, with 1nce again, RPGs being the main exception. Here's some examples of many classic games that I'm talking about.

Super Mario Bros (like almost all of them up to N64 era, could be beaten in 2-3 hours)
Divergent paths through the levels. Secrets to find. Mechanics to master.

Different playthroughs offer different experiences.

Metal Gear/Solid (could be beaten in 3-5 hours)
Again divergent paths, chance for a bunch of different types of strategies. Puzzles to solve. Weapons, gadgets to find. New game+ that offered new equipment and enimies.

Resident Evil (3-5 hours; shyt even had a reward for beating the game in under 3, the first two of them I believe)
Crafting, puzzles, secrets, New game +. Multiple playable characters. Puzzles and level design to master


And I'll stop there but the rest of the games on your list offer the same types of options. The Order does not.

And the times your quoting here are times after a person has totally mastered the game by playing it for dozens even hundreds of hours. The 5 hour playtime for The Order is the first time the person ever played the game, there was nothing to master and no reason to go back and play again.
 

ltheghost

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5 hours game play? For a FPS that's about Call of Duty length of time. But I'll wait for the price to drop, I'm not a fan of FPS anyway. It still looks cool to play.
 

Khalil's_Black_Excellence

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That's exactly what I'm saying. In The Order you are limited to the weapons they want you to use when they want you to use them. There is no choice in the matter.


Divergent paths through the levels. Secrets to find. Mechanics to master.

Different playthroughs offer different experiences.


Again divergent paths, chance for a bunch of different types of strategies. Puzzles to solve. Weapons, gadgets to find. New game+ that offered new equipment and enimies.


Crafting, puzzles, secrets, New game +. Multiple playable characters. Puzzles and level design to master


And I'll stop there but the rest of the games on your list offer the same types of options. The Order does not.

And the times your quoting here are times after a person has totally mastered the game by playing it for dozens even hundreds of hours. The 5 hour playtime for The Order is the first time the person ever played the game, there was nothing to master and no reason to go back and play again.

So you've played thru this non-released game yourself already?:sas1: How do you know this? Wishful thinking?:sas2:
 
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