Not true at all. If this were true there would never even be a discussion about replay value.
Other games offer different experiences/options/strategies on subsequent play throughs. The order does not.
Nah, it's exactly true and what you're saying about the Order not having as such is doubtful just on the type of game it is. It's a game with I'm sure at least a moderate variety of guns/weapons to use. So unless you absolutely only get select guns soley at specific points of the game, you could very simply have different strategies/experiences/options by switching up your weapons and in/out strategies in firefights and such.
As for older games, damn near all old games, with RPGs being the exception, ranging thru NES ERA up to PS2 era, the bulk of them, good or bad, could be beaten in quick amount of time if rushed thru them and/or if you were good at the game. And in that time, there was no such thing as DLC or expansion packs for console games, so that was it, that's all folks upon beaten them. Most games didn't have different endings or alternate paths either, with 1nce again, RPGs being the main exception. Here's some examples of many classic games that I'm talking about.
Super Mario Bros (like almost all of them up to N64 era, could be beaten in 2-3 hours)
Metal Gear/Solid (could be beaten in 2-5 hours)
Resident Evil (3-5 hours; shyt even had a reward for beating the game in under 3, the first two of them I believe)
Double Dragon series (a couple hours, front to back, in 1 sitting)
Mega Man series, X included (3-4 hours)
Battletoads (hard as fukk, yes, but if skillfully played, a couple hours or so)
TMNT arcade/Simpsons Arcade/Streets of Rage/Final Fight series (a couple hours MAX)
Old school Prince of Persia games (3-4 hours)
2d Ninja Gaiden series (3 hours or so, but also hard as fukk)
Pre-SOTN Castlevania games (2-3 hours for most of them, maybe a lil more for part 2)
SOTN (6+ hours or so for 90% percentage completion for best ending, but can be beaten much much faster if rushed thru)
Lifeforce (like maybe an hour, lol)
Blackthorne (4-5 hours)
ComixZone (3+ hours)
Ducktales (couple hours maybe)
Master Blaster (3-4 hours)
Wizards & Warriors 1 & 2 (couple hours)
RC Pro Am (couple hours)
Punch Out games (2-3 hours tops)
Actually, as games have gotten older, around their 3d incarnations and whatnot, games actually got longer, but most got easier. Also, a lot of older games weren't so much as that difficult, but had archaic mechanics at play that made them more difficult like lack of save systems and unforgiving re-spawn points, if any (most made you restart levels from scratch, sometimes the entire game from scratch if you ran out of lives). This padded to their actual game length, as if you actually look at speed runs, these can be beaten at ridiculous short time frames. Granted, that's hardly an average gamer's experience, but it's do-able.