The Outer Worlds 2 underperformed sales expectations, they won't make a third

Gizmo_Duck

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I enjoyed the game, but it did feel like they didn't do enough and some changes weren't all that great


Specifically around companions:

Can't change their gear
Can't give them commands

Combat was tighter in some ways and not having a carry limit was great, details on character models was much improved but gear felt a bit lackluster (especially visually).

I don't understand why a game like this in 2025 doesn't have something like transmog available so you can have the stats and look you want.

Also, people can say what they want about romance being corny but that was a huge draw in Baldurs gate 3 and to a lesser extent cyberpunk.

It’s not just the idea of romance but memorable enough companions that you actually want to progress with

Feels like obsidian and Bethesda fell way behind their contemporaries as far as immersive rpgs go These days
 

Instant Classic

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Also, people can say what they want about romance being corny but that was a huge draw in Baldurs gate 3 and to a lesser extent cyberpunk.

It’s not just the idea of romance but memorable enough companions that you actually want to progress with

Feels like obsidian and Bethesda fell way behind their contemporaries as far as immersive rpgs go These days
I thought the romance system in BG3 wasn't good. However, the romance option does give the player the option to learn more about companions.You can say it's a presentable way to create motivation to complete companion quests. I don't have the numbers, but I assume players will skip certain companion quests if they don't care for the companion. Lastly, it adds to the replayability of a game because there's def people that will say they'll romance x character for their next run.

I enjoyed the game, but it did feel like they didn't do enough and some changes weren't all that great


Specifically around companions:

Can't change their gear
Can't give them commands

Combat was tighter in some ways and not having a carry limit was great, details on character models was much improved but gear felt a bit lackluster (especially visually).

I don't understand why a game like this in 2025 doesn't have something like transmog available so you can have the stats and look you want.
The game does stuff well, but it just needed a little extra something to put it up there with the quality RPGs that released recently. I think that part is what Obsidian needs to improve on. Maybe create more consequence for actions and better customization. I think the little details such as better upgrades for companions, romance option, ship customization, deeper customization, better character creation tool, etc. Is what could probably push their games, but they go a bit safe in regards to that which most likely hurts them imo
 

Gizmo_Duck

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The game does stuff well, but it just needed a little extra something to put it up there with the quality RPGs that released recently. I think that part is what Obsidian needs to improve on. Maybe create more consequence for actions and better customization. I think the little details such as better upgrades for companions, romance option, ship customization, deeper customization, better character creation tool, etc. Is what could probably push their games, but they go a bit safe in regards to that which most likely hurts them imo

I still not heard any mention of the actual writing, storylines, side quest, etc which is bizarre for an rpg game

Obsidians best games are licensed. Kotor 2, new Vegas, stick of truth, etc
 

Flexington

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I still not heard any mention of the actual writing, storylines, side quest, etc which is bizarre for an rpg game

Obsidians best games are licensed. Kotor 2, new Vegas, stick of truth, etc

I feel like that's because the story was...okay

The main story had a nice intro but once you get into it, the focus shifts on dealing with rifts opening all over the galaxy and balancing 2 factions (3rd one you can't really side with) for help.

Repercussions from choices didn't feel all that weighty, and the ending just gives you slideshow updates of certain characters/outcomes for towns based on your journey

The side quests were more of the same (go here find/retrieve, explore an area/kill this enemy report back)
 
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