The PS3 wasn't inferior to the 360 the two had drastically different architectures. that isn't the case here. both are x86 with the One and PS4. the 360 was 3 core Power PC and the PS3 was a 7 SPE Cell build. If you didn't design a game from the ground up to use the Cell the optimization would be inefficient.
This is just untrue it is a narative that was made up by Sony stans on the Internet that has been debunked by developers.
First off. The ps3 is less powerful PERIOD. This cell shyt y'all like to repeat is an excuse. Devs have already said the ps3 is less powerfull. It was able to lessen the gap over time through optimizations. Multiplat devs have more incentive to spend optimization time on achieving parity then they have at pushing one platform way better than the others.
Two. The PS4 and Xbox are not the same. They have different hardware and they have different software pushing the hardware. If you dont build a game from the ground up to use the esram the optimaztion will be inefficient
. They also have different allocations on how that hardware will be used (I.e. the Xbox uses more overhead for things like snap, instant switching, kinect). They also are on different timeframes. Drivers/tools are more mature on ps4 and devs have had more time with it. All of this leads to the differences we see in the games and those differences are stil LESS than we saw at the begening of last gen.
some numbers ign pulled out of their ass.
But the 360 somehow being stronger than the PS3 is all right by him. 


