There needs to be more linear games this gen!

Dominic Brehetto

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The REAL problem just comes down to there isnt enough games out there,period. In the ps2 era it didnt matter what genre you liked,it was well represented with big budget quality games.


Nowadays the AAA market is like 60%open world games at least i swear.

Thats cool if you love open world but wheres the fukking variety and options?

Even the fukking racing games have to be open world now jesus christ.

I think thats the main reason console gaming as a market is shrinking gen to gen. When you have less genres represented well people become disinterested.
 
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My biggest complaint with recent games are the lack of boss fights.

Developers are to lazy to make them original and people complain about them so I'm probably the only one.

But for me boss fights give me a sense of completion
 

Ciggavelli

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The REAL problem just comes down to there isnt enough games out there,period. In the ps2 era it didnt matter what genre you liked,it was well represented with big budget quality games.


Nowadays the AAA market is like 60%open world games at least i swear.

Thats cool if you love open world but wheres the fukking variety and options?

Even the fukking racing games have to be open world now jesus christ.

I think thats the main reason console gaming as a market is shrinking gen to gen. When you have less genres represented well people become disinterested.
Indies are doing real well right now (at least on PC). But you're right, it seems most AAA games are open world. If you want shorter, story driven games you gotta go indie this gen
 

Rozay Oro

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How bout play the ps plus games, indie or not. Their linear and actually better than some AAA games
 
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Only rockstar knows how to make true open world games.

GTA V >>>> MGSV . I don't know why Kojima went away with the style of MGS 3, now that's what I call a masterpiece :whew:

And then rockstar blessed us with Red Dead Redemption, one of the most underrated games of all time and of last gen.

Now a days, devs are lazy and don't attempt to be creative. They make games open worlds but it's just empty space . :russell:

Trends in games are going trending downwards. Only certain devs (rock* and naughty dog are the only ones putting in work) . Sony studios was good at one point but even now they've become trend followers
 

GoldenGlove

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Nah, while she's changing locations she runs RIGHT past enemies all the time and the loud sound she makes doesn't alert enemies even though it's obvious. she's not invisible the whole time while moving.

It's the same as TLOU's Ellie not being visible to before combat. Before alert mode, Quiet will not get spotted by enemies even if she moves past them in broad day. Her getting hurt is irrelevant as Quiet is part of the gameplay options so that really doesn't matter. The point being... it's the same, Quiet won't alert enemies unless she shoots. Try it out. Have her change positions in an outpost and watch her as she moves. It doesn't alert anyone. If the game was designed with that in, it'd suck for stealth runs because the enemy would be in alert mode even if no one saw you but saw her move around.

False.
Quiet is very visible when switching locations and scouting outposts. It sounds like a tornado is directly on top of you and the camera even shakes violently if you come close enough while she's on the move.
Much like TLOU, it's a game play design to not penalize the players skilled enough to maintain a stealthy approach.
Much like Ellie, Quiet is outright invisible until combat is initiated. If the enemy ai approaches her position before then, she'll simply blitz right past them to another position.
Ellie can also be harmed once combat has began, so that point is pretty moot.
They are exactly the same and both titles would drive stealth users insane if the ai had been programmed any other way.

You both used more words to elaborate on what I said. "...once she fires an un-silenced shot they react to her"

They aren't the same because the AI in MGSV investigates sound. So if she's right next to them moving like that (which isn't often sense her scouting vantage points usually are in areas that aren't close to enemies like that, but whatever) they'll go check it out... it doesn't break the game because once they get there, they won't find anything anyway. Just like when you make a noise with Snake and they come to that location to see what it was. If you're gone they'll either drop it or call it in to HQ.

Even with D-Dog, the AI will see him and shoo him away before combat. If you tell him to take someone out, if they spot him while he's approaching they will shoot him. So how is this "exactly the same" when comparing to Ellie who's ignored 100% before the action music cuts on in TLOU?
 

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Only rockstar knows how to make true open world games.

GTA V >>>> MGSV . I don't know why Kojima went away with the style of MGS 3, now that's what I call a masterpiece :whew:

And then rockstar blessed us with Red Dead Redemption, one of the most underrated games of all time and of last gen.

Now a days, devs are lazy and don't attempt to be creative. They make games open worlds but it's just empty space . :russell:

Trends in games are going trending downwards. Only certain devs (rock* and naughty dog are the only ones putting in work) . Sony studios was good at one point but even now they've become trend followers
Nah
 
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Meh. I had a lot fun playing Gta v and that's how I judge games, based on the fun factor. Not how long it takes to finish or number of missions etc.

If MGSV was closer to MGS 3 I would definitely think it's better. I played the shyt out of that game. Again, I'm not sure why Kojima went away from that. He wanted to go where the money was. Even he sold out.
 

GoldenGlove

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Meh. I had a lot fun playing Gta v and that's how I judge games, based on the fun factor. Not how long it takes to finish or number of missions etc.

If MGSV was closer to MGS 3 I would definitely think it's better. I played the shyt out of that game. Again, I'm not sure why Kojima went away from that. He wanted to go where the money was. Even he sold out.
MGSV is much more fun for me, simply because of how differently you can go about every mission. The game was like an action puzzle adventure game, with how creative you could be in it. So many variables could alter how a mission turned out, I can't even recall the best mission in GTAV. MGSV has far more memorable moments.
 

Ciggavelli

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MGSV is much more fun for me, simply because of how differently you can go about every mission. The game was like an action puzzle adventure game, with how creative you could be in it. So many variables could alter how a mission turned out, I can't even recall the best mission in GTAV. MGSV has far more memorable moments.
I really gotta agree. After replaying missions you can see how it changes based on different variables. It really is like a puzzle adventure game. Well said
 

NZA

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i agree, we need more linearity. unfortunately, open world is only going to grow. it allows them to blur the line between online and single player so they can come up with new ways to get you to spend money after buying the game.
 

Zebruh

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Respectfully disagree, but I understand where you coming from. If a game can present itself in an excellent and masterful manner such as TLoU then I have no problem with more linear presented games.

However, I'm enjoying where open-world gaming is going wayyyy too much to really request more of the opposite.
 
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Fatboi1

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You both used more words to elaborate on what I said. "...once she fires an un-silenced shot they react to her"

They aren't the same because the AI in MGSV investigates sound. So if she's right next to them moving like that (which isn't often sense her scouting vantage points usually are in areas that aren't close to enemies like that, but whatever) they'll go check it out... it doesn't break the game because once they get there, they won't find anything anyway. Just like when you make a noise with Snake and they come to that location to see what it was. If you're gone they'll either drop it or call it in to HQ.

Even with D-Dog, the AI will see him and shoo him away before combat. If you tell him to take someone out, if they spot him while he's approaching they will shoot him. So how is this "exactly the same" when comparing to Ellie who's ignored 100% before the action music cuts on in TLOU?
:what: The Ai in TLOU investigates sound too breh. You probably forgot but TLOU AI isn't oblivious as you're making it out to be.

Look at this video. The whole video. It's only 4 minutes. You can't tell me you don't see similarities between this and MGSV AI. in some respects TLOU AI is way more realistic during combat with regards to how they can flank you, react to what you're doing(He's out of bullets! Oh shyt let him go!! You'll pay for that bytch!!) I've seen AI outright run away from me because they ran out of bullets.

On Grounded mode the AI is even more aware. A little bottle that you run into will have them on alert.

That's pretty impressive for a game that's 2 years old by now. It's not as brain dead as you make it out to be. They react to your weapons, who you have at gun point, if you left they follow you and diverge to find you. It's not as "dumb" as y'all trying to make it out to be. I'm not saying it's perfect and/or it's straight up better than MGSV but it's not "trash".



If you run across some bottles or something on the floor in TLOU, the AI will hear it and come over. If you throw a brick somewhere they'll see it's nothing and probably just go back or w/e.




As for MGSV, if you're far away from an outpost and you send Quiet to scout the area or to change locations within that area, she'll often times run RIGHT PAST an enemy soldier as in literally through them and the enemy doesn't do a "Huh? what's that?" or anything. They just continue on to their patrol route as usual. It's the same way TLOU handle's Ellie's AI.
Hell, sometimes the AI doesn't react to the Dog.



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This mission right here the guards were stuck on stupid. I literally shot inside their with the tranq and they just stood around and didn't come out to investigate or anything.


Like I said, Ellie, at times will probably move nearby an enemy in TLOU and the enemy will probably not see her and even though Ellie does a good job most of the time by not blatantly going out in the open. Most of the time she stays behind you in cover or hides around you.

It's literally the same method man. You example with D-Dog ignores what I been saying all along. D-Dog is a tool with you. It's literally no different if he was a bottle or a decoy. The AI sees the Dog just like if they seen the walker or Horse. They just react to them differently since it'd be dumb to have one reaction for a dog, horse and a walker gear.. It's no different if it's the Horse or D-walker except they'll start shooting at D-Walker since it's basically a weapon. Y'all not seeing the similarity?? D-Dog, D-Walker, and the Horse are apart of your weapon loadout for a reason, they can be used in game and are treated as decoy. Ellie, is not a controllable character or someone that you can command on your own. Her being invisible so to speak is the same as Quiet being invisible prior to alert mode.

The AI will never be alerted by Quiet no matter how loud she is and her moving through the world is pretty darn loud. Imagine if Quiet could alert enemies just from the sound of her running around to different locations?? You stealthing around and she moves and her sound effect causes shyt to get real and now you're basically not safe anymore. That'd cause so much backlash from fans.

Also... She's not technically not fully invisible as the cutscene when she lands on Motherbase shows that with night vision goggles worn by the soldiers, she's visible so that invisible point doesn't hold up. It's literally the same thing. it'd be absolutely stupid if the Ai in TLOU could be alerted by the movement or mistakes Ellie does which you're not in control of, especially so when stealth is an viable option. You can't have companion Ai be as perfect as the player against enemy AI, that's just not possible.

They're literally the same breh.(Pre battle)
 
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GoldenGlove

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I really gotta agree. After replaying missions you can see how it changes based on different variables. It really is like a puzzle adventure game. Well said
When I went back and completed the tasks I realized that the game forces you to think of ways to complete them. If you don't leverage YT you really have to figure out how you're going to get them all done effectively. That's why when ever someone asks how they did something you get numerous options
 
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