There needs to be more linear games this gen!

Fatboi1

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Dirty Mcdrawz

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Maybe I am.. :ohhh:
I think that's my issue. There's too much "filler" in a lot of games that take away from the pacing and structure.


:jbhmm: But that "filler" is optional which means it only affects the pacing/structure if you allow it too.

MGS V pacing/structure is weird for a open world game.
 

Fatboi1

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:jbhmm: But that "filler" is optional which means it only affects the pacing/structure if you allow it too.

MGS V pacing/structure is weird for a open world game.
Nah it's not "optional" because most of the time this "filler" content is pretty much forced onto you while playing the game and the very inclusion of said content most of the time changes how the game flows.

Think about it. In MGS1-3, you just "play" the game. Things happen and you work with what the game gave you at certain points. In MGSV, the very fact that it's open world and has so much filler content makes it so that they can't give you the same cohesiveness of MGS1-3. In MGSV however, these "optional" things are forced on you such as FOB's, going out of your way to "collect" things to get better weapons/items in the game.

The whole extracting soldiers just to build up a base is "optional" but then again it affects the game because if you don't do it the game will be much more difficult. Is this "bad"? Not necessarily but it changes things to a way that some may not like. Chapter 2 is just a different convo. You're FORCED to do side ops to progress the story and the side ops are just sometimes the same as some story missions. There was no ways around it, MGSV and other open world games have shyt in it that just makes the narrative and pacing "off".

TL;DR, most linear games are just more fun to play at times and I tend to finish those more often than open world games. MGSV's saving grace was it's emergent gameplay and it just being really good. If MGSV gameplay wasn't as good it'd be a terrible game all around.

I think the only part of the game that seemed to create a sense of urgency was during the outbreak on Motherbase. That made you want to quickly advance the story to get down to the root cause of it. It felt important and serious and there was no time to "play around" so to speak. I think more games should do this. In between certain missions and chapters, there should be moments where playing around and lollygagging create undesirable outcomes just to keep the pacing on point. It's like the typical "chase" sequences in open world games. You know damn well exploring and running around would be absolutely stupid at that moment in time.
 
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GoldenGlove

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If you weren't online reading numerous opinions on how Neofags and others felt about MGS5 you wouldn't have this sentiment.

MGS5 is an Evolution of a Franchise. One of the GOAT games

:wow:
 

MeachTheMonster

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Speak for yourself. They didn't get stale. Devs just saw GTA 3 numbers and wanted to chase the stars too. RE4 went in a completely different direction. It got less scary and became more action oriented. If Uncharted 2 released today, it wouldn't get slammed because games like Wolfenstein the New Order is linear and it wasn't slammed. I'm not even going to get into the whole Uncharted argument because you've proven time and time again that you're incapable of talking about that series without shytting on it and being extremely biased.
GTA, Fallout, asscreed, ect doing so many numbers because people must really like open world game design :ohhh:

New order wasn't considered a great game, just good, and in almost every review they talked about how the game design was "throw back" or "old school"

It was the downfall because it went in an entirely new direction. It became too actioney and less scary. It just stopped being Resident Evil. RE4 in all it's "linearity" is considered one of the best games of all time so what exactly are you talking about??
the action movie pacing replaced the exploration and tense survival aspects of the series.

and super Mario bros is one of the best games of all time, that doesn't mean it design isn't archaic in 2015.


But you said it was optional.. Now "You have to.." Which is it?? You said the issue I had was easily fixable by just doing missions but now "You gotta do that in any game...." :stopitslime:
I said the side ops are optional :comeon:

and the cutscenes can be skipped anyway. Don't play dumb :stopitslime:



Yeah.. That's the issue though.. That's pretty much the MAJORITY of the mission design in the game. There's no argument here. MGS1-3 had way more organic and varied mission types. MGSV mission types were very simple. Even though you had OPTIONS, you still ultimately did the same thing. MGSV has no equivalent Vulcan Raven fight, no The Boss Fight, No Gray Fox Fight, No Psycho Mantis fight no nothing. The game is great but it's not perfect man.
No. The story missions were varied, in both objectives and the strategies needed to meet those objectives. There was also some very memorable fights in the game.

And I never said MGSV was perfect
 

Dirty Mcdrawz

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Nah it's not "optional" because most of the time this "filler" content is pretty much forced onto you while playing the game and the very inclusion of said content most of the time changes how the game flows.

Think about it. In MGS1-3, you just "play" the game. Things happen and you work with what the game gave you at certain points. In MGSV, the very fact that it's open world and has so much filler content makes it so that they can't give you the same cohesiveness of MGS1-3. In MGSV however, these "optional" things are forced on you such as FOB's, going out of your way to "collect" things to get better weapons/items in the game. The whole extracting soldiers just to build up a base is "optional" but then again it affects the game because if you don't do it the game will be much more difficult. Is this "bad"? Not necessarily but it changes things to a way that some may not like. Chapter 2 is just a different convo. You're FORCED to do side ops to progress the story and the side ops are just sometimes the same as some story missions. There was no ways around it, MGSV and other open world games have shyt in it that just makes the narrative and pacing "off".


:jbhmm: Most open world games after the initial introduction to whatever you consider filler is optional. It's not necessary to collect ufo parts, climb towers, and switch relay points if all you care about is the narrative. MGS V is a weird game. It's not like gta, ac, far cry, or random open word game.
 
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spliz

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Y'all shyttin on OP and he's fukkin absolutely right and if nikkas even remember playing these classic games u would realize it. There is def a place for open world games. I just don't think it should be a fukkin standard . Especially with them tryna incorporate it in games that don't need it. MGSV is a perfect example. Everything that was in MGS that drew people in to the series in the first place was placed on the back burner. If u wanna make new open world series'.. Fine. If u wanna add sequels to existing ones. Fine. But don't fukk up the heart and soul of existing franchises in order to follow this trend. shyt. GTA even has a linear storyline in the midst of all the bullshyt u can do.
 

Fatboi1

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GTA, Fallout, asscreed, ect doing so many numbers because people must really like open world game design :ohhh:
And Call of Duty did legendary numbers last gen and it's as linear as it can get.
As is Uncharted for a new IP and TLOU.
And Mario Kart Wii sold 35 Mill and it ain't never changed it's formula.


New order wasn't considered a great game, just good, and in almost every review they talked about how the game design was "throw back" or "old school"
and it being "old school" didn't have to do with linearity. If that was true then Hotline Miami would be a garbage game but we know that's not true.
Batman Arkham Asylum was one of the best games last gen and is considered by some still the best of the trilogy and that's as linear as it gets. :ohhh:


the action movie pacing replaced the exploration and tense survival aspects of the series.
exactly.

and super Mario bros is one of the best games of all time, that doesn't mean it design isn't archaic in 2015.
Is it really?? I mean Super Mario Maker still holds up and that's as archaic as it can be.


I said the side ops are optional :comeon:
Oh yeah?? How come I was forced to do side ops several times during the story?

and the cutscenes can be skipped anyway. Don't play dumb :stopitslime:
Why would I skip a cutscene in a MGS game? :mindblown: I can only judge it's importance AFTER it happens.




No. The story missions were varied, in both objectives and the strategies needed to meet those objectives. There was also some very memorable fights in the game.
:ohhh: Like what?
Because there was really NOTHING in MGSV that was as good as any past MGS game boss fights. Let's not even kid ourselves here. there was no Snake Vs The Boss or Liquid fights here.
The Man on Fire?? Sahelanthropus? The Skulls?? The same skulls YOU complained about being bullet sponges?? :stopitslime: Breh nothing in MGSV was memorable when it came to boss fights. Stop it.

And I never said MGSV was perfect
You're being obtuse making it seems like so. I'm just using it as an example since it's the most recent offender. I love MGSV but to act like ain't shyt wrong with it is just :laugh: to me. I can talk about it seeing as how I put 90+ hours into it.
 

MeachTheMonster

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Yes. Main thing is the story. shyt was placed aside in favor of gameplay. If u were around when MGS came out and knew what drew people into it in the first place u understand what I'm saying.
The story was there and gameplay has always been a big draw for the game, so much so that MGS4 was criticized for not having enough gameplay.

Are you sure you've played any of the games:what:
 

Dominic Brehetto

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Open world is boring stale game design.

Its just a checklist of time filler that usually makes no sense in the context of the narrative because they want to pad game time.

And who cares about exploring when you got studios like bethesda that reuse assets,npcs and everything else. Youre just seeing the same locations with slight differences over and over. Half your play time is running between objectives because they purposely place them far apart to pad game length

Games stories have no pacing anymore and often doesnt make sense.

Games like shadow of mordor are the lowest form of game to me. Just so generic and predictable. Just an open world snooze fest with 0 thought put into it.

Sandbox gameplay is dope. Open world game design is garbage.

Collecting orbs for no reason,climbing things to unlock a map,helping a sheep farmer find his pants in the village over while the game is pushing a doomsday narrative makes no sense and is just lazy filler.

Open world design is for casuals.
 

spliz

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The story was there and gameplay has always been a big draw for the game, so much so that MGS4 was criticized for not having enough gameplay.

Are you sure you've played any of the games:what:
nikka MGS4 got criticized cause it went OVERBOARD with the cinematics. And rightfully so. This current game in turn went OVERBOARD with the gameplay and it abandoned the story. We all adults here I hope. So I'm pretty sure ur capable of seeing things beyond black and white. Just cause someone wants more of one thing doesn't mean u have to do away with the other. so of course the gameplay is what drew people in as well. shyt I used to play VR Missions all day. But it was the overall presentation that lured people into the series.
 
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