Final Fantasy Tactics gets some of the most undeserved praise as a best-in-genre type of game out of anything
Dapped and Repped.I have a couple but my first and biggest is that Tekken 3 is the most important 3D fighting game of all time, and 2nd most important fighting game after SF2: Turbo.
1 and 2 were outstanding, great games...it was a Virtua Fighter Rival and tekken 2 was insanely popular. Tekken 1 sold consoles.
Tekken 3 though...I'd say you had to be there but if you were there, it definitely hit different. The difference in fighting styles was more dramatic than any other game ever. Street fighter had different styles, as did Art of Fighting and VF, but not like this. The new crop of fighters, namely:
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Lei was like nothing I'd ever seen...the fluidity, and the real fighting styles and stances you could switch between
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Capoiera, well captured in 3D? wtf...Eddy fukkin rules and I still think Tekken 3 Eddy might be the most entertaining character to ever play as.
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[yes i know Hwoarang was Baek derivative but he was more advanced and generally...better]
and how King was advanced compared to 2...dude legit felt like a WRESTLER in a MARTIAL ARTS tournament for the first time...
was just amazingly revolutionary. This game was one of the hottest arcade games since MK2...it felt like a TRUE SUCCESSOR to the SF throne which they honestly surrendered at this point with SF3 kind of floundering, and VF3's learning curve. I think 3D fighting does not progress into the mainstream boom without this, and was accessible for casuals and hard cores alike. You could not walk past an arcade machine of this game and see Eddy Gordo and NOT want to play. Sold a million copies in japan in a DAY.
I think without Tekken 3...Virtua Fighter continues to go more and more specialized, and less risks are taken by developers.
The only comparable are SF4, and Virtua Fighter 2...i welcome a conversation about this.
I have one about the impact of 90s gaming on music but that's next.
What are your hot takes?
Facts.Starting a game on the hardest difficulty for a blind playthrough is tryhard retardation![]()
This is exactly why the difficulty needs to be cranked up from the onset. Most of those games are ridiculously easy on normal settings almost right out the gate. And even moreso once you get upgrades. I don't care if the difficulty raised is only arbitrary (granted, I'd prefer better enemy AI, enemy placement, upgrades to enemy movesets, etc.), but that's better than the games being a total pushover from the moment you press play.Facts.
If I want a difficult game, I'd rather play a Soulsborne-ish game (Sekiro, Elden Ring, Nioh etc)....those games are built around that dynamic.
An Assassin's Creed game, HZD etc., will have higher difficulty levels, but it simply makes enemies more spongy and reduces the resources/loot you get. Usually play those big AAA games on the default or normal level....only issue is they tend to get wayyyy too easy once you get used to the controls and mechanics. Upgrade weapons and armor and explore the map = game becomes a joke about 5% of the way in.
Longevity? Check. 8 years since Save the World....continue![]()
i got no problems with normalStarting a game on the hardest difficulty for a blind playthrough is tryhard retardation![]()
Longevity? Check. 8 years since Save the World.
Legit support? Check
It's not pay to win.
They season after season try new shyt with the battle royale. Sometimes they fail, some times it's dope shyt. The Marvel Season (the first one). The Godzilla Season with King Kong.
They listen to the fans (who still bytch about everything) and expand to casuals.
They gave everybody "No Build" who cry about sweats.
It's pretty simple game, but, dominates the scene because no one really understands what makes Fortnite, Fortnite (see Call of Duty skins).
Hundreds of millions have been spent trying to keep up with them and NOBODY did it.
Call of Duty is ruining itself to keep up.
Not to mention; on top of Battle Royale, they got a million lil modes inside.
They won the The Only Game I Play War with a lot of people. Free-to-play and you don't need Xbox Pass or PSN to play.
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I'm a grown ass man, but, I love Fortnite.
shyt, Call of Duty is just as "cartoony" with mf literally dodging bullets.
(Me literally last week)
btw, i think the video above gave a little too much credit to drum and bass and jungle than House, which I think is more prevalent in gaming in the earlier period, like Streets of Rage's beloved soundtrack [and IMO, better]
in an earlier draft i actually called out Sega, Namco, and Capcom specifically for this.The first three Tekkens as well
I know 3 gets praised, but 2 was so atmospheric![]()
in an earlier draft i actually called out Sega, Namco, and Capcom specifically for this.
I remember beingat the music in Ridge Racer 1. You could disc swap to play your music which was incredible but the stock Ridge Racer music was low key incredible.
So of that era's techno
this shyt belongs in a Blade movie lol
my favorite
R4 they went deeper house and smoother, which matched the vibe of that game and the era
R4 low key has one of the best soundtracks in gaming history
they fukked up the jak and daxter franchise trying to copy gta with Jak 2. The first game was beautiful as all hell, innovative, with a decent story that was well crafted to be open. The level asthetics and character design was unique. That second game sucked ALL the fun and soul out of everything, I know it was on purpose cause it's a future apocalypse
But that just made everything so lame and standard looking to me, it became a generic ass sci-fi shooter with ridiculous gameplay that was harder than it needed to be. The third game was a whole lot better when they added a more natural environment counter to the city, but still didn't capture the absolute wonder of exploration the first gave.
If it were in my hands, I would've kept the universe of that first jak game and expanded upon it then introduced, the metal heads, and I would've had them building souless shanty cities that were standard in Jak 2 as a message against corporate capitalism lol