What is Sony doing with the Playstation brand

MeachTheMonster

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Tha Land
So this game looks basic?


Now I'm done :russ:

Considering how other PSVR titles look, that's probably not running on a retail PS4. Remember the game started out on PC.

Also there's hands on impressions out there like this one
'Robinson: The Journey VR' Hands-On Impressions
"Check out Sony’s LiveCast above to get a look at the same stretch of Robinson I played myself using PlayStation VR. Host Anthony Carboni calls out the obvious: it looks gorgeous. However, that is not how it looks in VR. Distances blur while wearing the goggles and textures look bland up close. Movement effects look patchy as well. The visual grandeur of a massive dinosaur in your face, enhanced in VR, is undermined by the poor resolution as you move around it.
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
nikka graphics dont matter anymore :childplease: that was last half-gen we off that


this sony we talking bout

So true 60 FPS and 4K doesn't matter anymore since the new system is weaker.
So this game looks basic?


Now I'm done :russ:


To be honest that shyt looks wack. I bet the Samsung VR could do that. Nothing impressive about that clip.

Yeah Nvidia Funhouse. It requires a 980ti actually. To play on high it requires 2 1080s :damn:

Exactly dudes are going to pay 399 for a weak ass VR setup. I just can't fathom how people really looking forward to this shyt Sony. Sony has a chance to fukk up man. Xbox is waiting in the cut
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Philly (BYRD GANG)
PSVR has a per-eye res of 960 x 1,080 against Vive and Rift’s 1,080 x 1,200, which doesn’t immediately look like an enormous step-down, but do the multiplication and we’re talking about 1,296,000 pixels vs 1,036,800 – a quarter million pixels fewer. Given that Vive and Oculus already put out an image that has the disappointing appearance (if not numbers) of 720p, worsened by the immense magnification involved in pushing the thing right against your peepers, we can expect to notice this shortfall.

In fact, PSVR’s resolution matches that of the much older Oculus DK2, which I know from experience was fairly blocky and created huge legibility issues for in-game text. This may not be quite the problem it sounds, so long as every PSVR game is designed with this in mind, and finds ways to make big fat fonts not look too ridiculous. Fine for punchy old Batman, but more problematic for anything with dialogue trees or big inventories. Doesn’t mean that it can’t be overcome with smart UI thinking, but it’s definitely a major roadblock to getting any old thing going on PSVR, and that may complicate getting out sufficient full-fat, big name games to make PSVR a big commercial success.
 
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