Why do these game developers continue to put cloaking perks in competitive MP?o

The G.O.D II

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Even though you Xbots shyt on KZ for days, they actually had in Shadow Fall the system you guys are talking about as far as weapons. All the weapons and most gadgets are unlocked for the most part so you aren't heading into a match against a 3 prestige rank dude with an OP gun. But*kermitsippingnastyliptonteaJPG*
 

Zebruh

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Adjusting is for the birds. Don't be a fakkit and see me in a gunfight or flank my entire squad for that sneak kill nikkas. :pacspit:
 

BasedPrime

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Stupid rambo nikkas in this bytch :heh:

rambo-shooting-computers-o.gif


:skip:
 
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I hate games where you have to start the match racing to the spot with the overpowered weapon...that's why I'm not a huge fan of gears anymore. I like load outs.
 

Big Blue

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Simple answer really: Wales

Read an article awhile back on IGN that 80-90% of micro transactions are bought by 1% of gamers.

:merchant:

Now the numbers are off the top of my head but it was something close to that you get the picture :manny:
Yeah, but the profit margin is so huge that they will never go away.
 

Fatboi1

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It's funny because when I think about it my favorite MP games I've ever played were all non loadout based or perk having(with the exception of UC2 since that had little perks) games.

Uncharted 2 kept it simple. AK, pistol and 2 grenades. You had a choice of two boosters(perks) and while there was a couple of perks that gave an advantage, they pretty much became everyone else's choices so it pretty much balanced itself out.

gears of war games kept it simple too except you could spawn with either a lancer or hammerburst. Gears 3 introduced the DBS, retro lancer and another pistol for starting weapons. Besides that everything else was about map knowledge and holding down the power weapons.

Halo 3 was the only halo game I really played besides reach and 4 and that one was the best imo out of those that I played. I don't even want to get into the disaster called Halo 4. Reach had it's issues but at least that had some semblance of balance after a few updates whereas 4 just was trash.

I just can't get into games with loadouts and laundry lists of perks. Must be why I'm not really into Titanfall(besides it being shallow imo) and BF4 can be a bit overwhelming at times.
 

Fmju

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Y'all some pussies, open your :flabbynsick: eyes and look at the screen, they aren't hard to see at all. Y'all new nikkas complain about EVERYTHING in gaming. Companies try give you new features and because you don't like it you start crying. It's not cheap it's tactical. It's like camo for everywhere and it's not like it's infinite (unless you use the Ghost squad Burn card in TF, but even that resets after death) I've never had a problem with invisibility in gaming but then again they aren't really invisible in the first place.
 
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You're lazy
that shyt is wack and unbalanced. Turns the game into a foot race for the best weapon instead of it being who's better at aiming/approaching/defending/etc.

Halo did a better job making it less cheap and shallow but gears was fukking terrible with it.
 
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I'm not into a gang of perks but load outs and unlocking weapons is way better than that bullshyt race for the best weapon in the game shyt lol.
 

Crakface

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Ok genius. How are you suppose to adjust to someone you can barely see creeping up on you? How can you adjust to someone camping in a room using wall hack perks where they can see your movements miles away?
Cloaking perks are real life. People get crept up on every day.
 
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See that "holding down the power weapons" shyt is what I'm talking about...that is so cheap to me. Moth a fukk as just spending the game "guarding" overpowered weapons...it's like weapon camping lol

I can't rock with yall on that one.
 
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