Circana (NPD) US sales December 2023 - PS5 (#1 for both) NSW (#2 for both) XBS #3 / MW3#1, Mario Wonder#2, Madden 24#3

Kamikaze Revy

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And despite all of it meach still bought a ps5 and same-nikka 2 :blessed:
And don't forget Sony out here co-publishing the only Marvel movie that has even mattered in the last 3 or 4 years as well

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gurf

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This isn’t true

again the number one most profitable and played game this year has zero sales.

Y’all gotta reconcile that fact before you keep quoting me :ufdup:
Back to my original point. It’s easier to get someone to “try” a F2P game than it is with a full priced game.
 

Kamikaze Revy

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This isn’t true

again the number one most profitable and played game this year has zero sales.

Y’all gotta reconcile that fact before you keep quoting me :ufdup:
WHAT!? :why:
Is your contention that it's harder to give away a game than it is to sell a game?

I said "it's harder to actually sell something than it is to rent something."
Your response makes 0.0% sense.

Meach, squeeze both of my fingers :dame:
I need to make sure you haven't had a stroke. :dame::dame:
 
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So is the line of logic here that since the most profitable game is F2P with in-game sales that all games should be F2P with loads of microtransitions to keep the industry healthy, then? :patrice:
 

Kamikaze Revy

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So is the line of logic here that since the most profitable game is F2P with in-game sales that all games should be F2P with loads of microtransitions to keep the industry healthy, then? :patrice:
All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries. :ufdup:
The overall quality of the game itself is a straw man argument.
 

Gizmo_Duck

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All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries. :ufdup:
The overall quality of the game itself is a straw man argument.

Meach gonna be at the microsoft casino like “sony stans :wow:
 

MeachTheMonster

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WHAT!? :why:
Is your contention that it's harder to give away a game than it is to sell a game?

My contention is that people play the games they want to play regardless of price.

There’s dozens of FTP games and $70 games releasing all the time. None of them reach the heights of fortnight or spider-man
I said "it's harder to actually sell something than it is to rent something."
Your response makes 0.0% sense.
Sure, I agree, but the numbers in the OP don’t give you this answer
Meach, squeeze both of my fingers :dame:
I need to make sure you haven't had a stroke. :dame::dame:
Success exists on the other side of haters.

Maybe you are just on the wrong side :manny:
 

MeachTheMonster

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All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries. :ufdup:
The overall quality of the game itself is a straw man argument.
Again, you are in an industry sales thread.

If you wanna talk about the quality of an individual piece of software make a thread :ehh:
 
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