Gamespot.com claims Destiny held back on X because of Sony marketing deal

Rice N Beans

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All of those games were built with 60fps in mind.

They weren't a case of an engine/game like destiny that was built targeting 30fps on consoles then ported up.

But it can be changed without negligible effects, hence the PC performance. There's plenty of horsepower in the newer consoles for 1080p(variable)/60.

I'm thinking we're just misunderstanding each other. :ehh:

Again BF and Halo were built for 60fps.

I use BF as an engine done right (not tied). Halo was 30fps last time I checked and moved up in the MCC (tied then improved).

Halo and BF on 360 in some ways looks just as good as the next gen games. And that's cause they were targeting 30fps. In moving to current gen, both games moved to 60fps therefore a lot of concessions were made.

Ehh, not gonna disagree that 30fps gives you a chance to squeeze out more visuals.

And again, this is a decision that was made from the jump. They didn't build a 30fps game then port it to current gen.

Doesn't mean it can't be done. :yeshrug: Just will take longer.
 

MeachTheMonster

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But it can be changed without negligible effects, hence the PC performance. There's plenty of horsepower in the newer consoles for 1080p/60.

I'm thinking we're just misunderstanding each other. :ehh:
There's plenty of horsepower in OG PS4 and X1 for 60

Devs chose 30 or 60 from the time they decide to make the game


I use BF as an engine done right (not tied). Halo was 30fps last time I checked and moved up in the MCC (tied then improved).
"Right" isn't the term I'd use.

It's an engine built for 60fps. Most devs aren't targeting 60fps.

I didn't know you were talking about OG Halo.

Yeah they were able to brute force that to 60, but it wasn't very stable, and it took hardware from 10-15 years later to even attempt it.

Go back to my first post. I never said it was impossible, I said it was not easy.

I'm sure PS6 could play destiny 2 at 60fps



Ehh, not gonna disagree that 30fps gives you a chance to squeeze out more visuals.



Doesn't mean it can't be done. :yeshrug: Just will take longer.
I never used the word can't:yeshrug:
 

GoldenGlove

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No matter how many times it's said people don't understand.

For a game to be 60fps it has to be built like that from the ground up. It's very difficult to brute force a game built for 30 to 60fps. That's why the majority of games built for 30fps on consoles and ported to PC struggle to hit 60 with any pc hardware.

Has nothing to do with marketing deals.

Funny thing is Sony stans claimed destiny on PS4 was held back in comparison to X1 cause bungie didn't want to anger Microsoft. Now the tables are turned and it's Microsoft stans claiming the opposite :martin:

I'd bet any amount of money when this game comes out on PC we will have a bunch of threads talking about its "performance problems" in hitting a solid 60fps.
:what:

Destiny 2 has already been shown and played on PC when Bungie revealed it a few weeks ago. There weren't any problems that anyone reported. They also announced that the game will have an uncapped framerate on PC so people will be running the shyt in like 120fps when the game drops.

:mjlol: @ you really believing anything that you just posted related to this game/franchise.

Bungie originally came out and said Destiny 1 wasn't 60fps because it was built with PS3 and 360 in mind, and they wanted console/generation parity. That was a fukking cop out, considering games like BF ran their games and various framerates on 2 separate gens.

Bungie is just being lazy here. There's literally no reason a damn FPS game should release in 2017 that's not 60fps. None. They got a pass on Destiny 1 because of the PS3/360 cop out. They are not getting a pass this time around. Especially when they could at least have the multiplayer running in 60. They even scaled down the player count from 12 players to 8 players across all multiplayer game modes.

So less players on screen, no level/environment destruction, no last gen consoles hindering performance due to parity concerns, and new mid-gen consoles have released with more horsepower... and it's still only 30fps?

:laff:

On top of everything I just said, the game looks VERY similar to Destiny 1. Resolution is the only reason they probably can't hit 60fps. But they could at least have a 1080p/60fps option... AGAIN other games have done this.

As far as Leasy's OP, he's just wrong, and this isn't even new news, because they confirmed that the shyt wasn't going to be running 60fps on the new Xbox when they were asked about it at the initial gameplay reveal.
 

MeachTheMonster

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:what:

Destiny 2 has already been shown and played on PC when Bungie revealed it a few weeks ago. There weren't any problems that anyone reported. They also announced that the game will have an uncapped framerate on PC so people will be running the shyt in like 120fps when the game drops.

:mjlol: @ you really believing anything that you just posted related to this game/franchise.

Bungie originally came out and said Destiny 1 wasn't 60fps because it was built with PS3 and 360 in mind, and they wanted console/generation parity. That was a fukking cop out, considering games like BF ran their games and various framerates on 2 separate gens.

Bungie is just being lazy here. There's literally no reason a damn FPS game should release in 2017 that's not 60fps. None. They got a pass on Destiny 1 because of the PS3/360 cop out. They are not getting a pass this time around. Especially when they could at least have the multiplayer running in 60. They even scaled down the player count from 12 players to 8 players across all multiplayer game modes.

So less players on screen, no level/environment destruction, no last gen consoles hindering performance due to parity concerns, and new mid-gen consoles have released with more horsepower... and it's still only 30fps?

:laff:

On top of everything I just said, the game looks VERY similar to Destiny 1. Resolution is the only reason they probably can't hit 60fps. But they could at least have a 1080p/60fps option... AGAIN other games have done this.

As far as Leasy's OP, he's just wrong, and this isn't even new news, because they confirmed that the shyt wasn't going to be running 60fps on the new Xbox when they were asked about it at the initial gameplay reveal.
Yes it's cause they are lazy.

That's a good explanation:francis:
 

Mowgli

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Itnwasnanfajr business practice when Microsoft was doing it for 2 generations..hopefukly they gave an nda, and force then to lean back
 

TripleAgent

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:what:

Destiny 2 has already been shown and played on PC when Bungie revealed it a few weeks ago. There weren't any problems that anyone reported. They also announced that the game will have an uncapped framerate on PC so people will be running the shyt in like 120fps when the game drops.

:mjlol: @ you really believing anything that you just posted related to this game/franchise.

Bungie originally came out and said Destiny 1 wasn't 60fps because it was built with PS3 and 360 in mind, and they wanted console/generation parity. That was a fukking cop out, considering games like BF ran their games and various framerates on 2 separate gens.

Bungie is just being lazy here. There's literally no reason a damn FPS game should release in 2017 that's not 60fps. None. They got a pass on Destiny 1 because of the PS3/360 cop out. They are not getting a pass this time around. Especially when they could at least have the multiplayer running in 60. They even scaled down the player count from 12 players to 8 players across all multiplayer game modes.

So less players on screen, no level/environment destruction, no last gen consoles hindering performance due to parity concerns, and new mid-gen consoles have released with more horsepower... and it's still only 30fps?

:laff:

On top of everything I just said, the game looks VERY similar to Destiny 1. Resolution is the only reason they probably can't hit 60fps. But they could at least have a 1080p/60fps option... AGAIN other games have done this.

As far as Leasy's OP, he's just wrong, and this isn't even new news, because they confirmed that the shyt wasn't going to be running 60fps on the new Xbox when they were asked about it at the initial gameplay reveal.

I believe this. Either laziness or not wanting to make Sony look bad. The new excuse is things like physics. If so, They could more or less port over the PS4 Pro version. 4K right there. X1X's cores are customized, AND they clock faster. Also, physics, AI and other things could be offloaded to the GPU, of which there is way more on X1X, in addition to more RAM. I'm not buying it. Also, I agree, I'd rather have a 1080/low settings and 60 FPS option, and I own a 4K TV. There's no way this was impossible. If you played Destiny from day one, you know Bungie got away with a lot of bare minimums until Taken King.
 

GoldenGlove

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I believe this. Either laziness or not wanting to make Sony look bad. The new excuse is things like physics. If so, They could more or less port over the PS4 Pro version. 4K right there. X1X's cores are customized, AND they clock faster. Also, physics, AI and other things could be offloaded to the GPU, of which there is way more on X1X, in addition to more RAM. I'm not buying it. Also, I agree, I'd rather have a 1080/low settings and 60 FPS option, and I own a 4K TV. There's no way this was impossible. If you played Destiny from day one, you know Bungie got away with a lot of bare minimums until Taken King.
The PS4 Pro can run the game at 1080p/60fps

Here's a great article breaking the shyt down... it's explaining why the game from technical standpoint is just a cut and pasting of a dated engine into a sequel. Instead of improving the game's engine, they just said, "Hey, we got millions of people hooked on this shyt already, let's just put it out at 30fps, they won't care too much"...

Seven Reasons Why Destiny 2 Could & Should Run at 60FPS on Scorpio & PS4 Pro

We know that Destiny 2, the greatly anticipated sci-fantasy first-person shooter by Bungie, will run at uncapped frame rate on PC. The game was already playable at 4K@60FPS during the reveal event and all the reports suggest that itโ€™s a major improvement over the 30FPS available on consoles. @MeachTheMonster (This line is for you... the game isn't going to be fukked up on PC)

During an IGN video interview, Bungieโ€™s developers explained that the game couldnโ€™t run at 4K@60FPS due to CPU constraints.

While it is true that the Jaguar-based CPU is undoubtedly the weakest point in the hardware of PS4 Pro (and Scorpio), weโ€™ve compiled a list of reasons why we believe Destiny 2 could and should indeed run at 60FPS on the enhanced consoles produced by Sony and Microsoft.

The 4K Trap
4K@60FPS would be a lofty goal to reach with console hardware, thatโ€™s for sure. However, 1080P@60FPS wouldnโ€™t โ€“ we have plenty of games running at that frame rate on PS4 Pro and that includes even very complex titles.

Sadly, Sony and Microsoft are pushing the dream of 4K gaming on consoles that arenโ€™t quite ready to make that leap yet, at least not on all games.

4K@30FPS is fine for a single player RPG or action/adventure game, but shooters are a different story entirely โ€“ particularly competitive ones that have even the slightest aspiration of becoming an eSport.

Weโ€™ve only just managed to get single graphics cards capable of handling 4K@60+FPS on PC, and those GPUs are far more powerful than both PS4 Pro and Scorpio. Itโ€™s understandable that performance intensive just cannot run at 4K@60 even on PS4 Pro and Scorpio, which is why the resolution should be lowered instead. After all, frame rate is more important than graphics since it actually affects gameplay, which should always be the first and foremost priority in games development.

:laff: ->>>> Destiny 2 Will Be The Only Shooter Running at 30FPS in 2017 <<<<- :laff:

The most important game developers have understood the importance of frame rate. There isnโ€™t a single AAA shooter locked at 30FPS these days on consoles โ€“ except Destiny 2 and its predecessor, of course.

Call of Duty developers have been doing it for a long time and itโ€™s no wonder theyโ€™ve had the most played first-person shooter by far. Now, all the others are following in those footsteps except Bungie.

  • Rainbow Six: Siege โ€“ 60FPS
  • Star Wars Battlefront (and probably the sequel, too) โ€“ 60FPS
  • Halo 5: Guardians โ€“ 60FPS
  • Battlefield 1 โ€“ 60FPS
  • Gears of War 4 โ€“ 60FPS
  • DOOM โ€“ 60FPS
  • Overwatch โ€“ 60FPS
  • Titanfall 2 โ€“ 60FPS
It should be noted that these games managed to get 60FPS on the original PlayStation 4 and Xbox One consoles, which have weaker CPUs than the PS4 Pro and Scorpio.

Weโ€™re not saying it should absolutely run at locked 60FPS on PlayStation 4 and Xbox One, but at least on the Pro and Scorpio โ€“ even at the cost of resolution.

โ€œSony and Microsoft Wonโ€™t Allow Higher Frame Rate Than Base PS4/XB1โ€
One explanation thatโ€™s been thrown around by some fans after Bungie announced that consoles would be locked at 30FPS is that Sony and/or Microsoft have mandated frame rate parity in multiplayer games with the original PlayStation 4 and Xbox One. This is completely false, though.

Mike Ybarra, Corporate Vice President of Xbox at Microsoft, clarified yesterday that no such requirements exist on Xbox and itโ€™s ultimately up to developers to choose whatโ€™s best for their games.

We donโ€™t need any statement from Sony since there are already plenty of examples on PlayStation 4 Pro. Battleborn players, for instance, can choose between 4K@30 and 1080P@60FPS on PS4 Pro to run the game far smoother than on PS4. Dark Souls III, which features a PvP mode, is locked at 30FPS on PS4 while the PS4 Pro version can reach 55FPS.

These are some of the most significant examples, but we have many others. Assetto Corsa, Battlefield 1, F1 2016, Final Fantasy XIV, Mount & Blade: Warband, No Manโ€™s Sky, Planetside 2, Plants vs. Zombies: Garden Warfare 2, Rainbow Six: Siege, and Steep all run at far higher average frame rate when played on PS4 Pro.

โ€œStill, A Level Playing Field Should Be Enforced by Developersโ€
No, it doesnโ€™t. Developers shouldnโ€™t cater to the lowest common denominator and render the purchase of more powerful hardware useless. PC gamers are used to having different frame rate, but is the console scene really that different? There are many other factors that already cause disparity.

Take for instance Internet connection and ping in particular โ€“ some have high bandwidth and low ping, others are stuck with the opposite. Or audio, which can be critical in a shooter game: many play with their built-in TV speakers, while others spend money to use cutting edge 3D headphones or even a 5.1/7.1 surround system.

Last but not least, some gamers play on TVs with heavy input lag which can potentially add even more delay than a bad connection, while others are using blazing fast monitors. True competitive parity can only be guaranteed in LAN tournaments, certainly not when playing online multiplayer with every gamer sporting a different setup based on budget and preferences.

Destiny 2 Doesnโ€™t Look That Much More of A Strain on Hardware Compared To The First Game
At this point, weโ€™ll have to go back to the original statement by Bungie.

Our gameโ€™s this rich physics simulation where collision of players, networking, etc, and like, it wouldnโ€™t run. Destinyโ€™s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and itโ€™s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 other players in a public event; that is incredibly intensive for hardware.

Honestly, this is hard to accept. On the graphics front, Destiny 2 looks so close to the first game that many have voiced their disappointment by saying that they could have been easily fooled into believing this was an expansion. A bigger leap was surely expected, considering that this sequel didnโ€™t have to be engineered for PlayStation 3 and Xbox 360 like Destiny was.

And the physics have never been Destinyโ€™s strength, so Bungieโ€™s comment isnโ€™t really satisfying. We have actual games where dozens (Battlefield) or even hundreds of characters (Planetside 2) collide with many vehicles at once on screen, the former even featuring extensive environmental destructibility. Destinyโ€™s meager โ€œ5, 6 or 7 other playersโ€ combined with a limited use of vehicles (another aspect that many fans hoped would be increased in Destiny 2) and no destructibility pale by comparison.

They Could Just Implement It for Crucible PvP Only
Even if we want to concede that Destiny 2โ€™s PvE may have a decent amount of things going on at once, we have to remind ourselves that the actual concern is for the Crucible PvP mode. In fact, it would be perfectly fine if the game had locked frame rate at 30FPS in PvE and unlocked, up-to-60FPS in PvP; this is growing to be common in several games, from Gears of War 4 to Uncharted 4 and others.

That it doesnโ€™t is even more troubling after taking into account that player count in the Crucible has been shrunk down in size to 4v4 from 6v6, with small maps and no active AI enemies at all.

Itโ€™s Likely Due To The Engine Used
The most likely reason for Bungieโ€™s decision to stick with 30FPS on consoles, even enhanced ones, is due to their engine. DICEโ€™s Frostbite is one of the most advanced engines, with the Swedish developer constantly pushing it forward, while Planetside 2โ€™s Forgelight was crafted with the specific purpose to allow battles of unprecedented scale.

Meanwhile, Destiny 2โ€™s engine seems to be a mere evolution of the first one โ€“ and not a huge one, since Bungie didnโ€™t really highlight technological advancements a lot during the gameplay premiere. They did say the new European Dead Zone was twice as big as any zone they have created for the first game, but that hardly seems like a huge increase considering that Destinyโ€™s zones were incredibly small and ranked high in the chart of biggest disappointments among fans.

Destiny ran at 30FPS on all platforms. In all likelihood, the engine should have been restructured to allow for constant 60FPS; not an easy feat, or one that didnโ€™t come with development costs. But weโ€™re talking about one of the biggest games in the industry here, not an indie title made by two passionate programmers in their basement. Itโ€™s just not an investment Bungie and Activision decided to make, just like that for dedicated servers; in both cases, not a great choice.

Iโ€™m still very much looking forward to playing the game on PC, particularly for its PvE. However, at least on this front the widespread criticism youโ€™ll easily find for Destiny 2 on forums and social media feels wholly justified.
 

Black Bolt

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Yes it's cause they are lazy.

That's a good explanation:francis:
Honestly that's all it is & I say this as a die hard Destiny fan. As alluded to the in the article above, the private server issue was something else that should have been really rectified also, especially as they are trying to push the game into the competitive scene.

They know they have a lot of us hooked so continue to do the bare minimum as opposed to pushing the game forward.

As much money as this game makes them (still 500k active players today) and the technologies about, 1080/60 & private servers should be a given. They're cheap & lazy.
 

MeachTheMonster

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Honestly that's all it is & I say this as a die hard Destiny fan. As alluded to the in the article above, the private server issue was something else that should have been really rectified also, especially as they are trying to push the game into the competitive scene.

They know they have a lot of us hooked so continue to do the bare minimum as opposed to pushing the game forward.

As much money as this game makes them (still 500k active players today) and the technologies about, 1080/60 & private servers should be a given. They're cheap & lazy.
Those darn lazy devs have struck again :mjlol:
 

StatUS

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They obviously don't care about 60 fps on consoles because it's hitting that on PC. If you disagree and it is important to you then don't buy the game or get it on PC.
 

GoldenGlove

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That's running on a PC with a $1000 CPU.:mjlol:

And it's a before release demo. No real indication on how the game will perform once out in the wild.

It won't take a $1000 rig to run it in 60...
:comeon:

Plenty of people will be running it at a lower resolution to ensure its running at 60 on PC. Everything is scalable on PC


Doesn't matter. Bungie aimed at 30fps with their engine. They don't care about 60fps. If they did, their game would be 60 like the other ones you mentioned.

They care about 60 and they knew try hards would... So they gave us a PC option.

I'm not touching Destiny on PS4. And I have over 1400 hours in the 1st game. I want a true next/current get experience with Destiny. Not a game that will feel very similar with a better resolution.

I'm positive the Crucible at 60fps will be lit af
:wow:

Only game that has better player movement and control is TitanFall.
 

Fatboi1

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Nikkaz is comedy.

Destiny isn't 60fps on consoles because that's not what they had in mind. Lowering resolution isn't going to do shyt because the cpu is still the main factor so going 1080p60fps isn't going to matter.

Some games are GPU bound so lowering resolution) settings count but not all.

It's uncapped on PC because the CPUs are much much much faster so there's no cpu issues to worry about.

If anyone is really pissed just get it on PC.
 
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