Because you move goalposts each reply to some stupid ass strawmanYou ignored my last point, Halo games don't have customizable weapons in the campaign mode, is that a movie game?
I never said a game HAD to have customizable weapons to not be a movie game.
I said the existence of customizable weapons in uncharted MP is an example of the difference in philosophy between a game that’s trying to be a movie, and a game that’s trying to offer some depth in mechanics.
SAME GAME, two different philosophies on display.
Talking about Halo is a deflection from the point being made.
Dumb ass deflections and strawmen.Yet, even in the MP you can't customize the guns. The guns are "simple" as you call it. Hell, Call of Duty is a movie game because the same thing applies there, guns are not customizable in campaign but in MP they are.
Why are the guns customizable in Uncharted MP and not customizable in single player?
Yes multiplayer games need more depth in the gameplay to keep people coming back.What SP game plays exactly like the MP game with no difference? MP games cannot play exactly the way a single player story does with multiple people playing.
Set pieces, qte, etc don’t usually work in multiplayer games because they are shallow one off experiences that don’t hold up to ongoing experiences.
Clair Obscure has NOTHING like set pieces?
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Clair Obscur Expedition 33 review: An original hit RPG
The world of Expedition 33 is doomed to repeat a cycle of death, with a powerful godlike figure, the Paintress, looming on the horizon. This is a modern, sumptuous turn-based RPG that leans a little too much on quick time actions.www.engadget.com
So these cacs are lying? They played set pieces but you say it doesn't have it? Maybe you are playing Clair Obscur Expedition 50.
Why post this?
You know EXACTLY what a set piece is.
What do you get out of playing dumb?
You also know exactly what the differences between those QTE in GOW vs the combat in claire obscure.![]()
What's that option there? Automatic QTE?
I guess the game itself doesn't know what a QTE is.
Yeah, you are COOOKED![]()
So now in your pursuit of this dumb ass argument you’ve tried to equate
A traversable over world map

With a non-interactive map screen

Set piece moments
To a cutscene after beating a boss
Fail state QTE during cutscenes
To parrying during combat
All in the pursuit of playing dumb

All these examples show is that Claire obscure is infinitely more “deep” in mechanics than your movie games.
Even in trying to equate these things as the “same” each example on claire obscure side is a deep gameplay mechanic. Not a vehicle for storytelling.
And that’s the difference.
But again. You know that.