Honest question: What is a movie game?

MeachTheMonster

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You ignored my last point, Halo games don't have customizable weapons in the campaign mode, is that a movie game?
Because you move goalposts each reply to some stupid ass strawman

I never said a game HAD to have customizable weapons to not be a movie game.

I said the existence of customizable weapons in uncharted MP is an example of the difference in philosophy between a game that’s trying to be a movie, and a game that’s trying to offer some depth in mechanics.

SAME GAME, two different philosophies on display.

Talking about Halo is a deflection from the point being made.
Yet, even in the MP you can't customize the guns. The guns are "simple" as you call it. Hell, Call of Duty is a movie game because the same thing applies there, guns are not customizable in campaign but in MP they are.
Dumb ass deflections and strawmen.

Why are the guns customizable in Uncharted MP and not customizable in single player?
What SP game plays exactly like the MP game with no difference? MP games cannot play exactly the way a single player story does with multiple people playing.
Yes multiplayer games need more depth in the gameplay to keep people coming back.

Set pieces, qte, etc don’t usually work in multiplayer games because they are shallow one off experiences that don’t hold up to ongoing experiences.
Clair Obscure has NOTHING like set pieces?








So these cacs are lying? They played set pieces but you say it doesn't have it? Maybe you are playing Clair Obscur Expedition 50.

Why post this?

You know EXACTLY what a set piece is.

What do you get out of playing dumb?

psa-struggling-with-qtes-enable-automatic-qtes-v0-9yguk7uzbhxe1.png

What's that option there? Automatic QTE?
I guess the game itself doesn't know what a QTE is. :mjlol:


Yeah, you are COOOKED :wow:
You also know exactly what the differences between those QTE in GOW vs the combat in claire obscure.

So now in your pursuit of this dumb ass argument you’ve tried to equate

A traversable over world map


clair-obscur-expedition-33-the-continent-walkthrough-10.large.jpg


With a non-interactive map screen
god-of-war-ragnarok-map-vanaheim-south.jpg



Set piece moments


To a cutscene after beating a boss



Fail state QTE during cutscenes


To parrying during combat


All in the pursuit of playing dumb :smh:

All these examples show is that Claire obscure is infinitely more “deep” in mechanics than your movie games.

Even in trying to equate these things as the “same” each example on claire obscure side is a deep gameplay mechanic. Not a vehicle for storytelling.

And that’s the difference.

But again. You know that.
 

MeachTheMonster

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platforming in claire obscure


An actual challenge. Takes timing and spacing, accurate aiming, button presses etc.


Platforming in uncharted.


You watch the movie hold up on the stick and periodically press the jump button.


One of these is purposely challenging.
One of these is purposely very simple.

One of these is a “movie game”
One of these is not.
 

Fatboi1

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Because you move goalposts each reply to some stupid ass strawman

I never said a game HAD to have customizable weapons to not be a movie game.

I said the existence of customizable weapons in uncharted MP is an example of the difference in philosophy between a game that’s trying to be a movie, and a game that’s trying to offer some depth in mechanics.
but then that argument falls apart because this virtually applies to every game that has a MP and a SP mode. You'd then have to say games that have more in depth mechanics in the MP means that the SP is a movie game because it "lacks customization" or w/e buzzword you're trying to insert here.

SAME GAME, two different philosophies on display.

Talking about Halo is a deflection from the point being made.
It's not a deflection, you not answering it is. Halo doesn't offer customizable weapons, doesn't have an open world traversable map, has set pieces etc. That would qualify it as a movie game according to your words.
Dumb ass deflections and strawmen.

Why are the guns customizable in Uncharted MP and not customizable in single player?
because the SP mode isn't a competitive mode :dahell:
Why aren't the guns customizable in Call of Duty SP but they are in MP. SAME GAME, two different philosophies on display.

That's like asking WHY can't you just go out of bounds and not get automatic death in COD PVP matches but then in Warzone you aren't limited? Is COD PVP a movie game that's forcing the player to play a certain way? Your whole dumbass points is basically saying if something is structured, then it is cinematic or trying to emulate a movie.

Yes multiplayer games need more depth in the gameplay to keep people coming back.

Set pieces, qte, etc don’t usually work in multiplayer games because they are shallow one off experiences that don’t hold up to ongoing experiences.
ok?
Why post this?

You know EXACTLY what a set piece is.

What do you get out of playing dumb?
If I'm playing dumb, then all the reviewers and players who are mentioning set pieces in their reviews are playing dumb as well. We're just a collective bunch of idiots calling something what it isn't.

You also know exactly what the differences between those QTE in GOW vs the combat in claire obscure.

So now in your pursuit of this dumb ass argument you’ve tried to equate

In the context of video games, "QTE" stands for Quick Time Event. It refers to a gameplay mechanic where the player is prompted to press specific buttons or perform actions within a limited timeframe, often in response to on-screen cues.

A QTE is a QTE, the game even has a setting to make them automatic. Does the game not prompt you to press R2/RT to do an attack after some jump attacks to land a hit on the enemy? If you don't press it, you get penalized.
A traversable over world map


clair-obscur-expedition-33-the-continent-walkthrough-10.large.jpg


With a non-interactive map screen
god-of-war-ragnarok-map-vanaheim-south.jpg

The overworld map is literally traversable in game :dahell:. Did you even play Ragnarok? Do you know what an overworld map is? Let me guess, Rebirth doesn't have an overworld map either?
ff7rebirth_sgf_11_jpg_1600x900_crop_q85.jpg

Is this not traversable? That's the map. You either traverse it in game, or you press start and look at the map. Idk what the hell you're talking about here.
Set piece moments


To a cutscene after beating a boss

Nope, there are set pieces WITHIN the boss fights just like they do in Rebirth on top of the fact that the game is still in battle mode. End of Act 1 fighting the lamp master as well as in Act 2 when fighting Dualisste or w/e it's called. Literally QTE within a fight with beautiful cinematics with changing camera angles to show you how dope the fight is.
Fail state QTE during cutscenes


To parrying during combat

Parrying and a QTE isn't the same thing, wtf are you talking about? You're literally comparing two different things here.
All in the pursuit of playing dumb :smh:

All these examples show is that Claire obscure is infinitely more “deep” in mechanics than your movie games.
Nope, it's just as deep as Horizon and God of War.
Even in trying to equate these things as the “same” each example on claire obscure side is a deep gameplay mechanic. Not a vehicle for storytelling.

And that’s the difference.

But again. You know that.
Nope, you just have to play dumb to now save face for shytting on "movie games" as you call them to now liking exactly those things in Clair Obscure. Anybody can see that you're clearly grasping for straws. You just keep going on by ignoring things that disprove what you say and act like it wasn't said. You'd be a terrible debater irl :mjlol:
 

Fatboi1

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platforming in claire obscure


An actual challenge. Takes timing and spacing, accurate aiming, button presses etc.


Platforming in uncharted.


You watch the movie hold up on the stick and periodically press the jump button.


One of these is purposely challenging.
One of these is purposely very simple.

One of these is a “movie game”
One of these is not.

Why are we comparing Uncharted again to Clair Obscur? Uncharted isn't a platformer, it's primarily a action adventure/shooter game. It'd be better to compare mechanics in the thing that you primarily do which is shooting.

The mechanics are the same in both SP and MP for the actual gameplay. If you are a bad gamer and can't snipe, you won't magically be a god in sniping here.





Something like this, which is a "movie game" by your own definition has an actual challenge,. it "taKeS tImIng aNdsPaCing, aCCuRaTe aImINg, BuTton PResses".
 

MeachTheMonster

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but then that argument falls apart because this virtually applies to every game that has a MP and a SP mode. You'd then have to say games that have more in depth mechanics in the MP means that the SP is a movie game because it "lacks customization" or w/e buzzword you're trying to insert here.
No. This is another dumb ass strawman.

I don’t need you to make arguments for me. Just respond to what i actually said.


It's not a deflection, you not answering it is. Halo doesn't offer customizable weapons, doesn't have an open world traversable map, has set pieces etc. That would qualify it as a movie game according to your words.
Halo 4 and 5 campaign were movie games.

They uncharted the hell out Halo for those.

Infinite went back to its sandbox roots.

because the SP mode isn't a competitive mode :dahell:
Why do you need customizable weapons for a competitive mode?
Why aren't the guns customizable in Call of Duty SP but they are in MP. SAME GAME, two different philosophies on display.
COD sp is a movie game. it’s MP is not, hence the need for deeper mechanics.
That's like asking WHY can't you just go out of bounds and not get automatic death in COD PVP matches but then in Warzone you aren't limited? Is COD PVP a movie game that's forcing the player to play a certain way? Your whole dumbass points is basically saying if something is structured, then it is cinematic or trying to emulate a movie.
No this is more deflections and strawmen. Stay on topic.
ok?

If I'm playing dumb, then all the reviewers and players who are mentioning set pieces in their reviews are playing dumb as well. We're just a collective bunch of idiots calling something what it isn't.
But you know the difference. You know EXACTLY what you were referring to in this post.

Who the hell you know was calling games before UC2 "Like a movie", "Cinematic". "Blockbuster summer like!"?? :stopitslime:
Nothing was labeled as such.

Even some of the games you are bringing up now, you said THEY WERE NOT LIKE UNCHARTED.

But now, to win this argument. EVERY game is just like uncharted :stopitslime:
A QTE is a QTE, the game even has a setting to make them automatic. Does the game not prompt you to press R2/RT to do an attack after some jump attacks to land a hit on the enemy? If you don't press it, you get penalized.
No….its not. And you know it.

Stop the dumb shyt.
The overworld map is literally traversable in game :dahell:. Did you even play Ragnarok? Do you know what an overworld map is?
Again, we play dumb as if we don’t know what an overworld map is in a JRPG as opposed to a map screen you bring up in an action game :smh:

Let me guess, Rebirth doesn't have an overworld map either?
ff7rebirth_sgf_11_jpg_1600x900_crop_q85.jpg

Is this not traversable? That's the map. You either traverse it in game, or you press start and look at the map. Idk what the hell you're talking about here.
We were talking about GOW. Stay on topic.
Nope, there are set pieces WITHIN the boss fights just like they do in Rebirth on top of the fact that the game is still in battle mode. End of Act 1 fighting the lamp master as well as in Act 2 when fighting Dualisste or w/e it's called. Literally QTE within a fight with beautiful cinematics with changing camera angles to show you how dope the fight is.
No. A cutscene transition to a new location or new boss form IS NOT the same as the well documented set piece moments in uncharted that you claimed uncharted innovated and no other game did it like that.

Now we retroactively call cutscenes “set pieces” to win an argument.

If you wanna argue these things are the “same” in claire obscure then you have to go back and un-argue that Uncharted innovated this style of game because claire obscure isn’t doing anything that dozens of RPGs didn’t do BEFORE uncharted.

So are you now saying uncharted was a rip off of so many “cinematic” games before it :usure:
Parrying and a QTE isn't the same thing, wtf are you talking about? You're literally comparing two different things here.
Button prints during turn based RPG combat has been a thing at least since Paper Mario.

Nobody views paper mario as having a bunch of QTE.

QTE was popularized with games like Shenmue.

When people complain about QTE they are referring to that style of cutscene and hit a button prompt stuff.

Not extra combat actions during turn based combat.
Nope, it's just as deep as Horizon and God of War.
lies
Nope, you just have to play dumb to now save face for shytting on "movie games" as you call them to now liking exactly those things in Clair Obscure. Anybody can see that you're clearly grasping for straws. You just keep going on by ignoring things that disprove what you say and act like it wasn't said. You'd be a terrible debater irl :mjlol:
Non of those things is actually in claire obscure.

Literally NOBODY would compare Claire obscure to Uncharted.

You sony stans are broken :smh:
 

MeachTheMonster

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Why are we comparing Uncharted again to Clair Obscur?
Because that’s the dumb ass argument yall rolling with.
Uncharted isn't a platformer, it's primarily an action adventure/shooter game.
Neither is claire obscure.

It'd be better to compare mechanics in the thing that you primarily do which is shooting.

The mechanics are the same in both SP and MP for the actual gameplay. If you are a bad gamer and can't snipe, you won't magically be a god in sniping here.

You said earlier the MP mechanics had added depth.

Now you are saying they don’t.



Something like this, which is a "movie game" by your own definition has an actual challenge,. it "taKeS tImIng aNdsPaCing, aCCuRaTe aImINg, BuTton PResses".

More random strawmen under your boot :mjlol:
 

The Mad Titan

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platforming in claire obscure


An actual challenge. Takes timing and spacing, accurate aiming, button presses etc.


Platforming in uncharted.


You watch the movie hold up on the stick and periodically press the jump button.


One of these is purposely challenging.
One of these is purposely very simple.

One of these is a “movie game”
One of these is not.

Gottem


The funny thing the reason a lot of them gravitate to Expedition 33 is because it has that same game movie look they love. But surprise surprise, the actual mechanics, gameplay and depth of the game mechanics kept it from being just a movie game. Even though realistically, it's a RPG so shouldn't even be being used in the 1st place...

But like I said the game has the same movie game look they like from PS 1st party games and that's why they tossing it in there.
 

The Mad Titan

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Since we here though, COE33 lets me do more than GOW RAG on a base level.



Jump? ✅

Customize stats ✅

Traverse over world map ✅



I call Sony 1st party game movie games typically because they want to tell a story 1st with cool set pieces and action scenes. A game being just fun is something they seem to struggle with and it's probably why they can't nail down creating a successful GAAS.



I'll say the last of us 2 and gow 2018 are probably the only 2 follow up games to come out of their 1st party studios in recent years that you can tell they went in with a mission to make gameplay fun and enga
ging 1st.
 

Gizmo_Duck

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The funny thing the reason a lot of them gravitate to Expedition 33 is because it has that same game movie look they love. But surprise surprise, the actual mechanics, gameplay and depth of the game mechanics kept it from being just a movie game. Even though realistically, it's a RPG so shouldn't even be being used in the 1st place...

:dead:

Its like somehow yall know exactly why people love sonys first party games but can’t internalize it properly
 

MeachTheMonster

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I'll say the last of us 2 and gow 2018 are probably the only 2 follow up games to come out of their 1st party studios in recent years that you can tell they went in with a mission to make gameplay fun and enga
ging 1st.
And this is it.

Sony has very deliberately tried to put some gameplay back into their games.

And those things are specifically what the stans point to when they talk about how great tlou2 and gow2 are.

But when i said the games were lacking those things in the first place i was being a hater.

Sony stans :mjlol:
 

Bryan Danielson

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#We Are The Flash #DOOMSET #LukeCageSet #NEWLWO
IMG_4833



IMG_4832




Main story for both games are only 3 hours difference. Now can we stop lying and have a real discussion? :dahell:

You have not played avowed.

Why are you doing this dumb shyt.:dahell:


Avowed has dozens of weapons and powers, skills, etc.

In an RPG like avowed. The Side missions are just as detailed as the main story.

Why play dumb like this?

Just a say you like the games you like.

I have played it though :sas1:

have you played spider-man 2?:jbhmm:

Final Verdict

46>23.5

@MeachTheMonster wins



#Honest
#NonBias
 
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