How the iPhone is so popular is beyond me...

jalamanta

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Do you having a SD drove also in a sense uses resources than can slow a phone down? People say nexuses are the fastest android phones and they usually have lesser specs than the big shots like Samsung and LG.

So with no carrier bloat as well as no external drive ypu think thsts most the reason nexuses perform a little better than carrier phones?

I have a 5x and it's faster than my old g4 and m9.

With much lesser specs.

Please explain me why iPhone 6 released almost two years ago runs better than Galaxy S7 Edge?
 

Htrb-nvr-blk-&-ug-as-evr

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What's the status of Samsung's Tizen software project? I don't hear much about it anymore. If they could've developed it further and created a Playstore/iTunes equivalent for their phones, over time they could've broken away from Android and built up an ecosystem like Apple, eh?
 

O.G.B

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First you said the carrier bloat was the linchpin that differentiates the performance between Android and iOS and now it's the software (Objective C vs. Java and the JVM) which lends credence to what I was saying about going into the differences between the OSes and their design philosophy and decisions to get the true answer.

Reading & ascertaining information is obviously not your forte. I don't know if it's that you're really not too bright intellectually or a troll in disguise. It doesn't take a rocket scientist to understand that iOS & Android both perform different in operation. However, I provided factual information as to why this is the case while all you've done is just make random, general statements to make it seem as if you're intelligent on the subject, when in reality all you've just provided is simple, basic rationale that anyone could come up with. Plus I already stated (numerous times) & listed that were a number of factors that determines the differences in performance between iOS & Android outside of carrier bloat-ware, but that the additional carrier bloat-ware plays a big factor in overall in performance, especially with long term use of the smartphone.


The long ass AOSP article you copy/pasted states exactly what I said about manufacturers having to meet criteria to license Google's Android (which includes Google code updates on top of AOSP Android and Play Services) unless they want to develop their own replacement for Play Services on top of AOSP Android.

Wrong! What you stated was not only completely false, it makes absolutely no sense at all which is why I simply pasted the ASOP articles for your education. All Android ROMS whether stock or custom are part of Google's ASOP (Android Open Source Platform).

Android as the masses know it is Google Android not AOSP (Android Open Source Platform) Android. It's NOT the open source version of Android.

:why::dahell:

I'll go ahead and take a bow out of this conversation. I love discussing tech, but I see you're arguing just to argue and insult instead of actually discussing (or even reading) what I'm saying. Have a good day homie.

It's best that you take this route to end the conversation because all you're doing in response is "talking" in circles offering theories without providing anything of real substance factually to back up your points.
 
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O.G.B

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It's ridiculous man. I thought I was having a cool discussion but I started reading it like :maxwell: and figured my time would be spent better doing anything else. It's basically a misguided Google search used as a reply.


:russell::russell::russell::russell::russell:

JIX9t2j0ZTN9S.gif
 

O.G.B

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What's the status of Samsung's Tizen software project? I don't hear much about it anymore. If they could've developed it further and created a Playstore/iTunes equivalent for their phones, over time they could've broken away from Android and built up an ecosystem like Apple, eh?

Samsung's Tizen is actually very successful in major markets like India & is also offered in Bangladesh but it's a mystery as to when they'll launch it in other markets or worldwide.

Samsung's Tizen OS shows potential with Z1's stellar growth in Bangladesh
 

O.G.B

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Do you having a SD drove also in a sense uses resources than can slow a phone down? People say nexuses are the fastest android phones and they usually have lesser specs than the big shots like Samsung and LG.


So with no carrier bloat as well as no external drive ypu think thsts most the reason nexuses perform a little better than carrier phones?

I have a 5x and it's faster than my old g4 and m9.

With much lesser specs

Exactly, as it's a simple equation, less manufacture or carrier bloatware or programs added to the OS means a faster, more fluid & stable phone with less issues over time. And the external SD can cause problems performance wise with the phone's memory if the SD card is full, as the phone could slow down due to old files that may have to be overwritten to make room for newer files
 

el_oh_el

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:mjlol:

The fact that you wasted your time even composing this sorry, menial 3rd grade response proves you can't counter or debunk anything whatsoever that I mentioned.& shows that it's you that doesn't actually know shyt.

And if your such a expert technology wise in regards to smart phone hardware/software then I challenge you disprove or invalidate what I've wrote!


So put up or shut the fukk up!


Don't worry, I'll wait!

:sas2: :pachaha:




One does not always have time to 'properly' school another person.
Anyway, the details about the "nand drive" is dumb as hell. All phones with flash memory use "nand drives" :mjlol:

"Apple doesnt design or produce its own hardware"
On what planet Sway?? :francis:

Just because they purchase chips for certain functions (as does every manufacturer, including Samsung) does not mean they dont produce their own hardware, the fukk :russ:


Furthermore Apple uses LCD screens vs OLED like most high end Android branded phones, so iPhones use less of the overall processor power & maintain better battery life.
:dwillhuh:
what the fukk are you talking about here....please be clear because it looks as if you are equating screen type to cpu usage..

Also smart phone leaders like Samsung have better overall optimization with their Galaxy S lineup as most of the hardware components (screen, processor, camera module, etc) are developed & manufactured in house directly by Samsung.

You are making the false assumption that because Samsung creates those products under a different wing that they will be optimized. Different arms of the company have to buy shyt from other arms in a similar fashion as external buyers..just because the device has Samsung on the name does not mean all is in sync..that requires the same amount of work effort everyone else goes through.

iPhones ALSO perform better with less powerful hardware due to the fact Apple doesn't utilize Java for it's apps

This is not quite true; Java in itself is not a performance degradation, it is the Dalvik virtual machine which causes some performance loss vs direct applications

Disabling the app doesn't prevent some apps from running again in the background (as all your doing in some cases is just putting many of the disabled apps in a temp sleep mode)

This is untrue. If a program is still running despite being disabled, it is likely a system (google) app, and is a bug for it to be running.

Additionally, the real benefit isn't just the storage space gained from eradicating the apps from the OS, as the more free space you have in your phone's internal memory, the faster your phone also can write to the disk

While it is true that flash drives which are nearly full suffer an enormous performance hit, most flashship phones only have roughly 15-25% onboard storage used up for OS purposes. That includes bloatware. Are you implying that you will gain significant speed up with freeing up another 2-5% of storage?? @Golayitdown is correct in the statement that bloatware today on flagships has a minimal effect on the phone's performance


Please explain me why iPhone 6 released almost two years ago runs better than Galaxy S7 Edge?
I dont agree with this. I had that phone for a whole year, and the 1GB of ram really limited its multitasking abilities. It was fukkin annoying as hell
 
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O.G.B

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One does not always have time to 'properly' school another person.
Anyway, the details about the "nand drive" is dumb as hell. All phones with flash memory use "nand drives" :mjlol:

What you fail to realize in your stupidity is that Apple uses a different type of NAND ( PCIe and NVMe ) which is much more efficient vs the UFS or eMMC NAND standard utilized by Android smart phones. So in summary, (or in other words NAND for dummies) all NAND drives aren't created equal which reflects the superiority of Apple's NAND drives.


"At this point is almost goes without saying that storage performance is important, but in a lot of ways the testing here is still in its early days. In the case of the iPhone 6s we’ve discussed what distinguishes its storage solution from others in this industry, but for those that are unaware the iPhone 6s uses PCIe and NVMe instead of a UFS or eMMC storage solution. In a lot of ways, this makes the storage on board closer to the SSD that you might find in a more expensive PC but due to PCB limitations you won’t necessarily see the enormous parallelism that you might expect from a true SSD. In the time since the initial results we've found that all of our review units use Hynix-supplied NAND. In order to test how this storage solution performs, we use Eric Patno’s storage test which allows for a simple storage test comparable to AndroBench 3.6."

78201.png



78202.png


The Apple iPhone 6s and iPhone 6s Plus Review


To further elaborate:

"The first, and probably biggest change that I haven’t seen addressed anywhere else yet is the storage solution of the iPhone 6s. Previous writers on the site have often spoken of Apple’s custom NAND controllers for storage in the iPhone, but I didn’t really understand what this really meant. In the case of the iPhone 6s, it seems that this means Apple has effectively taken their Macbook SSD controller and adapted it for use in a smartphone. Doing some digging through system files reveals that the storage solution identifies itself as APPLE SSD AP0128K, while the Macbook we reviewed had an SSD that identified itself as AP0256H."

While the name alone isn’t all that interesting, what is interesting is how this SSD enumerated. One notable difference is that this storage solution uses PCI-E rather than SDIO, so it’s unlikely that this is eMMC. Given the power requirements, it’s likely that this isn’t the same PCI-E as what you’d see in a laptop or desktop, but PCI-E over a MIPI M-PHY physical layer. By comparison, UFS's physical layer is MIPI M-PHY as well, while the protocol is SCSI. In essence, MIPI M-PHY is just a standard that defines the physical characteristics for transmitting signal, but SCSI and PCI-E are ways of determining what to do with that channel.

The iPhone 6s in turn appears to use NVMe, which rules out both UFS and traditional eMMC. To my knowledge, there’s no publicly available mobile storage solution that uses PCI-E and NVMe, so this controller seems to have more in common with the Macbook SSD controller than anything in the mobile space. It doesn’t seem this is an uncommon idea though, as SanDisk detailed the potential advantages of PCIE and NVMe in mobile storage at the Flash Memory Summit a month ago.


Overall, NAND performance is impressive, especially in sequential cases. Apple has integrated a mobile storage solution that I haven’t seen in any other device yet, and the results suggest that they’re ahead of just about every other OEM in the industry here by a significant amount.

:jawalrus:

iPhone 6s and iPhone 6s Plus Preliminary Results



"Apple doesnt design or produce its own hardware"
On what planet Sway?? :francis:

Just because they purchase chips for certain functions (as does every manufacturer, including Samsung) does not mean they dont produce their own hardware, the fukk :russ:


Well, please explain to The Coli what specific hardware does Apple themselves produce/manufacturer for it's iPhones?


I'll be waiting for your response ..........................:pachaha:



:sas1:



what the fukk are you talking about here....please be clear because it looks as if you are equating screen type to cpu usage..

Are you really this dumb? :dahell: :lolbron:


The screen is the component of your smart phone that displays the messages and data being processed and utilized by the smart phones CPU! You're really showing your ignorance on these simple matters & you shouldn't have even responded back because you look like a complete fool.

:skip:


You are making the false assumption that because Samsung creates those products under a different wing that they will be optimized. Different arms of the company have to buy shyt from other arms in a similar fashion as external buyers..just because the device has Samsung on the name does not mean all is in sync..that requires the same amount of work effort everyone else goes through.

Breh, :snoop: This ludicrous stupidity you've written above doesn't even deserve a legitimate reply!



This is not quite true; Java in itself is not a performance degradation, it is the Dalvik virtual machine which causes some performance loss vs direct applications

Your point is simply irrelevant because no matter how Dalvik performance declines under the Android platform, it's still a process virtual machine running Java that's less efficient & slower than the iPhone's Objective- C which is again one of the main reasons the iPhone can perform better with less powerful hardware.

And Dalvik hasn't been used by Google for Android since 2013 (Kit Kat) :youngsabo:




This is untrue. If a program is still running despite being disabled, it is likely a system (google) app, and is a bug for it to be running.

No, you're absolutely wrong. Again, since you're a self proclaimed expert on cellular phones & their inner workings :mjlol: this should be common knowledge that disabling a app on Android OS doesn't always prevent it from running again on the system. In fact this is a common behavior & issue from Android phones/platforms (especially older Android phones) which has been discussed ad nauseum & can be verified though out the Internet.



While it is true that flash drives which are nearly full suffer an enormous performance hit, most flashship phones only have roughly 15-25% onboard storage used up for OS purposes. That includes bloatware. Are you implying that you will gain significant speed up with freeing up another 2-5% of storage?? @Golayitdown is correct in the statement that bloatware today on flagships has a minimal effect on the phone's performance


Both of your premises are also completely flawed. It should be common sense that any additional unneeded bloatware apps on your OS effects the ram, cpu & battery life, particularly as a lot of the rouge carrier bloatware apps steadily decline the performance over time & eat up the smart phones processing power.

Again simple computer tech 101. :snoop:


And the performance aspect along with the OS running efficiently without issues over a extended period of time is exactly why Apple doesn't allow the carriers to add additional bloatware on the iPhone.


You're not schooling anyone breh with this defective, faulty garbage you presented.
:pachaha:
 
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el_oh_el

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What you fail to realize in your stupidity is that Apple uses a different type of NAND ( PCIe and NVMe ) which is much more efficient vs the UFS or eMMC NAND standard utilized by Android smart phones. So in summary, (or in other words NAND for dummies) all NAND drives aren't created equal which reflects the superiority of Apple's NAND drives.


"At this point is almost goes without saying that storage performance is important, but in a lot of ways the testing here is still in its early days. In the case of the iPhone 6s we’ve discussed what distinguishes its storage solution from others in this industry, but for those that are unaware the iPhone 6s uses PCIe and NVMe instead of a UFS or eMMC storage solution. In a lot of ways, this makes the storage on board closer to the SSD that you might find in a more expensive PC but due to PCB limitations you won’t necessarily see the enormous parallelism that you might expect from a true SSD. In the time since the initial results we've found that all of our review units use Hynix-supplied NAND. In order to test how this storage solution performs, we use Eric Patno’s storage test which allows for a simple storage test comparable to AndroBench 3.6."

78201.png



78202.png


The Apple iPhone 6s and iPhone 6s Plus Review


To further elaborate:

"The first, and probably biggest change that I haven’t seen addressed anywhere else yet is the storage solution of the iPhone 6s. Previous writers on the site have often spoken of Apple’s custom NAND controllers for storage in the iPhone, but I didn’t really understand what this really meant. In the case of the iPhone 6s, it seems that this means Apple has effectively taken their Macbook SSD controller and adapted it for use in a smartphone. Doing some digging through system files reveals that the storage solution identifies itself as APPLE SSD AP0128K, while the Macbook we reviewed had an SSD that identified itself as AP0256H."

While the name alone isn’t all that interesting, what is interesting is how this SSD enumerated. One notable difference is that this storage solution uses PCI-E rather than SDIO, so it’s unlikely that this is eMMC. Given the power requirements, it’s likely that this isn’t the same PCI-E as what you’d see in a laptop or desktop, but PCI-E over a MIPI M-PHY physical layer. By comparison, UFS's physical layer is MIPI M-PHY as well, while the protocol is SCSI. In essence, MIPI M-PHY is just a standard that defines the physical characteristics for transmitting signal, but SCSI and PCI-E are ways of determining what to do with that channel.

The iPhone 6s in turn appears to use NVMe, which rules out both UFS and traditional eMMC. To my knowledge, there’s no publicly available mobile storage solution that uses PCI-E and NVMe, so this controller seems to have more in common with the Macbook SSD controller than anything in the mobile space. It doesn’t seem this is an uncommon idea though, as SanDisk detailed the potential advantages of PCIE and NVMe in mobile storage at the Flash Memory Summit a month ago.


Overall, NAND performance is impressive, especially in sequential cases. Apple has integrated a mobile storage solution that I haven’t seen in any other device yet, and the results suggest that they’re ahead of just about every other OEM in the industry here by a significant amount.

:jawalrus:

iPhone 6s and iPhone 6s Plus Preliminary Results

iPhones have always had better write speeds than the rest, but the NVMe NAND has only been used during this generation. The wording used makes it seem as if the iPhone is the only one whom uses NAND drives, which it isnt. The argument that the NAND that apple sources is superior is not one that was brought forth. Be precise with your words, son

Well, please explain to The Coli what specific hardware does Apple themselves produce/manufacturer for it's iPhones?

I'll be waiting for your response ..........................:pachaha:

Apple owns no fabs, but they design most of the chips used in the phone...this is common knowledge.
Apple mobile application processors - Wikipedia, the free encyclopedia

:sas1:




Are you really this dumb? :dahell: :lolbron:


The screen is the component of your smart phone that displays the messages and data being processed and utilized by the smart phones CPU! You're really showing your ignorance on these simple matters & you shouldn't have even responded back because you look like a complete fool.

:skip:
Whether a phone uses OLED vs LCD, the cpu usage does not change. Please support this idiocy with a link, since you seem to like to do that.


Breh, :snoop: This ludicrous stupidity you've written above doesn't even deserve a legitimate reply!

Likewise.


Your point is simply irrelevant because no matter how Dalvik performance declines under the Android platform, it's still a process virtual machine running Java that's less efficient & slower than the iPhone's Objective- C which is again one of the main reasons the iPhone can perform better with less powerful hardware.

And Dalvik hasn't been used by Google for Android since 2013 (Kit Kat) :youngsabo:

I dont follow Android much, but I do remember reading that they dont use that translator anymore. No problem admitting i was wrong with that, but ultimately it does not matter, as the point was that Java is not inherently slower than ObjC. The distinction is native app vs non native apps, and all the benchmarking apps, which show the iPhone winning most the competitions, are written to run natively instead of being translated.
In other words, your virtual machine reasoning for Android being slower in a lot of cases, is bullshyt.
Let me know when you've developed even some rudimentary application in Java or ObjC

No, you're absolutely wrong. Again, since you're a self proclaimed expert on cellular phones & their inner workings :mjlol: this should be common knowledge that disabling a app on Android OS doesn't always prevent it from running again on the system. In fact this is a common behavior & issue from Android phones/platforms (especially older Android phones) which has been discussed ad nauseum & can be verified though out the Internet.

As I said, its a bug. In normal cases, the app is not simply "temporarily disabled".



Both of your premises are also completely flawed. It should be common sense that any additional unneeded bloatware apps on your OS effects the ram, cpu & battery life, particularly as a lot of the rouge carrier bloatware apps steadily decline the performance over time & eat up the smart phones processing power.

Again simple computer tech 101. :snoop:
The bloat from T-Mobile which was installed on my S7 Edge has had minimal effect as opposed to the unlocked version a friend loaned to me (dev phone). The performance degradation, if any, is negligible.

And the performance aspect along with the OS running efficiently without issues over a extended period of time is exactly why Apple doesn't allow the carriers to add additional bloatware on the iPhone.


You're not schooling anyone breh with this defective, faulty garbage you presented.
:pachaha:

Performance is no longer the main reason for preventing bloatware. Its money and power. Apple exerts complete control over its platform. Even if apps did come preinstalled, iOS environment prevents apps from being active in the background without some sort of user interaction first.


Go learn technology and not shyt you read in tech forums, smart dummy
 
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O.G.B

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iPhones have always had better write speeds than the rest, but the NVMe NAND has only been used during this generation. The wording used makes it seem as if the iPhone is the only one whom uses NAND drives, which it isnt. The argument that the NAND that apple sources is superior is not one that was brought forth. Be precise with your words, son

It's not my problem that you're stuck on stupid & can't ascertain my comments which were clear as day. And If you were really as knowledgeable as you are trying to pretend, you would've already known about the major differences between Apple's NAND's vs Android's NAND's when it was pointed out in my prior statement & wouldn't have tried to challenge it. So all this posturing & backtracking just continues to prove you know very little.

iPhones perform better overall with less powerful hardware simply because there is no extra carrier bloatware, it has a NAND drive which gives it far higher sequential read and write speeds along with the fact that Apple apps don't use Java like Android phones do.

:heh:


Apple owns no fabs, but they design most of the chips used in the phone...this is common knowledge.
Apple mobile application processors - Wikipedia, the free encyclopedia

Exactly! Apple doesn't produce ANY of it's OWN hardware as you previously claimed in your quote below..


On what planet Sway?? :francis:
Just because they purchase chips for certain functions (as does every manufacturer, including Samsung) does not mean they dont produce their own hardware, the fukk :russ:


Furthermore Apple only partially designs their processors as the rest of the design & engineering is is done in conjunction with the specific chip fabricator Apple contracts unlike Samsung who does all their design, engineering & manufacturing for it's Exynos chips completely in house.


:mjlol: You continuously keep taking L after L breh!


Whether a phone uses OLED vs LCD, the cpu usage does not change. Please support this idiocy with a link, since you seem to like to do that.

You Sure? :usure:

Your L's keep racking up breh!

[Info] AMOLED Power Consumption Tested and Explored


I dont follow Android much, but I do remember reading that they dont use that translator anymore. No problem admitting i was wrong with that, but ultimately it does not matter, as the point was that Java is not inherently slower than ObjC. The distinction is native app vs non native apps, and all the benchmarking apps, which show the iPhone winning most the competitions, are written to run natively instead of being translated.
In other words, your virtual machine reasoning for Android being slower in a lot of cases, is bullshyt.
Let me know when you've developed even some rudimentary application in Java or ObjC

Is that so? :jawalrus:

The L's keep piling up

A Java Programmer's Introduction to Objective-C: Memory Management

"Developers continue to debate the question of memory management solutions. Which is best? Although Objective-C's retain/release runs smoother and faster than Java's garbage collection, it places a much larger burden on the developer and introduces a much larger risk of memory leaks."

"Java Garbage Collection
Java employs an automatic garbage collection system to manage memory inside the virtual machine. This garbage collection is handled via reference counting. Each instance/object inside of the virtual machine has a reference count. When that reference count reaches zero, the object is "garbage," and should be removed and its memory released.

As a Java application runs, the garbage collector runs in the background on its own thread. Periodically throughout the life of the Java application, the collector will look through all of the objects and see if any of them have a reference count of zero. It is at this point that the objects are removed from the virtual machine and their memory is released.

Note that this memory release does not occur as soon as the object loses all its references—it occurs at some future point. This can cause some issues with Java applications because garbage collection can be heavy on CPU consumption and cause stalls in an application."


A Java Programmer's Introduction to Objective-C: Memory Management | Java Garbage Collection | Peachpit


But, but, but...........:pachaha:



As I said, its a bug. In normal cases, the app is not simply "temporarily disabled".

The alleged "bug" you're mentioning is based on Android Lollipop & does not apply to some apps restarting again even after being disabled in older Android platforms.


The bloat from T-Mobile which was installed on my S7 Edge has had minimal effect as opposed to the unlocked version a friend loaned to me (dev phone). The performance degradation, if any, is negligible.

This is only because Samsung has recently started to implement a "less" bloatware policy on their newer locked carrier smartphones starting with the Galaxy S7 lineup which helps assist with the overall performance. To further prove my point:

Pre-installed apps: Samsung Galaxy S6 edge+ (G928T)
The following apps are pre-installed on the device:

    • Google
      • Google
      • Voice Search
      • Gmail
      • Drive
      • Play Music
      • Play Movies & TV
      • Hangouts
      • Photos
      • Google Settings
      • Wallet
    • Microsoft
      • Word
      • Excel
      • PowerPoint
      • OneNote
      • OneDrive
      • Skype
    • Samsung
      • Milk
      • My Files
      • Samsung Gear
      • Voice Recorder
    • Social
      • Instagram
      • Messenger
      • WhatsApp
    • T-Mobile
      • App Source
      • T-Mobile My Account
      • Device Unlock
      • Mobile HotSpot
      • T-Mobile Name ID
      • T-Mobile TV
      • Visual Voicemail
    • Amazon
    • Calculator
    • Calendar
    • Camera
    • Chrome
    • Clock
    • Contacts
    • Email
    • Facebook
    • Galaxy Apps
    • Gallery
    • Internet
    • Lookout Security
    • Maps
    • Memo
    • Messages
    • Music
    • Phone
    • Play Store
    • S Health
    • S Voice
    • Samsung Pay
    • Samsung+
    • Settings
    • SideSync
    • Smart Manager
    • Video
    • YouTube
58 Total Pre Installed Apps
https://support.t-mobile.com/docs/DOC-23289


Pre-installed apps: Samsung Galaxy S7 edge (G935T)


The following apps are pre-installed on the device:

Amazon Shopping
Android Pay
Calendar
Contacts
Drive
Email
Galaxy Apps
Gallery
Gmail
Google Chrome
Google Maps
Google Play Books
Google Play Magazines
Google Play Movies & TV
Google Play Music
Google Search
Google+
Hangouts
Lookout
Memo
Mobile Money
My files
Phone
Photos
S Health
S Voice
Samsung Gear
Samsung Milk Music
Samsung Pay
Samsung+
Smart Manager
Smart Remote
Smart Switch
T-Mobile Device Unlock
T-Mobile Mobile Hotspot
T-Mobile My Account
T-Mobile Name ID
T-Mobile Visual Voicemail
T-MobileTV
YouTube

40 Pre-Installed Apps Total

Pre-installed apps: Samsung Galaxy S7 edge (G935T) | T-Mobile Support




Even if apps did come preinstalled, iOS environment prevents apps from being active in the background without some sort of user interaction first.

:usure: :ufdup:

Wrong! Some apps do run in the background on the iPhone now thanks to Apple's recent improvements to multitasking on it's later iterations of iOS.


Go learn technology and not shyt you read in tech forums, smart dummy

It looks as if you're the one who needs the education, because based on our exchange, you're a technological dunce. And the "tech forum' links are only provided to bolster my
comments with actual, legitimate facts & not erroneous, incomplete, skimpy statements as you've presented throughout this entire exchange.

2jrNqfU.gif
 
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N*ggerFa*ot

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i only have a iphone so i don't get fukked with in school. i use my android for everything else. idk what you guys are saying about androids becoming worse overtime, My shyt runs fine and ive had it for close to two years.
 

RiffRaff

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I'm conflicted between copping the 6s Plus or the Note 7 about to drop. Was an Iphone guy, but I've had a Galaxy S5 for the past couple years and I can't stand this fukking phone right now. Like others have said the glitchyness, battery life, and other things have me at the line of saying fukk Droid and not looking back. However, I've heard nothing but phenomenal things about the S7 Edge and the Note line from what I understand has always been the reliable version. This topic got me thinking to go with the safe option though and just go back to Apple. Android fukked me once, I need a good reason to trust they won't fukk me for at least another two years. :beli:
 

Golayitdown

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I'm conflicted between copping the 6s Plus or the Note 7 about to drop. Was an Iphone guy, but I've had a Galaxy S5 for the past couple years and I can't stand this fukking phone right now. Like others have said the glitchyness, battery life, and other things have me at the line of saying fukk Droid and not looking back. However, I've heard nothing but phenomenal things about the S7 Edge and the Note line from what I understand has always been the reliable version. This topic got me thinking to go with the safe option though and just go back to Apple. Android fukked me once, I need a good reason to trust they won't fukk me for at least another two years. :beli:


Android vs. iPhone is a personal preference. Gotta see what suits you.

If you do decide on Android, definitely get the Note 7 over the Galaxy 7/7 edge. I can tell you from experience that the S6 has the same issues you have, so I wouldn't trust the S7. The Notes seem to always be official though.


If you want an iPhone hold on for a month and a half when the new ones drop. You can either grab a new one for the current gen (6s/6s+) price or grab the 6s/6s+ for cheaper.
 
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