I own a PS4 & 70 games, Switch & 20: ZELDA BOTW is the best game of both consoles by a huge gap.

5n0man

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My joy con too fukked up for me to play :birdman:
With a bit of technical skills you can replace the sticks with a third party stick with better durability. I did it to my original joycon set when they started drifting and I haven't had problems since.

I know thats not an excuse for Nintendo's piss poor quality, but its an option if you're tired of buy new sets or sending them to be repaired.
 

5n0man

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BOTW was a great template for a classic game, but falls short.

The physics of the world and exploration is great, but everything else was a let down. The 4 real dungeons in the game were far too short and they all had the same boring theme. The shrines were a bullshyt replacement for additional dungeons. The side quest were ass. The weapon durability system might be WOAT durability system in a video game ever.

While you can get extremely creative with physics in combat, the actual weapon based combat system is literal garbage, it might be the worst sword fighting mechanics in any 3d zelda game.
 

TheGodling

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This thread once again shows that most people were not playing the game as Nintendo had intended it.

The weapon durability system was part of the game's deeper combat strategy built on experimentation. The game encouraged you to use the different powers and the world's physics to combat enemies. Drop steel boxes on your enemies with Magnesis, lead them to a cliffside with food, then pummel them off with a two-handed weapon or draw them into high grass and set it on fire, etc.

On top of that you'd have to learn which weapons are most effective against which enemies (and the color ranking of enemies) so you don't waste valuable hits on a high level sword on a low level grunt.

Could the game have used a repair mechanic for weapons? Certainly, but if you kept running out of weapons it's because you were just hack & slashing your way through the game and not using the other tools that the game gave you to fight enemies.

Nintendo's folly was underestimating how lazy and uninspired gamers are and how many of them just wanted to hack away at enemies the whole game and only use the powers during puzzles.

But at least those gamers got another Hyrule Warriors out of that realization. :lolbron:
 
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Brian O'Conner

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Horizon Zero Dawn >>>>>>>> BOTW


Zelda is cool and all and an argument can be made that hzd is a zelda clone....but I had a much better experience with hzd... The story is almost cinematic and the graphics sound are way better

Botw story is bare bones, I won't call it trash... The gameplay is cool but it's a repetitive loop like all zelda games...

Do dungeon... Get special weapon that unlocks other dungeon..increase hearts..

Hzd is one of the greatest games I have ever played, it's a lot more fun to me than botw was..
 

8.TRES

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This thread once again shows that most people were not playing the game as Nintendo had intended it.

The weapon durability system was part of the game's deeper combat strategy built on experimentation. The game encouraged you to use the different powers and the world's physics to combat enemies. Drop steel boxes on your enemies with Magnesis, lead them to a cliffside with food, then pummel them off with a two-handed weapon or draw them into high grass and set it on fire, etc.

On top of that you'd have to learn which weapons are most effective against which enemies (and the color ranking of enemies) so you don't waste valuable hits on a high level sword on a low level grunt.

Could the game have used a repair mechanic for weapons? Certainly, but if you kept running out of weapons it's because you were just hack & slashing your way through the game and not using the other tools that the game gave you to fight enemies.

Nintendo's folly was underestimating how lazy and uninspired gamers are and how many of them just wanted to hack away at enemies the whole game and only use the powers during puzzles.

But at least those gamers got another Hyrule Warriors out of that realization. :lolbron:

the game could still have all the elements you listed if weapons lasted twice as long as they did now

its really no excuse in a game about exploration for the treasure that you get as a result of exploring to expire so quickly

why even spend time completing a quest or a shrine to get some sauced up bow or sword if you have to use it so sparingly you might as well play the game without it

its nothing to do with laziness and more the fact that nintendo shot themselves in the foot with the weapon sensitivity and were lucky enough to not hit any tendons or bones in the fact that the game was still good enough to make up for it
 
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