The bottom line is this: both Sony and Microsoft are effectively selling us the status quo in terms of gameplay, the idea being that they can create a two-tier market - existing console hardware caters for those with 1080p displays while the new machines are best experienced paired with a 4K UHD screen. But fundamentally, it's the same software, and in order to ensure that owners of existing systems are "not left behind", the chances are that they'll play much the same too. Indeed, Sony's guidelines for developers actively prohibit game-makers from providing exclusive features for the Neo hardware.
Cards on the table here - I'm not entirely sure that this is the best way forward, but I am one of the few to have had a preview of this kind of next-gen experience - and I was blown away. At the recent Nvidia GeForce GTX 1080 launch, I played Rise of the Tomb Raider at native 4K with HDR enabled and with quality settings that, while not quite maxed, easily out-strip the Xbox One version. Aside from what looked like a wobbly 35-40fps (something easily fixed) the experience was simply magnificent. Improved effects, higher detail texture work, brilliantly vivid colour - this was the best Rise of the Tomb Raider experience it's possible to have, and compared to the existing console version, there was undoubtedly a 'next-gen' feel about it.
But the bottom line is that the full impact of this experience depends on ownership of a top-tier display that currently costs a lot of money. Stripped of HDR and its immense detail level, this demo would not translate particularly well when downsampled to a standard 1080p screen. And that's the display hardware that the vast majority of these new machines are likely to end up connected to. In this scenario, all you'd get is improved anti-aliasing, while other features - like the higher detail textures - tend to blur away in the downscale. This is exactly the point made by Phil Spencer, when he told Giant Bomb that Scorpio games would "look different" and "run a little better" when paired with 1080p displays, and presumably why he told Wesley Yin-Poole to stick with Xbox One if you aren't 4K-enabled.
Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?According to the Steam hardware survey, 95 per cent of PC gamers are using 1080p or lower resolution screens. 1440p and 4K displays barely register, neither failing to hit even one per cent of the audience. 4K may well gain more traction in the living room, but the inescapable conclusion from the PC market is that the majority of gamers simply don't care about higher resolution screens. And with that in mind, the RX 480 is AMD's audacious play at targeting the mainstream PC gamer - and there is some irony that the same core technology is fuelling Sony's 4K aspirations.
I personally think they should make every game 1080P/60fps with better graphics than the standard console versions. That "4k" buzzword is going to bite them in the ass. Leave 4K for bluray and streaming. Only non informed gamers will fall for the 4K shyt, 4K is not free nor is 4K the "graphics" that make the game look good. Also these aren't new consoles, it's the same exact games. You'll still be buying "Xbox One/PS4" labelled games at the store. There won't be a "Xbox Scorpio/PS4 Neo" version. The way the game looks on PS4/Xbox is how it's going to look/play on the upgrade, it'll just look as good as the dev allows/can.
What are they going to do when they can't(I"m sure this will happen) render a Xbox One game in 4K?? There will be a bunch of articles online about "fake 4K" and "upscaling in 2017 again?" like how most current games on Xbox do that shyt Quantam Break did. Smaller indie games and maybe remasters could render in 4K but leave the original games alone and just boost the graphics up to provide a super clean image, amazing visual effects and 60fps cap. 95% of the userbase could benefit from that vs just simply rendering in 4K. i know one person with a 4K and they got a pS4 and gaming PC I built for them. We played some PC games in 4K(MGSV, The Witcher 3, ROTR, RE4, Crysis 3 and Assassins Creed) and while it looked great, the shocking thing was this guy was just as amazed as playing his PS4 on the TV which wasn't even rendering in 4K. Uncharted 4, BLOPS 3, MKX and 2K looked amazing and scaled well. I'd bet you could fool a bunch of people just simply playing a 1080P console game on 4K and saying it's 4K and the majority of people would say it looks way better due to a placebo effect.
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