Not exactly. Rating could make you miss sometimes even on high riskI don’t know what you guys are arguing about. I haven’t got 2k26 yet but I only play on HOF and 2k24 & 25 were green or miss
Because fukking nimrods spend major pape making 10 builds for no reason. shyt terrible. Last MyPlayer I’ve played was like 2k21They really gave no thought to anything but my player
Every couple years I cave get it. Same game every year. The my career story was actually decent. After a couple days already regretting purchase. Literally every build can shoot the lights out this year. Feels impossible to play defense. No one should be shooting +70% from 3. I gave up Madden completely years ago. Need to do the same to 2k
So it’s actually easier to shoot this year? I actually liked 2k25, but one thing that frustrated me is the number of wide open shots I would miss with players who are ranked high in a specific category. I always use Kareem Abdul Jabbar as an example. On 2k24, doing a hook shot with Kareem was automatic in practice mode (as it should be considering he’s ranked a 99 in close and hook shots), so that green bar would make it impossible to miss unless you intentionally tried to. On 2k25, there was a different shooting meter, and even though I felt like I timed my shot the same every time, I would miss some, and it looked dumb seeing him miss a hook shot from 4ft away.I only play the quick play and I'm sinking 3 like it's nothing lol... lemme try my player and see if it's this easy.
You’re gonna make literally everything after awhile with people that can shoot. Didn’t realize how much the rating/randomness was saving this game. The player movement feels looser but they forgot to add that to the defense. You can shake past anyone and green a middy fade.So it’s actually easier to shoot this year? I actually liked 2k25, but one thing that frustrated me is the number of wide open shots I would miss with players who are ranked high in a specific category. I always use Kareem Abdul Jabbar as an example. On 2k24, doing a hook shot with Kareem was automatic in practice mode (as it should be considering he’s ranked a 99 in close and hook shots), so that green bar would make it impossible to miss unless you intentionally tried to. On 2k25, there was a different shooting meter, and even though I felt like I timed my shot the same every time, I would miss some, and it looked dumb seeing him miss a hook shot from 4ft away.
Obviously defense should play a factor in missing a shot, as well as someone taking a bad shot, but these are also NBA players. You give Michael Jordan a wide open midrange shot, he’s gonna hit 9 out of 10 times. From what I’ve been reading about 2k26 defense hasn’t been much of a factor.
One way I would mitigate this if I were a video game developer is have a separate rating for shooting off the dribble (or make it so that a badge enables ONLY certain players be adept at it). Once you get that part out the way, there needs to be a a better contest system where a good contest makes it a more difficult shot, but just because someone is standing there in the way, that shouldn’t count so much. You don’t want it to get to a point where you can’t make ANY contested shots, but a defender running in the wrong direction shouldn’t affect your shot either. Finally, I would say fatigue should affect shots more. If someone is doing a bunch of dribble moves, it should make the shot more difficult to make.You’re gonna make literally everything after awhile with people that can shoot. Didn’t realize how much the rating/randomness was saving this game. The player movement feels looser but they forgot to add that to the defense. You can shake past anyone and green a middy fade.
Ironically, 2k25 was way way closer to some of this stuff than this one.One way I would mitigate this if I were a video game developer is have a separate rating for shooting off the dribble (or make it so that a badge enables ONLY certain players be adept at it). Once you get that part out the way, there needs to be a a better contest system where a good contest makes it a more difficult shot, but just because someone is standing there in the way, that shouldn’t count so much. You don’t want it to get to a point where you can’t make ANY contested shots, but a defender running in the wrong direction shouldn’t affect your shot either. Finally, I would say fatigue should affect shots more. If someone is doing a bunch of dribble moves, it should make the shot more difficult to make.
Another issue is something like free throws. Steph Curry has the highest FT percentage of all time and his FT rating is in the 90s. I rarely use GS but one game I picked them and I went to the line with Curry. I forgot how fast his FT motion was and I missed the first shot slightly late. Someone like him should have a very forgiving window. Meanwhile, a mediocre FT shooter like Giannis has that slow release and I’m able to perfectly time his FTs with no problem.Ironically, 2k25 was way way closer to some of this stuff than this one.


















