Nintendo aiming to be 2nd place

Captain Crunch

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If Nintendo had dropped a PS4 equivalent, they would still make the same cartoony games, and then people would still cop the PS4 and complain that Nintendo should have done something to differentiate itself

Nintendo can still make cartoony games, but also have some mature first party titles. Nintendo doesn't just have kiddie IP's, they're not fully utilizing their mature franchises like Eternal Darkness and Metriod. Hell, they can make a new Batallion Wars in a mature style.

PlayStation is known for its mature games now, but they still have family friendly titles(Ratchet and Clank; Knack, Crash Bandicoot, Sly Cooper). All we're asking is for Nintendo to have a balance and become more modern. They could of made the Switch on par graphically with this current gen, while possessing both mature games and titles you expect out of Nintendo(Mario, SMB, Mario Cart, etc).
 

winb83

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Nintendo can still make cartoony games, but also have some mature first party titles. Nintendo doesn't just have kiddie IP's, they're not fully utilizing their mature franchises like Eternal Darkness and Metriod. Hell, they can make a new Batallion Wars in a mature style.

PlayStation is known for its mature games now, but they still have family friendly titles(Ratchet and Clank; Knack, Crash Bandicoot, Sly Cooper). All we're asking is for Nintendo to have a balance and become more modern. They could of made the Switch on par graphically with this current gen, while possessing both mature games and titles you expect out of Nintendo(Mario, SMB, Mario Cart, etc).
Eternal Darkness and Metroid don't set the world on fire in terms of sales. Part of the reason the Metroid series struggles to get games is due to the sales. Plenty of other series from Nintendo get games way more frequently than Metroid.
 

NOYEMI.M2

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Someone make a 5th gen consoles thread so I can sperg on that shyt
 
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Nintendo can still make cartoony games, but also have some mature first party titles. Nintendo doesn't just have kiddie IP's, they're not fully utilizing their mature franchises like Eternal Darkness and Metriod. Hell, they can make a new Batallion Wars in a mature style.

PlayStation is known for its mature games now, but they still have family friendly titles(Ratchet and Clank; Knack, Crash Bandicoot, Sly Cooper). All we're asking is for Nintendo to have a balance and become more modern. They could of made the Switch on par graphically with this current gen, while possessing both mature games and titles you expect out of Nintendo(Mario, SMB, Mario Cart, etc).


Then why did Gamecube come in last place?
 

Kuwka_Atcha_Ratcha

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You seem adamant that the N64 being a cart-based system was "nintendo's downfall", but the N64 wasn't a failure and devs could and did fit games on the carts, or there wouldn't be any. It was a good system with a lot of power (the most powerful of the 5th gens, in fact) and the reason for 3rd parties being wary is because carts aren't novel, the architecture was a bit difficult, and nintendo just historically has had issues courting 3rd parties due to region locking and the 'difficulty' involved with granting development licenses.

As I said, when the N64 came out, CD-based systems might have reasonably been seen as a gimmick themselves—consider all the ones that utterly failed, like the 3DO, the CD-i, the Mega CD, the FM Towns Marty, the PCE-CD, and the Neo Geo home console. Some combination of expense and poor software, coupled with the speed of the drives, made for a very hard sell. Sony's name and Sega's name were almost enough to carry them, but the Saturn and PS had their problems. Sony was doing their best to court 3rd parties, so games flooded to the system and its familiar, easy-to-use architecture and gave consumers more of a reason to buy it.

The Nintendo 64 wasn't a failure (though it was a mere lukewarm success at best), the cart-based idea made sense at the time it came out (1996), and the raw technical power of the system was enhanced by the speed that you can access data in ROM carts. The gamecube was a decently powerful system too, but it just had too much working against it (and eventually Sony and Nintendo switched places on the Proprietary First-Party Bullshyt Scale).



This is a very good point here, and illustrates how there wasn't really any one decision that wrecked the GCN or dampened what could have been a knockout blow with the N64. Technical power and ease of development mean very little in the face of a giant third-party revolt.
breh how old are you? the reason final fantasy came to playstation is due to limited space on carts. breh your logic is flawed, of course SOME games could fit on cart, but a lot couldn't, shyt a lot of games couldn't even fit on a single CD and you think a cart was good enough? they didn't have an issue getting 3rd parties for Gameboy, NES or SNES. THE mega-cd was an add-on, no add-ons are ever successful. the cart didn't make sense, I remember thinking when n64 launched, wtf they still using carts.
 

winb83

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The Nintendo 64 wasn't a failure (though it was a mere lukewarm success at best), the cart-based idea made sense at the time it came out (1996), and the raw technical power of the system was enhanced by the speed that you can access data in ROM carts. The gamecube was a decently powerful system too, but it just had too much working against it (and eventually Sony and Nintendo switched places on the Proprietary First-Party Bullshyt Scale).
The N64 is only not a failure if you look at it in a vacuum. When you compare it to it's direct competitor it maybe sold 1/3rd of what the PlayStation sold. If you compare it to the NES is sold about half what the NES did and it gives up about 16 million to the SNES. The N64 is literally the system that ruined Nintendo. They made money on it but the cost was too great in the long term.

Even considering how abysmal the Wii U was in sales (not even crossing 14 million) it will still not have the impact on the company that the N64 had.

The N64 was a complete and utter failure and is responsible for the Nintendo we have today.
 

NOYEMI.M2

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breh how old are you? the reason final fantasy came to playstation is due to limited space on carts. breh your logic is flawed, of course SOME games could fit on cart, but a lot couldn't, shyt a lot of games couldn't even fit on a single CD and you think a cart was good enough? they didn't have an issue getting 3rd parties for Gameboy, NES or SNES. THE mega-cd was an add-on, no add-ons are ever successful. the cart didn't make sense, I remember thinking when n64 launched, wtf they still using carts.
I'm 23. I'm also suggesting that wasting space on FMV is such a bad thing that this is why people are complaining about 40+GB installs to this day. Discs hold a lot of data, but they're slow to read and can't be written to, which is why PS games need memory cards. The only reason N64 carts weren't 700MB like CDs is because memory chips, while fast as hell, are very expensive in comparison to CDs to manufacture and duplicate. Discs don't store charges and can be duplicated easily by the manufacturing processes of the time. They're a technical stop-gap that gives you loads of space at the cost of abysmal access speeds.

Because NAND flash memory is much cheaper nowadays, everyone is moving to SSDs for internal storage. It's faster than both optical and magnetic disks.

The N64 is only not a failure if you look at it in a vacuum. When you compare it to it's direct competitor it maybe sold 1/3rd of what the PlayStation sold. If you compare it to the NES is sold about half what the NES did and it gives up about 16 million to the SNES. The N64 is literally the system that ruined Nintendo. They made money on it but the cost was too great in the long term.

Even considering how abysmal the Wii U was in sales (not even crossing 14 million) it will still not have the impact on the company that the N64 had.

The N64 was a complete and utter failure and is responsible for the Nintendo we have today.
I actually think their NES-era decisions and the interplay between that and Sony's willingness to court third party devs were more what killed nintendo than any decision involved with the N64. Their product philosophy helped them ensure a baseline standard of quality in the 80s when people were mistrustful of the market, but they wound up holding onto it for so long that when the N64 dropped, there were enough new people in existence to not give a shyt about what happened a decade and a half ago and support Nintendo's stranglehold on the market. They lost market share to Sony over this, and didn't really ever recover on the home console front—even with the Wii, which did gangbusters. Their handhelds stood strong for that time, however.
 

Dre Space Age

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Eternal Darkness and Metroid don't set the world on fire in terms of sales. Part of the reason the Metroid series struggles to get games is due to the sales. Plenty of other series from Nintendo get games way more frequently than Metroid.
It's still a million seller. Metroid: A Sales History

All they need to do is get Pokemon on there. Pokemon is the most successful videogame franchise of all time. Amazing considering the creator is autistic and got the idea from collecting and trading bugs.
 

Kuwka_Atcha_Ratcha

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I'm 23. I'm also suggesting that wasting space on FMV is such a bad thing that this is why people are complaining about 40+GB installs to this day. Discs hold a lot of data, but they're slow to read and can't be written to, which is why PS games need memory cards. The only reason N64 carts weren't 700MB like CDs is because memory chips, while fast as hell, are very expensive in comparison to CDs to manufacture and duplicate. Discs don't store charges and can be duplicated easily by the manufacturing processes of the time. They're a technical stop-gap that gives you loads of space at the cost of abysmal access speeds.

Because NAND flash memory is much cheaper nowadays, everyone is moving to SSDs for internal storage. It's faster than both optical and magnetic disks.

I actually think their NES-era decisions and the interplay between that and Sony's willingness to court third party devs were more what killed nintendo than any decision involved with the N64. Their product philosophy helped them ensure a baseline standard of quality in the 80s when people were mistrustful of the market, but they wound up holding onto it for so long that when the N64 dropped, there were enough new people in existence to not give a shyt about what happened a decade and a half ago and support Nintendo's stranglehold on the market. They lost market share to Sony over this, and didn't really ever recover on the home console front—even with the Wii, which did gangbusters. Their handhelds stood strong for that time, however.
LOLOL you're 23? you wasn't even old enough to remember when the N64 was dropping, or the fiasco of it having cart. you trying to tell me about N64 is like me trying to do research then telling a war vet what WW2 was like. nah breh you wasn't there.

LOL

PLAYSTATION GAMES DID NOT need memory cards.
 

winb83

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I'm 23. I'm also suggesting that wasting space on FMV is such a bad thing that this is why people are complaining about 40+GB installs to this day. Discs hold a lot of data, but they're slow to read and can't be written to, which is why PS games need memory cards. The only reason N64 carts weren't 700MB like CDs is because memory chips, while fast as hell, are very expensive in comparison to CDs to manufacture and duplicate. Discs don't store charges and can be duplicated easily by the manufacturing processes of the time. They're a technical stop-gap that gives you loads of space at the cost of abysmal access speeds.

Because NAND flash memory is much cheaper nowadays, everyone is moving to SSDs for internal storage. It's faster than both optical and magnetic disks.

I actually think their NES-era decisions and the interplay between that and Sony's willingness to court third party devs were more what killed nintendo than any decision involved with the N64. Their product philosophy helped them ensure a baseline standard of quality in the 80s when people were mistrustful of the market, but they wound up holding onto it for so long that when the N64 dropped, there were enough new people in existence to not give a shyt about what happened a decade and a half ago and support Nintendo's stranglehold on the market. They lost market share to Sony over this, and didn't really ever recover on the home console front—even with the Wii, which did gangbusters. Their handhelds stood strong for that time, however.
The reality is this. Nintendo outside of the Wii and DS generation which is the same generation has been in decline their entire history and that includes portables. This is despite the fact that the industry it self has experienced some growth in that time.

The Gameboy sold better than the Gameboy Advance which was outsold by the DS and the 3DS sold worse than the Gameboy Advance. This goes for both hardware and software.
IR Information : Sales Data - Hardware and Software Sales Units
 
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Smaller disks, not enough mature first party titles, plus no online.
That's not the reason for failure it's more a case of missing GTA, Mainline Final Fantasy and not getting MGS2 & 3 despite getting Twin Snakes. SO your point should have been "missing a few key third party games".

The cheap DVD player is why Sony won that gen they also released their console soon after the Dreamcast establishing a strong userbase. Xbox did fractionally better than the GCN 2 mill is not much difference.

Sony has GOW MS had Halo (it's not really M rated either) all of them lacked mature first party titles.

Anyway the capcom 5 and twin snakes were exclusive deals in addition to Eternal Darkness which was a second party title.

Online was in it's infancy and sony's wasn't really being used.

I think the consumer impression on how the console looked had a lot to do with the failure I did not notice until I used the boards in my school nobody talked about it being a purple lunchbox.
 
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