i remember my memory card losing my save sometime after I made it to the 2nd disc of FF7.They did if you wanted to save your games.
never tried to beat that game again. smh
i remember my memory card losing my save sometime after I made it to the 2nd disc of FF7.They did if you wanted to save your games.
obviously, but that's not what he saidThey did if you wanted to save your games.
The N64 was my 6th birthday gift. Yeah, I was behind, but I think all of the groaning about load times agrees with me—carts weren't an 'obvious bad idea' in 1996, when there was a graveyard of CD-based consoles still being added to (RIP saturn) and it probably had more to do with nintendo being shytty to 3rd parties than anything related to their hardware.LOLOL you're 23? you wasn't even old enough to remember when the N64 was dropping, or the fiasco of it having cart. you trying to tell me about N64 is like me trying to do research then telling a war vet what WW2 was like. nah breh you wasn't there.
LOL
PLAYSTATION GAMES DID NOT need memory cards.
I knew about that, and I'm well aware Nintendo's in an extended period of decline. I think we both can agree there's no singular decision behind it, though. The idea of developing hardware solely to host your own games is foolhardy these days.The reality is this. Nintendo outside of the Wii and DS generation which is the same generation has been in decline their entire history and that includes portables. This is despite the fact that the industry it self has experienced some growth in that time.
The Gameboy sold better than the Gameboy Advance which was outsold by the DS and the 3DS sold worse than the Gameboy Advance. This goes for both hardware and software.
IR Information : Sales Data - Hardware and Software Sales Units
Don't be obtuse. I said you can't write to the discs, which is why memory cards are needed. Nobody's going to play a savable game that they can't save. You're going to buy a memory card.obviously, but that's not what he said
he said you needed memory cards to play the games.
I used passwords for the first crash bandicootobviously, but that's not what he said
he said you needed memory cards to play the games.
you actually owned a saturn mah nicca?The N64 was my 6th birthday gift. Yeah, I was behind, but I think all of the groaning about load times agrees with me—carts weren't an 'obvious bad idea' in 1996, when there was a graveyard of CD-based consoles still being added to (RIP saturn) and it probably had more to do with nintendo being shytty to 3rd parties than anything related to their hardware.
I knew about that, and I'm well aware Nintendo's in an extended period of decline. I think we both can agree there's no singular decision behind it, though. The idea of developing hardware solely to host your own games is foolhardy these days.
Don't be obtuse. I said you can't write to the discs, which is why memory cards are needed. Nobody's going to play a savable game that they can't save. You're going to buy a memory card.
Also I'm a 'she'
Only way after it came out. My mother wanted to get me one when I was a tiny kid (along with Nights), but I was happy with my genesis and we needed to eat, lolyou actually owned a saturn mah nicca?
oh nah just been skim-reading cause I only came in here to defend Nintendo and gave up. Just surprised anyone actually bought a Saturn. That shyt was like 3DO status.Only way after it came out. My mother wanted to get me one when I was a tiny kid (along with Nights), but I was happy with my genesis and we needed to eat, lol
If you thought my opinions about the N64 were bad, just wait till you hear what I think of Sega hardware!
bro you're talking about a time you didn't live. all the research in the world can't tell you or make you explain how NES and SNES were killing the game, then when N64 dropped people would question WTF they got cart. you're just to young to talk on this. they were an obvious bad idea hence why everyone in the industry was like why are they using carts still.The N64 was my 6th birthday gift. Yeah, I was behind, but I think all of the groaning about load times agrees with me—carts weren't an 'obvious bad idea' in 1996, when there was a graveyard of CD-based consoles still being added to (RIP saturn) and it probably had more to do with nintendo being shytty to 3rd parties than anything related to their hardware.
I knew about that, and I'm well aware Nintendo's in an extended period of decline. I think we both can agree there's no singular decision behind it, though. The idea of developing hardware solely to host your own games is foolhardy these days.
Don't be obtuse. I said you can't write to the discs, which is why memory cards are needed. Nobody's going to play a savable game that they can't save. You're going to buy a memory card.
Also I'm a 'she'
People were mad but they still ended up getting it to play Mario and Zelda. Same deal with the switch. Now we're mostly upset with the price. Still getting copped.bro you're talking about a time you didn't live. all the research in the world can't tell you or make you explain how NES and SNES were killing the game, then when N64 dropped people would question WTF they got cart. you're just to young to talk on this. they were an obvious bad idea hence why everyone in the industry was like why are they using carts still.
Basically, yeah. Sega screwed the pooch on marketing and provided very shytty dev tools that necessitated devs starting from ASM to do any real work with the system. The rendering also uses quads as primative surfaces instead of tris, which is its own can of worms. That said, I think it was actually a very technically capable system if you could get around architectural strangeness.oh nah just been skim-reading cause I only came in here to defend Nintendo and gave up. Just surprised anyone actually bought a Saturn. That shyt was like 3DO status.
The SNES sold half as much as the Wii did and less than the NES. The NES was an opportunity that hit the right place at the right time with decent specs and quality control. I don't have to live a console's lifespan to know what the sales data looks like or program the systems themselves. I'm giving a dev's perspective on why the cart system of the N64 was not immediately a bad idea except in retrospect. It's a fact that, when given space, devs will absolutely waste it on things we don't need such as FMVs or hours of uncompressed PCM audio. Every AAA dev these days think their game is so much more important than your time and your HDD space, which is why DOOM (a game I love!) takes up 60 freaking gigabytes on my HDD and the load times are atrocious.bro you're talking about a time you didn't live. all the research in the world can't tell you or make you explain how NES and SNES were killing the game, then when N64 dropped people would question WTF they got cart. you're just to young to talk on this. they were an obvious bad idea hence why everyone in the industry was like why are they using carts still.
I think he means fell off in that it started to lose steam and developerNot sure what you mean. The Wii never fell off. It sold more than the PS3 and X360.
People hate Nintendo so much they're rewriting history.
bro you're talking about things you didn't liveBasically, yeah. Sega screwed the pooch on marketing and provided very shytty dev tools that necessitated devs starting from ASM to do any real work with the system. The rendering also uses quads as primative surfaces instead of tris, which is its own can of worms. That said, I think it was actually a very technically capable system if you could get around architectural strangeness.
The SNES sold half as much as the Wii did and less than the NES. The NES was an opportunity that hit the right place at the right time with decent specs and quality control. I don't have to live a console's lifespan to know what the sales data looks like or program the systems themselves. I'm giving a dev's perspective on why the cart system of the N64 was not immediately a bad idea except in retrospect. It's a fact that, when given space, devs will absolutely waste it on things we don't need such as FMVs or hours of uncompressed PCM audio. Every AAA dev these days think their game is so much more important than your time and your HDD space, which is why DOOM (a game I love!) takes up 60 freaking gigabytes on my HDD and the load times are atrocious.
nah people bought n64 for goldeneye more than Zelda, Zelda isn't as big a seller as people would like to believePeople were mad but they still ended up getting it to play Mario and Zelda. Same deal with the switch. Now we're mostly upset with the price. Still getting copped.
I also said that. I also said that the devs complaining about the cart space utterly wasted the space the CDs gave them by adding cutscenes and uncompressed PCM audio. I also said that carts gave the console faster data access than CDs.bro you're talking about things you didn't live
devs outright said carts are not big enough.