Mowgli

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maybe you can buy a cheap tablet and trade them for it. 150 and under since its for the kid. I think the samsung or kindle is cheap enough. You should also imply that the glass could splinter more and cut them.

Id offer them 100 and see what they say then go from there. I see the glass kits are cheap but you may have to replace the part under the glass also(forgot the name of it)

Id probably push the tablet trade first, call some local repair place or call this spot to factor in your total price

❐ iPhone 4 4S 5❐ Galaxy S3 S4 Note 2❐ iPad 1 2 3 4.REPAIRS

Im not doing any of that. I want that s4 for personal use. im gonna hit her with 75 dollars and see what she says. If she gives it to her kid hes just gonna break it even more. Hopefully she takes what she can get.
 

Mr.Black

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hey yo doggs how do i like root or whatever yall call it my s3? and what are the benefits of it?
 

Rohiggidy

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Why IOS Has Always Been Smoother Than Android

Why IOS Has Always Been Smoother Than Android | FleetingTech

Anyone who has ever owned a smart phone at some point has been asked “Why not use an iPhone? They’re the fastest and don’t lag!”. Admittedly I use Android almost exclusively, although I have owned two iPhone’s in my life the iPhone 4 and iPhone 4S. While I eventually switched back to Android I cannot deny that the iPhone is buttery smooth, I have missed that fluidity daily since I returned to Android…..that is until recently(we’ll get into that later).


The truth is that IOS is actually not “faster” than Android, and they typically load up applications almost at the same time on both platforms, but it’s the fluidity at which it loads them that makes people love the iPhone. The reason for this fluidity is the way that IOS renders the UI (User Interface) thread, compared to how Android renders it. Android was built with multitasking in mind, so by design Android behaves much like a regular computer does. IOS on the other hand was built to where it should react nearly instantaneously to what your finger does. In short when you put your finger on the screen on IOS everything stops (generally) and puts all it’s resources towards doing what your finger does. Android however is different, your finger isn’t made first priority when it touches the screen. Take your phone right now and start loading a website, as it is loading try to pan around the website without lifting your finger…what happens? If you’re using Android then the web page will continue to load as you pan around, however if you’re on IOS the webpage stops loading until your finger is removed from the screen. You might also notice that the content on the screen doesn’t respond to your finger immediately on Android whereas it does on IOS.

So does this mean that Android will always be less responsive than IOS? Well in theory yes, however Google has some tricks up their sleeves to try to tame this problem. Here comes Android Jellybean (4.1 & 4.2)and Project Butter standing center stage to help rescue Android from poor responsiveness, with improvements like Triple Buffering and VSync.

Triple Buffering was a very welcome improvement over the Double Buffering that was present in Android Ice Cream Sandwich (4.0), and helps eliminate that noticeable stutter Android has always had. What this does is makes sure that all three main hardware components are working in unison the CPU,GPU, and the display. This makes sure that everything being rendered should already be stored in a buffer reducing stutter because it shouldn’t have to be rendered in real-time.

Vertical Sync or VSync as it is often referred to is another huge improvement in Jellybean. What VSync does is tells the system to not draw another frame until the current frame is finished, and then immediately tells the system to start the next frame. VSync also finally makes Android be rendered at 60fps at all times much like IOS.

With all of these improvements in Jellybean it finally makes Android feel as smooth as IOS with rendering graphics etc…Although IOS still is the winner in overall fluidity and touch responsiveness by the narrowest of margins. Apple better up their game because it looks as if Google has made it their goal to take the fluidity crown from Apple.
 

Schmitty

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Do any of you use Tasker? If so I need an app/plug in that reads my texts, email and google voice messages out loud.

Will autovoice do this?
 

Rohiggidy

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ios 7 is so trash



Hands-on with leaked Android 4.3 ROM for the Google edition Galaxy S4 [Updated]
* Smartphones

By Alex Dobie | Jun 28 2013 | 8:56 am | 63 Comments

Android 4.3
First glimpse of the next version of Android looks a lot like what's come before

There's a leaked Android 4.3 Jelly Bean ROM out in the wild this morning, in the form of a pre-release build for the 'Google Play edition' Galaxy S4. It's also been ported to the European LTE Galaxy S4 (GT-i9505) in the form of a custom ROM, courtesy of the original source of the leak, Samsung fansite SamMobile.

We've fired up that ROM on our European GS4 and shot a quick hands-on video, giving an early glimpse of the next version of Android. And, well, it looks an awful lot like the current version of Android, supporting earlier reports that 4.3's changes are mostly under-the-hood, rather than user-facing. That means for the most part, we're dealing with the same user experience found on the current Google Play edition GS4.

Check out our video after the break, along with a list of behind-the-scenes changes we've noticed.

Under-th​e-hood changes

Here's a quick run-down of some of the new stuff we've spotted in the leaked 4.3 ROM. Starting with the nuts and bolts —

* We're seeing "android.hardware.bluetooth_le" listed as a feature in the Android System Info app, suggesting Bluetooth Low Energy support is on-board in Android 4.3, as previously reported. (This feature isn't listed on our Google edition GS4 review unit running Android 4.2.2).
* Similarly, Bluetooth tethering is present in the 4.3 ROM, while it's absent (bizarrely) on our 4.2.2-based GS4 GE review unit. Other phones like the Nexus 4 have it on 4.2.2.
* A new checkbox under Advanced Wifi settings allows Google's location service to scan for Wifi networks even when Wifi is turned off and not being used for wireless networking — likely part of Google's new approach to battery-friendly location services.

In Developer options...

* Multiple options under "Monitoring > Profile GPU Rendering," as seen in this Google I/O video. This lets you view a graphical representation of the time taken to generate a frame, and see whether you're hitting the 60 frames per second target or not. This should help devs create more buttery apps.
* New debug options for the new non-rectangular clipping feature. This is a new graphical capability for devs in Android API level 18.
* A new option to "Use experimental WebView" — this likely changes the browsing engine used to handle websites within apps, but we haven't been able to nail down exactly what it does.
* There's also a button that lets you "Revoke USB debugging authorization." This deletes the RSA key generated for USB debugging authorization from the phone itself — previously you had to do this from the computer side.

Phone and Messaging...

* By pressing menu in the phone app, you can now add two-second pauses in your dialing string (denoted by a comma) or longer waits (denoted by a semicolon.)
* In Settings in the phone app, you can now enable dial-pad autocomplete and change DTMF (dual-tone, multi-frequency) tone lengths.

Other bits...

* There's the new camera app we talked about in our earlier post.
* Long, multi-word SSID names now wrap properly down to a second line in the quick-settings pulldown.
* When you take a screenshot and share it via email, the Subject field is automatically populated with the date and time of the shot.
 
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ExodusNirvana

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These dudes still don't have even have NFC...I've bought kicks, madd clothes, and then groceries all using my phone in ONE DAY. Not once did I use my actual wallet, money, or cards.
 

Rohiggidy

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Screenshot%2B2013-06-29%2Bat%2B9.46.22%2BPM.png


Hangouts isn't the only extension that can create panels, meet Panel View for Google Music which sticks your Play Music controls in an extremely convenient location.

At the moment this extension is as basic as can be - it simply loads the official website in a framed setting. The responsive design takes care of the rest, allowing all elements to auto-adjust to an appropriate size.

Having used this for a few days, it will definitely replace my dedicated tab for Play Music. It also wholeheartedly gets my nomination for app of the week, +Kevin Tofel ;)

Note: Users of the stable channel may need to enable the "Enable Panels" flag at chrome://flags. If you don't complete this step, the app will still run, but open in a standard window.

You can download the extension from the Chrome Web Store here:
https://chrome.google.com/webstore/detail/panel-view-for-google-pla/dimpomefjdddhjmkjgjdokhidjkcmhhn

The developer has a thread on Reddit where they're answering questions as well:
Chrome extension: Panel View for Google Play Music : chrome

Oh, and yes, this works on Windows too :smile:
 
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Played with a iPhone 5 today...god iPhone is so behind ..can't believe people still ride with it over what's available with android this days...its almost disgusting lol.



Sent from my Nexus 4 using Tapatalk 2
 

AB Ziggy

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Played with a iPhone 5 today...god iPhone is so behind ..can't believe people still ride with it over what's available with android this days...its almost disgusting lol.



Sent from my Nexus 4 using Tapatalk 2

Because Android still lags like a mofo and still doesn't have as muh developer support. Dub.
 
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