Uncharted 4: A Thief's End 60fps teaser trailer

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,902
Reputation
8,320
Daps
115,216
So you're now saying that consoles can "punch above their weight"?
Nope. I'm obviously joking dumbass. UC4 will probably have some great tech work and shyt to make it look outstanding but I'm sure within a few years TR on PC running in 4K at 60fps on a GTX 990 would look better.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,800
Reputation
4,450
Daps
118,670
Reppin
Tha Land
Nope. I'm obviously joking dumbass. UC4 will probably have some great tech work and shyt to make it look outstanding but I'm sure within a few years TR on PC running in 4K at 60fps on a GTX 990 would look better.

Within a few years and a much stronger card isn't the question.

It's been said that the ps4 has a card slightly weaker than a 660.

Do you think a 660 will run tomb raider 2015 looking better than uncharted 4?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,902
Reputation
8,320
Daps
115,216
Within a few years and a much stronger card isn't the question.

It's been said that the ps4 has a card slightly weaker than a 660.

Do you think a 660 will run tomb raider 2015 looking better than uncharted 4?
Where you heard that??
I don't know how TR 2015 is going to run, I never even seen it. It's way too early to ask this.
 

Why-Fi

gnap
Supporter
Joined
May 1, 2012
Messages
19,782
Reputation
2,989
Daps
27,907
Reppin
smurf village
what's the difference between a pre-rendered cut-scene and "CG"?

this is kind of where terms become meaningless. "CGI" means "computer generated imagery". to be clear, by that definition, all of this is "CGI". within the context of these trailers and such, "CGI" would usually refer to something pre-rendered, possibly with a different engine and/or different assets

the question should be if what we're seeing is being rendered in real-time on the PS4
game development is my major for the last 4 years so hopefully i can clear this up for everyone, feel free to look up anything i say here

"CGI" is kind of a metonym for computer generated video, extended to game cut scenes. its a term that technically only refers to the movies like pixar movies.

the term technically used to describe the video game cut scenes is "full motion video" or FMV.

pre-rendering means recorded beforehand then imported into the game.

so the comparisons should go: FMV vs game assets and pre-rendering vs real time rendering

cutscenes with FMV - all FMV is pre-rendered. the reason is game assets arent always complete enough for a video. for example game engine lighting may have a specific function. or a character model is only built to do 3 moves. so they couldnt be used in a video. creating a video with video stuff, full and complete animation, animated lighting, etc. you can do whatever you want in video

cutscenes with game assets - can also be pre-rendered, but can be rendered in real time on sufficient hw. if a game engine has a complete dynamic lighting system, character models that can move any way a real human can, complete environments...then cut scenes can totally be built using game assets ("in- game").

naughty dog - first hand, i have no idea what they really do. ive only seen speculation. but for this specific trailer they used game assets, and it was pre-rendered. i say this because 1 - "captured on PS4" has to mean game assets since PS4 is not a CGI or FMV rig. 2 - there is no reason to render a panning camera (for example) in real time. this is something that can be repeated the same way every time. real time would be necessary for something like in UC2 when the building you are standing in is falling. thats something that has to look didfferent every time based on the environment

hope this helps. i havent typed this much since finals a few weeks ago
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,800
Reputation
4,450
Daps
118,670
Reppin
Tha Land
Where you heard that??
I don't know how TR 2015 is going to run, I never even seen it. It's way too early to ask this.

Why do you need to know any of this? Y'all said software doesn't matter, its all dictated by specs

Lets try this a different way. It's confirmed that the next battlefield is 1080p 60fps on PS4. I have a 660 and couldn't play at that level for BF4. Can you explain this phenomenon?
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,781
Reputation
2,795
Daps
45,745
Why do you need to know any of this? Y'all said software doesn't matter, its all dictated by specs

Lets try this a different way. It's confirmed that the next battlefield is 1080p 60fps on PS4. I have a 660 and couldn't play at that level for BF4. Can you explain this phenomenon?
you might have a virus. you should probably reformat, re-install windows, and soak your rig in rice :troll:
 

Why-Fi

gnap
Supporter
Joined
May 1, 2012
Messages
19,782
Reputation
2,989
Daps
27,907
Reppin
smurf village
I think that was the actual graphics but I'm kinda kanye towards it because it doesn't actually show game play with those graphics. Drake gets up, loads a gun, and walks away. Ok.

Fred.

that's not really true. this screenshot from Crysis 3 is a good example

that npc's character model does not look that good during gameplay. they can step up the level of graphics in situations where the player doesn't have control of the camera

this quicktime event that was posted in this thread is another example of that

we know it is in engine, so the PS4 is generating it in real time. it is not prerendered

the issue is whether or not ND is sweetening up the visuals during cut scenes when the workload of the system is low. i havent been playing the uncharted series but people say that is how their cutscenes are. either way, because these are in engine, the gameplay ends up looking similar enough to make the transitions seamless.

i think that even if that is a buffed up cutscene, the gameplay will be in the ballpark enough that people wont really notice any jarring switch when they get control of the character.

the word is they use higher resolution textures on cut scenes. that doesnt mean its not game assets, textures are game assets. if its true its likely that the full cut scenes are pre-rendered. if they could render the high-res in real-time, for a long time, then the whole game would look like the cutscenes.
set pieces like the QTE's might have higher resolutions also, even though they are rendered in real time, because they are short. they are usually over before the fans get loud

i havent met anybody from ND yet but i know its coming and i will definitely ask
 
Top