Why Didn't Dragon's Dogma Become Popular The Way Dark Souls Did?

Dr. Acula

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Also game for game, as far as what I enjoyed the most, I would say....

Bloodborne(became a contender for GOTY with the Old Hunter DLC)>DarkSouls>Dragon Dogma>Demon Souls> Dark Souls 2
:yeshrug:
 
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Dark souls graphics, cutscenes, and technical prowess are nothing to write home about, in a lot of ways dragons dogma on consoles was much better in those aspects.

I'll give darks souls atmosphere, and more varied worlds, but that's it.

Cmon breh, dragons dogma ran like ass on consoles. The only area that was even comparably bad was blightown. And dark souls never had excessive screen tearing and those ugly black bars. Plus the art style in Dragons dogma is bland and dark souls is actually nice. Even when i was hating on dark souls early on I still maintained it was a nicely directed game in terms of visual design.
 

daze23

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Its been a while since I played Dragon Dogma, but I thought you gained fast travel later in the game at some point. At least from city to city. Correct me if I'm wrong.
you can fast travel back to the main city, and other spots you put those crystals. but it is limited, and traveling becomes extra tedious because of respawning enemies
 

Grand Conde

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I don't mind the limited fast travel...if you have a horse or something to speed it up. You don't as far as I can tell, which means I couldn't give a shyt about doing side quests because it becomes a chore.

It also has the effect of levelling up your character too much/giving you too much gold because you are backtracking over easy areas with weak enemies to do said side quests.
 

42 Monks

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Dragon's Dogma doesn't really approach any of Souls gitgudness until at LEAST the Everfall dungeon/'post-game'. Until then, its a typical open world slightly above meh experience

Souls slaps you in the mouth right out the gate and somewhat follows those lines the entire game. DD changes drastically from the 1/3 mark onward. Bitter Black Isle > 90% of souls
 

42 Monks

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Its been a while since I played Dragon Dogma, but I thought you gained fast travel later in the game at some point. At least from city to city. Correct me if I'm wrong.
You can 'create' our own fast travel network later on.

Also, its MUCH easier in Dark Arisen. DD had a ton of work done on it from release to where it is now. Many of the harshest criticisms against it were mitigated through updates and whatnot.
 

Another Man

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No.

Dragon's Dogma was Capcom and Japanese studios blatant attempt to create their own version of Skyrim as they saw that was the way the money was flowing. Its an open world Western style RPG to its core. All the way down to its bulletin board system to perform side quests

The Souls games/ Bloodborne are more akin to dungeon crawler games like Diablo for example.
Dungeon crawl - Wikipedia, the free enc

I swear you dudes just like to argue for the sake of arguing and being contrarian for the sake of being contrarian.
Bullshyt, and you're a fukking chicken pot pie, wtf do you know? Matter fact, how can you fukking play games with no hands?:wtf:
 

be back in a bit

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Dragon's Dogma doesn't really approach any of Souls gitgudness until at LEAST the Everfall dungeon/'post-game'. Until then, its a typical open world slightly above meh experience

Souls slaps you in the mouth right out the gate and somewhat follows those lines the entire game. DD changes drastically from the 1/3 mark onward. Bitter Black Isle > 90% of souls
i gotta get on that Black Isle :whew:
 

MeachTheMonster

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You know you had the option to make Skyrim 3rd person too by simply scrolling your middle mouse button lol. So thats one supposed difference debunked.

Come on. The gameplay wasn't even that much similar either.

giphy.gif
Skyrim and DD don't play alike at all.
 

MeachTheMonster

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Cmon breh, dragons dogma ran like ass on consoles. The only area that was even comparably bad was blightown. And dark souls never had excessive screen tearing and those ugly black bars. Plus the art style in Dragons dogma is bland and dark souls is actually nice. Even when i was hating on dark souls early on I still maintained it was a nicely directed game in terms of visual design.
Dark souls framerate was shyt throughout the game. Blightown was almost unplayable and worse than anything in DD. Art direction is great, but the graphics have always been shyt.

I wouldn't point to either game as a good technical performer. And in regards to the question this thread poses you can't point to technical stuff, cause dark souls was a mess too, yet it still took off.
 

42 Monks

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Dark Souls is STILL a jank mess on consoles.

DD had frames drop, yeah, but there was never a case where it effected gameplay. In DS on PS3, it became a part of every boss battle.
 

Dwolf

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Dark Souls looks boring to me.
Im thinking it got hate because Capcom made it. Its cool to hate Capcom:ehh:

I don't mind the limited fast travel...if you have a horse or something to speed it up. You don't as far as I can tell, which means I couldn't give a shyt about doing side quests because it becomes a chore.

It also has the effect of levelling up your character too much/giving you too much gold because you are backtracking over easy areas with weak enemies to do said side quests.
:mindblown::what:
 
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Dark souls framerate was shyt throughout the game. Blightown was almost unplayable and worse than anything in DD. Art direction is great, but the graphics have always been shyt.

I wouldn't point to either game as a good technical performer. And in regards to the question this thread poses you can't point to technical stuff, cause dark souls was a mess too, yet it still took off.

i think thats more of a ps3 thing because i played both on 360 and only had major problems with DD. :yeshrug:
 
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