Clair Obscur: Expedition 33 (April 24, 2025)

Khalil's_Black_Excellence

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They are real. The beginning of the game, the soul of verso, and even Renoir acknowledge how real they are. Just because they were created by a God doesn't make them not real. Many think we are created by a God. Is it ok to wipe us out on a whim? If the Lumierians don't count as real people, having two endings makes no sense. The fact that Renoir had to make a cruel choice is because he will prioritize his family over the people of the canvas. How many parents would burn the world to save their child? Renoir is no different. And we have no reason to believe the people she brings bak aren't the same, as Lune and Sciel came back just the same without missing a beat, wondering wth just happened. Saying they wouldn't be the same is just speculation.

If God created us and Jesus decided to live amongst us, and God decided we had to go because staying on Earth would kill Jesus, would you go "You know what? That's cool. We gotta make sure Jesus can move on with life"? Hell no! You'd rage against fate. You'd try to fight however you could, which is exactly what the people of the canvas did. The Lumierians lived, loved, died, had hopes and dreams, could kill themselves, question their existence, and everything else a sapient does. I play RPGs to fight the gods, not put their well being over the common man. Make no mistake, the Dessendres are Gods, and their creations are very real. I feel like calling them not real is a way to cope with the cruelty of Verso's ending. Both endings mean bad things for some, I just prefer the option where the gods suffer vs the common man reaching oblivion.
Nice points. Even tho I still choose the other path.
 

MuzzyP

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Nice points. Even tho I still choose the other path.
Either path works, they just suck in their own way. I think your path feels like the intended one, but then again, the other would have to look as eerie and gloomy as it did, otherwise it wouldn't feel negative. Damn melodramatic Frenchies.
 

Khalil's_Black_Excellence

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Either path works, they just suck in their own way. I think your path feels like the intended one, but then again, the other would have to look as eerie and gloomy as it did, otherwise it wouldn't feel negative. Damn melodramatic Frenchies.
Yeah, both endings are essentially, bittersweet. I take it that how the black and white tone at the end of Maelle's ending, along with showing the smeared painting look that comes across her face is to show her essentially being too far gone, which is what her father feared and while she thinking that's what's best for her, it's symbolizes her going to die and that this world ain't quite right either for her to go out like this.

It's definitely got a lot of up into intepretation cues about it, which is always great and just why video games are definitely still art. IMO, in some ways, art at its finest due to just how involving the interactivity of it is, whilst it hitting several senses as well.
 

Moose_Greyjoy

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It’s times like this I wish I had more free time. Started to play it yesterday because my oldest was sick….played about 3 hrs and I’m hooked, I dunno when I’m gonna be able to pick up the controller again :mjcry:
 

Hopeofmypeople

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They are real. The beginning of the game, the soul of verso, and even Renoir acknowledge how real they are. Just because they were created by a God doesn't make them not real. Many think we are created by a God. Is it ok to wipe us out on a whim? If the Lumierians don't count as real people, having two endings makes no sense. The fact that Renoir had to make a cruel choice is because he will prioritize his family over the people of the canvas. How many parents would burn the world to save their child? Renoir is no different. And we have no reason to believe the people she brings bak aren't the same, as Lune and Sciel came back just the same without missing a beat, wondering wth just happened. Saying they wouldn't be the same is just speculation.

If God created us and Jesus decided to live amongst us, and God decided we had to go because staying on Earth would kill Jesus, would you go "You know what? That's cool. We gotta make sure Jesus can move on with life"? Hell no! You'd rage against fate. You'd try to fight however you could, which is exactly what the people of the canvas did. The Lumierians lived, loved, died, had hopes and dreams, could kill themselves, question their existence, and everything else a sapient does. I play RPGs to fight the gods, not put their well being over the common man. Make no mistake, the Dessendres are Gods, and their creations are very real. I feel like calling them not real is a way to cope with the cruelty of Verso's ending. Both endings mean bad things for some, I just prefer the option where the gods suffer vs the common man reaching oblivion.
I think the theme that Maelle is merely living in an illusion of denial rings true to the fact that despite how real and beautiful it all seems it just isn’t the real world. It really boils down to the notion of if a virtual Reality world was created and an individual lived among it then are those inhabitants of said virtual reality world real? Even if they appear to be sentient by all accounts are they real? The answer is no they are simply a construct of the system created by someone. It’s logical for the inhabitants of that reality to fight for their survival none the less their survival isn’t worth the life of his wife and child as Renoir said it is easy to become obsessed with the creations within the canvas. I do genuinely believe the ending I chose was the better ending it was a first step towards acceptance and healing for the family. Ironically there was a third option on the table but both Aline and Alicia are the reason Renoir couldn’t put that into the equation.
 

Hopeofmypeople

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Yeah, both endings are essentially, bittersweet. I take it that how the black and white tone at the end of Maelle's ending, along with showing the smeared painting look that comes across her face is to show her essentially being too far gone, which is what her father feared and while she thinking that's what's best for her, it's symbolizes her going to die and that this world ain't quite right either for her to go out like this.

It's definitely got a lot of up into intepretation cues about it, which is always great and just why video games are definitely still art. IMO, in some ways, art at its finest due to just how involving the interactivity of it is, whilst it hitting several senses as well.
Not to mention by all accounts it appears she has done something to painted Verso whether it’s manipulating his memories or simply remaking him. Which shows she just isn’t the same Maelle anymore but something more akin to the paintress and Curator who manipulate the world at a whim. So in essence the whole thing about them being her family is merely for comfort.
 

Rayzah

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B0nd is right here. People gushing about this but back when turned based RPG fans were saying Square needs to pay attention to their core fans not abandon them for a fake Devil May Cry everybody wanted to act like we were wrong for saying that. This game is an indictment on Square Enix not turned based RPGs in general. A team of 30 people made a turn-based RPG that shit on their AAA teams of hundreds trying to make action RPGs pop in a series that was built up on turned based ones. It's like taking a Gran Turismo game and going people don't want racing sims anymore we're only doing arcade racers going forward.

There's been heat in the turn based space for a while it's just that the people who mostly just play Persona and Final Fantasy passed it over and this game woke them up. I feel like people are really gushing here because this game divorces the turned based RPG from anime ascetics most JRPGs have. This game allows people who don't really like anime and by extension JRPGs with that ascetic to enjoy a turned based RPG because many western developers (and partially even Square Enix) either ignored making mainstream turned based JRPGs or tried to downplay them. How you ever enjoyed JRPGs and didn't care for anime ascetics is beyond me. The two have almost always been intertwined.

Perhaps this sparks an era of western developers making turned based RPGs. That would be a positive but long time fans of the gerne haven't been feeling deprived at all.

I’m a need y’all to stop acting like BG3 didn’t already show people that turn based isn’t dead
 

Zero

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Sciel :shaq:

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