SupaHotIce
All Star
Uncharted 4 was a 20hr interactive Tom Cruise movie 





The best 2 games on that list were either made outside of Sony or almost shutdown by Sony.
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[Physint] will be both a game and a movie at the same time," begins Kojima. "Of course it will be a game. However, if your mother walks in on you playing this game, she'll think you're watching a movie. I'm not sure how far we can take it yet."
Only good examples of this..
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Vin helped out with the development of this..
Also
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I remembers when the Matrix game dropped….. my nephew @Fatboi1 was in elementary and used bug me while I was playing on my momma living room
Why didnt you sit him on your lap with a controller?
MGS4 was fukkin egregious with itThe originator
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How Much Of Kojima's Games Are Actually Cutscenes? We Did the Maths - IGN
Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes.www.ign.com
It is important to note that this percentage relates to cinematic cutscenes only. Codec calls or other such in-game conversations are not included, as they require some player interactivity to progress.
- Metal Gear Solid: 20.29% (11hr, 30m average playthrough, 2hr 20m of cutscenes)
- Metal Gear Solid 2: 23.21% (13hr average playthrough, 3hr 1m of cutscenes)
- Metal Gear Solid 3: 26.35% (16hr average playthrough, 4hr 13m of cutscenes)
- Metal Gear Solid 4: 40.63% (18hr 30m average playthrough, 7hr 31m of cutscenes)
- Metal Gear Solid 5: 8.13% (45hr 30m average playthrough, 3hr 42m of cutscenes)
- Death Stranding: 15.75% (40hr 30m average playthrough, 6hr 22m of cutscenes)
- Death Stranding 2: 15.97% (37hr 40m average playthrough*, 6hr 1m of cutscenes)
MGS4 was fukkin egregious with it![]()