Honest question: What is a movie game?

Fatboi1

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[Physint] will be both a game and a movie at the same time," begins Kojima. "Of course it will be a game. However, if your mother walks in on you playing this game, she'll think you're watching a movie. I'm not sure how far we can take it yet."
:wow:
 

Bryan Danielson

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Only good examples of this..

Escape-from-Butcher-Bay.jpg


Vin helped out with the development of this..


Also
461313-enter-the-matrix-playstation-2-manual.jpg

I remembers when the Matrix game dropped….. my nephew @Fatboi1 was in elementary and used bug me while I was playing on my momma living room
 

Jaguar93

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:russ:The originator
  • Metal Gear Solid: 20.29% (11hr, 30m average playthrough, 2hr 20m of cutscenes)
  • Metal Gear Solid 2: 23.21% (13hr average playthrough, 3hr 1m of cutscenes)
  • Metal Gear Solid 3: 26.35% (16hr average playthrough, 4hr 13m of cutscenes)
  • Metal Gear Solid 4: 40.63% (18hr 30m average playthrough, 7hr 31m of cutscenes)
  • Metal Gear Solid 5: 8.13% (45hr 30m average playthrough, 3hr 42m of cutscenes)
  • Death Stranding: 15.75% (40hr 30m average playthrough, 6hr 22m of cutscenes)
  • Death Stranding 2: 15.97% (37hr 40m average playthrough*, 6hr 1m of cutscenes)
It is important to note that this percentage relates to cinematic cutscenes only. Codec calls or other such in-game conversations are not included, as they require some player interactivity to progress.
 

MeachTheMonster

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:russ:The originator
  • Metal Gear Solid: 20.29% (11hr, 30m average playthrough, 2hr 20m of cutscenes)
  • Metal Gear Solid 2: 23.21% (13hr average playthrough, 3hr 1m of cutscenes)
  • Metal Gear Solid 3: 26.35% (16hr average playthrough, 4hr 13m of cutscenes)
  • Metal Gear Solid 4: 40.63% (18hr 30m average playthrough, 7hr 31m of cutscenes)
  • Metal Gear Solid 5: 8.13% (45hr 30m average playthrough, 3hr 42m of cutscenes)
  • Death Stranding: 15.75% (40hr 30m average playthrough, 6hr 22m of cutscenes)
  • Death Stranding 2: 15.97% (37hr 40m average playthrough*, 6hr 1m of cutscenes)
It is important to note that this percentage relates to cinematic cutscenes only. Codec calls or other such in-game conversations are not included, as they require some player interactivity to progress.
MGS4 was fukkin egregious with it :mjlol:
 

Bryan Danielson

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MGS4 was fukkin egregious with it :mjlol:

Dog…. I remember when that game came out…

I was playing it every night after work and mind you around this time I had a 1hr 15 min commute to work every most to be there at like 6:30am

When I got to the end of this game it was like 3:15am.

I thought this game was gonna be over and I was :what::sadbron::dead: at turning to like a 40 mins ending cut scene.


I was a zombie that day at work on a 12 hr shift:russ:
 
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