Honest question: What is a movie game?

Fatboi1

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Point is. We all know what style of game is being referenced.

It’s ok if you really like them. And i don’t.

But don’t play dumb as if you don’t know what the style of game actually is.
You do though as you're literally salivating at Clair Obscur which has everything that I like in those so called "movie games" you try to dismiss.

Games that look fukking great while playing with amazing set pieces are what I called cinematic like. Clair Obscur is very cinematic in comparison to something like Dragon Quest XI.
 

MeachTheMonster

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You do like them, you loved Hellblade 2, You loves south of midnight, Indiana jones, psychonauts 2, avowed, etc.

you just like Xbox’s brand of “movie game”
You make up lies and play dumb for clicks.

Every game on this list is WILDLY different from each other.

But somehow they all fit the “sony cinematic” game mold cause you wanna make a dumb ass argument. :smh:
 

Jaguar93

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Why cut off my whole post? The thread was talking about who pioneered cinematic set pieces in games. You just cut it off to make a weird point.
When you say it's a "movie game" you're using the term in a way to insinuate it's a shallow, no depth having "game" that focuses on graphics and cinematics.
I’ll say that Sonic Adventure 1 and MGS1 were the big pioneers for cinematic set pieces.
 

Fatboi1

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I’ll say that Sonic Adventure 1 and MGS1 were big pioneers of cinematic set pieces.
Hell, going by Meach's logic Street Fighter could be called a movie game nowadays.

2dafe1f45aa0cff9d58c30c2317c06f2eb5b4cf2.gifv


Look at this cutscene yo.
 

Gizmo_Duck

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I think meach‘s main problem is he doesn’t engage with games on a deeper level. He never played god of war or TLOu2 on harder difficulties, and the games he does play he doesn’t really finish that often.

its kind of hard to take his comments on the depth of game mechanics seriously when he mostly experiences games through youtube or his kids
 

MeachTheMonster

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You do though as you're literally salivating at Clair Obscur which has everything that I like in those so called "movie games" you try to dismiss.
It does not.

First off it has an open world map, where you the player have agency on where/when you travel to.

It has dozens of weapons and powers that you can customize to build the character how you see fit.

It has menu, turn based combat. A movie game CANT have turn based combat. What movie you know looks like that?

People including square BEEN shytting on turn based combat because it takes you out of the facade of a “cinematic experince”

It does not have mildly interactive set pieces.

It does not have forced walking sections.

It does not take control away from you for cinematic flair or angles every couple minutes.

It has a deep and difficult combat system where you are supposed to fail in order to learn.

It has goofy shyt like out of place hats and swimsuits that would again take you out of the “playing a movie” facade. ND would never put that kinda stuff in their games cause they wanna present a deep

Games like GOW painstakingly try to emulate a movie experince


Even if the choice doesn’t actually make for good gameplay.

Clair obscure is unapologetically A GAME and that’s why it’s getting praise against FF which have been moving away from “gamey” mechanics in pursuit of a more cinematic experince.

Games that look fukking great while playing with amazing set pieces are what I called cinematic like. Clair Obscur is very cinematic in comparison to something like Dragon Quest XI.
Clair obscure doesn’t have “set pieces” in the vein of an uncharted game. It has cutscenes like literally every game on earth,
 

Gizmo_Duck

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It does not.

First off it has an open world map, where you the player have agency on where/when you travel to.

It has dozens of weapons and powers that you can customize to build the character how you see fit.

It has menu, turn based combat. A movie game CANT have turn based combat. What movie you know looks like that?

People including square BEEN shytting on turn based combat because it takes you out of the facade of a “cinematic experince”

It does not have mildly interactive set pieces.

It does not have forced walking sections.

It does not take control away from you for cinematic flair or angles every couple minutes.

It has a deep and difficult combat system where you are supposed to fail in order to learn.

It has goofy shyt like out of place hats and swimsuits that would again take you out of the “playing a movie” facade. ND would never put that kinda stuff in their games cause they wanna present a deep

Games like GOW painstakingly try to emulate a movie experince


Even if the choice doesn’t actually make for good gameplay.

Clair obscure is unapologetically A GAME and that’s why it’s getting praise against FF which have been moving away from “gamey” mechanics in pursuit of a more cinematic experince.


Clair obscure doesn’t have “set pieces” in the vein of an uncharted game. It has cutscenes like literally every game on earth,

post like this that you @PS5 Pro and @The Mad Titan do is the online equivalent to trying to yell over someone to win an argument. You think you can just drown out the page with non-formatted or punctuated sentences so people just skip over it and give up even trying to have a real conversation.
 

Gizmo_Duck

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This is the type of gameplay innovations kojima has always put into his game. shyt like this that no other game designers really even think about



but yeah, its not as deep as upgrading and shooting fire spells i guess :yeshrug:
 

MeachTheMonster

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post like this that you @PS5 Pro and @The Mad Titan do is the online equivalent to trying to yell over someone to win an argument. You think you can just drown out the page with non-formatted or punctuated sentences so people just skip over it and give up even trying to have a real conversation.
Posts like this are deflections from what was posted because you don’t have an answer.

Now once again i have explained in detail and you will pretend you didn’t read it, so you can come back later and play dumb.

Same cycle over and over again.
 

MeachTheMonster

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This is the type of gameplay innovations kojima has always put into his game. shyt like this that no other game designers really even think about



but yeah, its not as deep as upgrading and shooting fire spells i guess :yeshrug:

I never called MGS games “movie games”

You are arguing against yourself here.
 

Gizmo_Duck

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Posts like this are deflections from what was posted because you don’t have an answer.

Now once again i have explained in detail and you will pretend you didn’t read it, so you can come back later and play dumb.

Same cycle over and over again.

Now you’re deliberately rambling on and not structuring your post because you want to win through people simply giving up on reading it All. It’s the same thing court does
 

MeachTheMonster

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Now you’re deliberately rambling on and not structuring your post because you want to win through people simply giving up on reading it All. It’s the same thing court does
The post is structured.

“Playing dumb” is your strategy.

Now it’s been explained thoroughly…….again.

If you still don’t understand it. it’s because you don’t want to understand.


Literally NOBODY would compare clair obscure to uncharted outside of trying to win some dumb ass argument.
 

MeachTheMonster

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One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together.


Some people are fine with it. They're fine with having these realistic characters in this unreal type of system. But then on the other hand, there are people that just can't get over it. I mean, if you have a character holding a gun, why can't you just press the button to have the gunfire — why do you need a command in there?"

Square on why they removed the “gamey” stuff from their games.

It’s deliberate and it’s cause they want their games closer to movie like realism.

But i’m crazy for noticing it :stopitslime:
 
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