It does not.
First off it has an open world map, where you the player have agency on where/when you travel to.
It has dozens of weapons and powers that you can customize to build the character how you see fit.
It has menu, turn based combat. A movie game CANT have turn based combat. What movie you know looks like that?
People including square BEEN shytting on turn based combat because it takes you out of the facade of a “cinematic experince”
It does not have mildly interactive set pieces.
It does not have forced walking sections.
It does not take control away from you for cinematic flair or angles every couple minutes.
It has a deep and difficult combat system where you are supposed to fail in order to learn.
It has goofy shyt like out of place hats and swimsuits that would again take you out of the “playing a movie” facade. ND would never put that kinda stuff in their games cause they wanna present a deep
Games like GOW painstakingly try to emulate a movie experince
God of War (AKA Dad of War) is being described as a soft reboot for the series, as Kratos enters the world of Norse myt…
www.eurogamer.net
Even if the choice doesn’t actually make for good gameplay.
Clair obscure is unapologetically A GAME and that’s why it’s getting praise against FF which have been moving away from “gamey” mechanics in pursuit of a more cinematic experince.
Clair obscure doesn’t have “set pieces” in the vein of an uncharted game. It has cutscenes like literally every game on earth,