HTC to announce Vive price at MWC - Preorders 2/29 - Planned Release April (Update - $799)

daze23

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Project Cars in VR :wow:

there's some annoying shimmering textures in the distance, but other than that it's pretty dope. racing with head tracking is awesome, and 3D gives it a whole new sense of speed
 

Ciggavelli

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Project Cars in VR :wow:

there's some annoying shimmering textures in the distance, but other than that it's pretty dope. racing with head tracking is awesome, and 3D gives it a whole new sense of speed
Exact same opinion I have on that game. It is the first game I have people play when they try out my Headsets. shyt's hard though :francis:

But that new sense of speed with 3D VR :wow:
 

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@daze23 you might want to check out #SelfieTennis. It's simple, and somewhat gimmicky, put it's relaxing and fun. It's one of my favorite VR games on the Vive. Don't get "A Legend of Luca." I just got through playing that for a bit, and it's a fukking stupid action RPG with PS2-level graphics. I hate that it uses teleport jumps to move too (I actually really hate that with Vive games. I know it's supposed to minimize motion sickness, but it really takes away from the immersion).
 

daze23

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i got those lighthouse mounts in today, so now i can set it up in the other room where i got more space. i had to fudge the space I'm using now, and sometimes i bump into shyt :heh:
 

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i got those lighthouse mounts in today, so now i can set it up in the other room where i got more space. i had to fudge the space I'm using now, and sometimes i bump into shyt :heh:
Me too. I can't wait until my lease is up and I move into a 2 bedroom.

BTW, Portal Stories: VR just got released today :blessed:

That's getting played tomorrow after work ASAP :blessed:
 

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@daze23 , since you're like the only other person with a Vive on here, what games are you rocking? I still prefer my Rift, but I'm warming up to the motion controls on the Vive. I got 79 SteamVR games (:hamster:), but only like a handful. Anything you recommend, specifically?
 

daze23

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@daze23 , since you're like the only other person with a Vive on here, what games are you rocking? I still prefer my Rift, but I'm warming up to the motion controls on the Vive. I got 79 SteamVR games (:hamster:), but only like a handful. Anything you recommend, specifically?
I had a busy weekend and didn't get much time with it

that Budget Cuts demo is pretty dope

Universe Sandbox 2 is cool if you're into astronomy... and destroying shyt :heh:

we spoke about Project Cars and Job Sim

haven't had time for much else. I tried everything in The Lab. I heard that Water Bears is one of the better 'complete' games out
 

daze23

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Portal Stories VR is pretty dope. too bad it's hella short. I hope they make a full game
 

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Portal Stories VR is pretty dope. too bad it's hella short. I hope they make a full game
Yeah, it's pretty cool. I wish there were portal guns and the like though. It's all just about moving boxes around :mjcry:

Plus the fukking teleport jump. I hate that shyt :francis:
 

daze23

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Yeah, it's pretty cool. I wish there were portal guns and the like though. It's all just about moving boxes around :mjcry:

Plus the fukking teleport jump. I hate that shyt :francis:
they were saying they tried portals, but it made everyone sick
 

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they were saying they tried portals, but it made everyone sick
Yeah, I read that. I wanna be sick though :manny:

Vive is trying to be too "motion sickness" friendly. With the Rift games you an actually move around like normally. I fell I'm pretty used to moving in VR. I think after a few weeks, your body adjusts. I wish more Vive developers allowed for "real" moving (some games do, but most of them are teleport jumps)
 

daze23

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Yeah, I read that. I wanna be sick though :manny:

Vive is trying to be too "motion sickness" friendly. With the Rift games you an actually move around like normally. I fell I'm pretty used to moving in VR. I think after a few weeks, your body adjusts. I wish more Vive developers allowed for "real" moving (some games do, but most of them are teleport jumps)
whats "real" about all the abstractions using a controller? I was crawling around on the floor to avoid turrets. that felt "real"
 
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