Nintendo aiming to be 2nd place

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So they want to appeal to casual gamers... :heh: havent we learned time and time again if you dont appeal to the core gamers your shyt will fail. Look at the wii and wiiU they was hot for a time but shyt fell off, it's like Nintendo doesnt even want to try, they want to do JUST ENOUGH to pass... :mjlol: lazy fukks man...


Wii wasn't "hot for a time," it was in first place for years
 

NOYEMI.M2

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NES and SNES were both powerful consoles, were both successful and loved by fans and general gamers

things started going downhill since N64 when they did dumb things like use carts, and ever since then Nintendo continued with gimmicks.
The N64 had quite a bit of technical beef to it. Some people see the cart as a limitation (granted, space on those is extremely limited!) but the advantages were:
1. High bandwidth and solid-state memory access to the ROM cartridge, making load times virtually nonexistent. 264 MB/s is an insane data transfer rate compared to a PS disc reader, and you don't need to worry about whether you should stream or cache content, because the ROM chips on the carts themselves ARE a cache of sorts (read-only)
2. Because RAM doesn't have to be wasted on caching textures or anything, it can be devoted to calculating and drawing the screen, which is why N64's texture filtering looks so much better than the Playstation's. With the RAM expansion pak for the system, it could even draw all of it at a high resolution mode.
3. Lack of need to cache audio samples means that samples can be streamed directly from the cart when an address is given in the music module file.

Again, this is just technical context for why the cart might have seemed like a good idea at the time. CDs weren't standard, everyone was just doing it at the time. And a couple of those systems failed, so there wasn't enough data at the time to know whether another cart-based console would be a lukewarm success instead of a major one.
 

ORDER_66

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Wii wasn't "hot for a time," it was in first place for years

Time is subjective....
aul9zxR.png
And the system stil fell off....
 

PikaDaDon

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Time is subjective....
aul9zxR.png
And the system stil fell off....

Not sure what you mean. The Wii never fell off. It sold more than the PS3 and X360.

People hate Nintendo so much they're rewriting history.
 

ORDER_66

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Not sure what you mean. The Wii never fell off. It sold more than the PS3 and X360.

People hate Nintendo so much they're rewriting history.

I mean we know it sold more than those 2, but when ps4,Xbox one came out shyt was a wrap I mean besides didnt the wii launch on the tail end of those two systems?!?
 

Kuwka_Atcha_Ratcha

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The N64 had quite a bit of technical beef to it. Some people see the cart as a limitation (granted, space on those is extremely limited!) but the advantages were:
1. High bandwidth and solid-state memory access to the ROM cartridge, making load times virtually nonexistent. 264 MB/s is an insane data transfer rate compared to a PS disc reader, and you don't need to worry about whether you should stream or cache content, because the ROM chips on the carts themselves ARE a cache of sorts (read-only)
2. Because RAM doesn't have to be wasted on caching textures or anything, it can be devoted to calculating and drawing the screen, which is why N64's texture filtering looks so much better than the Playstation's. With the RAM expansion pak for the system, it could even draw all of it at a high resolution mode.
3. Lack of need to cache audio samples means that samples can be streamed directly from the cart when an address is given in the music module file.

Again, this is just technical context for why the cart might have seemed like a good idea at the time. CDs weren't standard, everyone was just doing it at the time. And a couple of those systems failed, so there wasn't enough data at the time to know whether another cart-based console would be a lukewarm success instead of a major one.
none of that matters cause devs couldn't fit there games on carts.
 

Deltron

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breh are you serious?
N64 had cartridges with LIMITED space, devs couldn't develop for N64 due to this hence why Final Fantasy 7 came to Playstation due to limitations of carts
same goes for gamecube, mini DVD with limited space,

I know the history. Notice I put standard in quotes. If you bothered to read ahead I acknowledged the format differences. You stated they started to fail with shytty gimmicks. The gimmicks didn't start until the Wii. The carts/mini DVD aren't really gimmicks. So for all intents and purposes, the N64/GCN were standard consoles which were powerful in their own regard. Yet the third parties still ain't really do shyt for them. So my point still stands, regardless of power there's no gurantee that third parties would drop games for nintendo.
 

Thatrogueassdiaz

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this talk about 1st, 2nd place is outdated bruhs :manny:

the rules have changed and these companies have fixed it to reward their own future visions. They move their own goal posts.

What good is second place when the attach rate on games is low? What good is first place when folk don't sign up for your services? That's what these companies want bruh, they could fukking care less about actual true sales...unless your undisputed, that's not where the money is. That's a game for suckers.

its far better to create your own lane.
Was with you until you said they dont care about sales lmaoooo
 

Thatrogueassdiaz

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1. The shield has been out of stock for months, no new content, rumors are that it's been discontinued. It's not competition for the Switch maybe if they had lauched at the same time it would be.

2. Only reason it's probably selling out is cause they are only shipping out a limited number of systems.

3. Part of their Blue Ocean Strategy is not to reveal features too early that may be stolen by the competition.
Lol. Youre giving nintendo way too much credit.
 

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NES and SNES were both powerful consoles, were both successful and loved by fans and general gamers

things started going downhill since N64 when they did dumb things like use carts, and ever since then Nintendo continued with gimmicks.
The SNES came out 2 years after the Genesis. Of course it was more powerful.

What you're calling gimmicks is really attempts at innovation some of which like motion controls competitors directly attempted to copy.
 

Kuwka_Atcha_Ratcha

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I know the history. Notice I put standard in quotes. If you bothered to read ahead I acknowledged the format differences. You stated they started to fail with shytty gimmicks. The gimmicks didn't start until the Wii. The carts/mini DVD aren't really gimmicks. So for all intents and purposes, the N64/GCN were standard consoles which were powerful in their own regard. Yet the third parties still ain't really do shyt for them. So my point still stands, regardless of power there's no gurantee that third parties would drop games for nintendo.
lol bro, having carts when everyone else had CD is a gimmick
mini DVD for the gamecube is a gimmick

3rd parties didn't do shyt for them because the power was useless due to the format of carts and miniDVD. if they had regular discs 3rd parties would have supported them

I been playing Nintendo since 1986 not much you can tell me breh
 

winb83

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I know the history. Notice I put standard in quotes. If you bothered to read ahead I acknowledged the format differences. You stated they started to fail with shytty gimmicks. The gimmicks didn't start until the Wii. The carts/mini DVD aren't really gimmicks. So for all intents and purposes, the N64/GCN were standard consoles which were powerful in their own regard. Yet the third parties still ain't really do shyt for them. So my point still stands, regardless of power there's no gurantee that third parties would drop games for nintendo.
Many of these developers and publishers begrudgingly put up with Nintendo when they had to. When Sony gave them an out they ran away as fast as they could and a lot of them aren't really interested in returning in the first place.

If tomorrow Nintendo put out an sequel console to the competition companies like EA would still be bullish on them until it's proven that Nintendo's customer base could power the sorts of games they sell.
 

Deltron

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l if they had regular discs 3rd parties would have supported them

I been playing Nintendo since 1986 not much you can tell me breh
there ain't shyt you can tell me either. There's no guarantee they would. Why are you so confident they would? Nintendo burned them in the past w/ their bullshyt.
Many of these developers and publishers begrudgingly put up with Nintendo when they had to. When Sony gave them an out they ran away as fast as they could and a lot of them aren't really interested in returning in the first place.

If tomorrow Nintendo put out an sequel console to the competition companies like EA would still be bullish on them until it's proven that Nintendo's customer base could power the sorts of games they sell.

exactly.
 

Kuwka_Atcha_Ratcha

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there ain't shyt you can tell me either. There's no guarantee they would. Why are you so confident they would? Nintendo burned them in the past w/ their bullshyt.


exactly.
why am I confident they would? because NES and SNES which were powerful, followed norms for the time, worked. Nintendo only started failing when they went 'off road' and used cart in a time when everyone was using CD. Nintendo's biggest failure is because they don't keep up to date with tech
 

NOYEMI.M2

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why am I confident they would? because NES and SNES which were powerful, followed norms for the time, worked. Nintendo only started failing when they went 'off road' and used cart in a time when everyone was using CD. Nintendo's biggest failure is because they don't keep up to date with tech
You seem adamant that the N64 being a cart-based system was "nintendo's downfall", but the N64 wasn't a failure and devs could and did fit games on the carts, or there wouldn't be any. It was a good system with a lot of power (the most powerful of the 5th gens, in fact) and the reason for 3rd parties being wary is because carts aren't novel, the architecture was a bit difficult, and nintendo just historically has had issues courting 3rd parties due to region locking and the 'difficulty' involved with granting development licenses.

As I said, when the N64 came out, CD-based systems might have reasonably been seen as a gimmick themselves—consider all the ones that utterly failed, like the 3DO, the CD-i, the Mega CD, the FM Towns Marty, the PCE-CD, and the Neo Geo home console. Some combination of expense and poor software, coupled with the speed of the drives, made for a very hard sell. Sony's name and Sega's name were almost enough to carry them, but the Saturn and PS had their problems. Sony was doing their best to court 3rd parties, so games flooded to the system and its familiar, easy-to-use architecture and gave consumers more of a reason to buy it.

The Nintendo 64 wasn't a failure (though it was a mere lukewarm success at best), the cart-based idea made sense at the time it came out (1996), and the raw technical power of the system was enhanced by the speed that you can access data in ROM carts. The gamecube was a decently powerful system too, but it just had too much working against it (and eventually Sony and Nintendo switched places on the Proprietary First-Party Bullshyt Scale).

Many of these developers and publishers begrudgingly put up with Nintendo when they had to. When Sony gave them an out they ran away as fast as they could and a lot of them aren't really interested in returning in the first place.

If tomorrow Nintendo put out an sequel console to the competition companies like EA would still be bullish on them until it's proven that Nintendo's customer base could power the sorts of games they sell.

This is a very good point here, and illustrates how there wasn't really any one decision that wrecked the GCN or dampened what could have been a knockout blow with the N64. Technical power and ease of development mean very little in the face of a giant third-party revolt.
 
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