Tunez

Lloyd Banks Stan
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Southside, 2gz Up
  • The team created a new physics-focused system that always accounts for a player’s size, acceleration, and speed before compiling the animations available in a particular circumstance.
  • A new shooting feedback system gives you the context to understand why your shot did or didn’t go in.
  • This year you can control where the pass goes by how long you hold the basic passing button.
  • Visual Concepts also put a lot of emphasis in opening up the triple threat possibilities for skilled big men.
  • When the ball does pop free, there’s all this cool stuff that can play out. Guys can get shoved while they are chasing the ball down for a loose ball foul.
  • Visual Concepts is making sure the lazier defenders stay true to life via a new system they jokingly refer to as “artificial stupidity.”
  • System proficiency also plays a role in roster formation in MyDynasty…
 

Tunez

Lloyd Banks Stan
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Southside, 2gz Up
  • He feels he has more control. You arent being moved around.
  • The game allows you to stay on someone’s hip.
  • Speed and strength matter when playing D.
  • Steal spamming has been nerfed.
  • More manual control about pick and rolls. He brought up the example of flicking the stick t get in position to go over picks. Brick wall nerfed.
  • Screens have no black hole effect.
  • Loose ball/pass awareness is much improved. Fights for loose balls.
  • Intense D is more effective when used with better defenders.
  • Right stick warping on D gone.
  • Defender has to be looking at the play to know when to help.
 

Tunez

Lloyd Banks Stan
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Southside, 2gz Up
  • Shot meter is above the head, and is vertical.
  • Shooting not as easy, but very rewarding.
  • Still some load-ups on catch and shoots.
  • Amazing branching. Able to branch out of animations.
  • Triple threat is excellent. More fluid and explosive
  • New rebounding system.
  • Post game been beefed up. Height and weight mattered.
  • Felt like speed mattered. He brought up Fox getting out in the open court, and Westbrook being too quick and exploiting mismatches.
  • Dribbling is fine.
  • Hopstep and then dribble is gone. You have to shoot.
  • A new button to take control of someone else on court.
  • Sub menus/play calling back to buttons, much easier.
  • Felt he needed time to adjust to the passing. Lead passing too dominant, it tended to drag players to far.
  • New pick and roll system. No brick walls.
  • Ball tangibility, not as frustrating as 2K17.
  • He still feels the court is too small.
  • Layups and dunks too slow sometimes, although no chasedown blocks.
 

CouldBeWorse

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  • The team created a new physics-focused system that always accounts for a player’s size, acceleration, and speed before compiling the animations available in a particular circumstance.
  • Visual Concepts also put a lot of emphasis in opening up the triple threat possibilities for skilled big men.
  • When the ball does pop free, there’s all this cool stuff that can play out. Guys can get shoved while they are chasing the ball down for a loose ball foul.
  • Visual Concepts is making sure the lazier defenders stay true to life via a new system they jokingly refer to as “artificial stupidity.”
:duck::duck::duck::duck:

Where have I heard this before?
 

CarltonJunior

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  • He still feels the court is too small.
i never understood this complaint.

Some people feel like in 2k the players are too big relative to the size of the court, but I think that was only one game where that was true, someone did a video about it. I think the court is fine but 2k's animations need to be better. For example if I'm pulling up from 3 from the corner spotting up, then 2k shouldn't force me into an animation that makes me put my foot on the line. And if I'm getting chased down blocked by players who have about the same speed as I do and I clearly have a step on them then allow me to jump earlier at the rim to prevent that from happening as often
 

Cladyclad

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Some people feel like in 2k the players are too big relative to the size of the court, but I think that was only one game where that was true, someone did a video about it. I think the court is fine but 2k's animations need to be better. For example if I'm pulling up from 3 from the corner spotting up, then 2k shouldn't force me into an animation that makes me put my foot on the line. And if I'm getting chased down blocked by players who have about the same speed as I do and I clearly have a step on them then allow me to jump earlier at the rim to prevent that from happening as often
Ur complaints are real.
 

I’ve Made Millions

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  • Shot meter is above the head, and is vertical.
  • Shooting not as easy, but very rewarding.
  • Still some load-ups on catch and shoots.
  • Amazing branching. Able to branch out of animations.
  • Triple threat is excellent. More fluid and explosive
  • New rebounding system.
  • Post game been beefed up. Height and weight mattered.
  • Felt like speed mattered. He brought up Fox getting out in the open court, and Westbrook being too quick and exploiting mismatches.
  • Dribbling is fine.
  • Hopstep and then dribble is gone. You have to shoot.
  • A new button to take control of someone else on court.
  • Sub menus/play calling back to buttons, much easier.
  • Felt he needed time to adjust to the passing. Lead passing too dominant, it tended to drag players to far.
  • New pick and roll system. No brick walls.
  • Ball tangibility, not as frustrating as 2K17.
  • He still feels the court is too small.
  • Layups and dunks too slow sometimes, although no chasedown blocks.

All I do Is Snag and abuse you with a bevy of post moves:wow::wow:


I'm making another 7'3 center

It's so many post moves Mf's don't know what's coming:wow::wow:
 
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