be back in a bit
All Star
Yeah I mean just the fact that you know how to use ProTools is very valuable. You probably know more about routing/signal flow/ mic technique/mixing than me and most people that come fresh out of these schools, so you have a leg up. Working on indie games is definitely the way to go if you wanna break into sound for games. For tv/film, you gotta network, meet indie filmmakers and/or contact your local studios. I'm sure there's at least one in VA.Man thats crazy dope!
Im very comfortable with Protools 10/11, Logic Pro X, and Final Cut Pro X.
I was unemployed for a year and paid the mortgage by opening up my studio to the public and charging $20 an hour for vocal recording and sold beats, did some mixing work, etc.
I always thought about how dope it would be to put my passion for audio and video games together and get involved with video game or film audio.
A couple years ago I linked up with some students from Virginia Tech who were working on a video game. It was an RPG. I did all of the battle music, intro music, and a bunch of ambient music. In the end, the project got scrapped and I never got to here my work on a finished video game. Right now I have an Associates in Network Security and Im currently working on my MBA. My plan is to go to school for audio engineering once I finish that.
I live in Virginia Beach, VA which is a weird city. Its the home of Timbaland, Missy, The Clipse, Pharell, and a bunch more, but the actual music scene is dead. Thats the biggest challenge for me. Finding the right people to link up with that are serious about getting something done.
That's dope though that you're giving this a shot. Just research hard on the school! Check the linkedin's of sound designers and what not and see what school they've gone to.