see I didn't really play MGSV like that. I was back and forth to my helicopter after pretty much every mission/side-op. in that way it played out like a 'linear game' to me. one of the reasons for that was there wasn't much incentive to explore, or do much 'off the beaten path'Oh no the issues are very inherent to open world games.
It's a fact that Uncharted, The Last of Us and other high rated linear games are better than most open world games. Why would someone play MGSV just to run around?? I can go outside for that.
Oh god that shyt was just boring. Motherbase is just... why?? Ocelot rarely is there, you can't really do anything besides greet soldiers and those random target practices are just boring. You can't even call it optional because building it is integral to the game. I just really could do without the micromanagement this game has. I literally don't have time to wait 2 hours for a freaking gun to develop.
I knew I forgot to mention that. Quiet can literally run right past soldiers and nobody makes a peep. All that noise and she's invisible.
mgsv is a solid 9-9.5 game.