There needs to be more linear games this gen!

daze23

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Oh no the issues are very inherent to open world games.

It's a fact that Uncharted, The Last of Us and other high rated linear games are better than most open world games. Why would someone play MGSV just to run around?? I can go outside for that.
see I didn't really play MGSV like that. I was back and forth to my helicopter after pretty much every mission/side-op. in that way it played out like a 'linear game' to me. one of the reasons for that was there wasn't much incentive to explore, or do much 'off the beaten path'
 

Black Ball

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Thread is real shyt to me. I'm a grown man, so I don't have unlimited time to explore to no end like a fallout game. Plus games without a focused story get dull fast. I had to quit Shadow of Mordor because it was too many side options, all though I thought the game was dope initially. A dope story & presentation with great gameplay is what I'm looking for. Bloated side missions cause a nikka to lose interest.

I love a well done sandbox game though. Red Dead Redemption did it right in my opinion for the time it was released.
 

Fatboi1

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see I didn't really play MGSV like that. I was back and forth to my helicopter after pretty much every mission/side-op. in that way it played out like a 'linear game' to me. one of the reasons for that was there wasn't much incentive to explore, or do much 'off the beaten path'
I used the Heli after every mission. This "too much traveling" thing became a real pain during some side ops where obviously a convenient fast travel option would've just worked. instead the fast travel method wasn't no good if I wasn't actually near a fast travel outpost. Then there's the times where you'd be out in some random area and you land somewhere close to the objective except the objective is behind a little mountain so you can't actually get to it without going all the way around. No vehicle or game mechanic really could do anything. Also the running long distances between mission objectives was just a pain. I'm playing MGS, not GTA. I didn't even get into my Motherbase complaints :snoop: Oh god that shyt was just boring. Motherbase is just... why?? Ocelot rarely is there, you can't really do anything besides greet soldiers and those random target practices are just boring. You can't even call it optional because building it is integral to the game. I just really could do without the micromanagement this game has. I literally don't have time to wait 2 hours for a freaking gun to develop.
 

Killer Instinct

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I love open world games when they're done correctly, but I don't feel MGS had to take it there.
Primarily when the entire world is desolate sans outposts. Mother base was a wasted opportunity, too.
Still my favorite game of the year tho. At least until Fallout drops in another month.
 

daze23

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I used the Heli after every mission. This "too much traveling" thing became a real pain during some side ops where obviously a convenient fast travel option would've just worked. instead the fast travel method wasn't no good if I wasn't actually near a fast travel outpost. Then there's the times where you'd be out in some random area and you land somewhere close to the objective except the objective is behind a little mountain so you can't actually get to it without going all the way around. No vehicle or game mechanic really could do anything. Also the running long distances between mission objectives was just a pain. I'm playing MGS, not GTA. I didn't even get into my Motherbase complaints :snoop: Oh god that shyt was just boring. Motherbase is just... why?? Ocelot rarely is there, you can't really do anything besides greet soldiers and those random target practices are just boring. You can't even call it optional because building it is integral to the game. I just really could do without the micromanagement this game has. I literally don't have time to wait 2 hours for a freaking gun to develop.
in many ways MGSV fails as an open world game. it's more of a sandbox for various missions, then something that feels like a cohesive 'world'. there's not even civilians
 

Mr. Manhattan

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I agree but this gen is Open world or bust
The best thing they can do is have an open world game with certain missions or chapters that are linear and detailed.
 

spliz

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I think you're getting "story" mixed up with "cutscenes". There's more "story" in MGS5 then any action game you can name. There's hours of backstory in the tapes that you listen to. The story was there, the story made sense, and the story put everything for the following games into perspective and the twist was dope in my opinion. But again, I didn't surf online and look into what people said about it. (Here's why I'm disappointed in MGSV blah blah blah)

I believe @FloorGeneral linked a breakdown on the story for MGS5 that IGN put out and it was amazing. People shytting on MGSV's story because it didn't have long drawn out hour long cutscenes are unbelievable to me when all the story is in the tapes, the content in the game is massive, I literally would just have the tapes playing in the background when I did side missions and be fully immersed in both the gameplay and the story.

And just because the game started one way, doesn't mean it needs to stay the same. And MGSV is still very much a Metal Gear Solid GAME, I can't agree with anybody saying otherwise. Name a game that plays out even remotely like MGSV?

I'll wait...
I'm not saying it needed long drawn out cutscenes. Metal Gear Solid 1 didn't have that. But the overall presentation and cohesiveness of the entire game and story made u feel like u was playing something special. And I don't see how this shyt can even be debated.
 

WhenWeWereKings

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I agree with the premise of this thread.

I loved Fallout 3 and Red Dead Redemption and those type of sandbox, open world games. But I have a girl and a kid and a career and other hobbies. I can't invest 50+ hours in a game like I used to be able to do. That's not to say I won't play them but the desire to play them isn't there because I know I don't have the time to invest in them anymore.

With all the shyyt I have going on I might be able to get in maybe 4-5 hrs gaming a week at best.

Give me a satisfying 10-15 hr action game any day.
 

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TLOU's AI is not better than MGSV's. Please stop it. In TLOU Ellie can walk around in clear sight of the enemies and they don't do shyt


No dog in this fight but that was a design choice.
Naughty Dog had no way to program the buddy ai in a manner that would ensure the player would remain undetected, so they basically made Ellie invisible so as to not penalize players for something out of their control.
If we're going to nitpick, Quiet rips through outposts and bases while scouting.
She sounds like a freight train and is visible 50% of the time and yet is never seen or acknowledged by the enemy ai.
 

Fatboi1

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No dog in this fight but that was a design choice.
Naughty Dog had no way to program the buddy ai in a manner that would ensure the player would remain undetected, so they basically made Ellie invisible so as to not penalize players for something out of their control.
If we're going to nitpick, Quiet rips through outposts and bases while scouting.
She sounds like a freight train and is visible 50% of the time and yet is never seen or acknowledged by the enemy ai.
:wow: I knew I forgot to mention that. Quiet can literally run right past soldiers and nobody makes a peep. All that noise and she's invisible.
@MeachTheMonster
She's pretty loud and enemies do not react to her. I've seen this so many times and "It kills my immersion" :troll:
shytty game design huh? :troll:
 

spliz

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Nah, i disagree. I love big open worlds, with different areas to explore. Some do it poorly, true. But when done right, they are the best games. There are good and bad open world games, just like there are good and bad linear games. Don't "let one bad apple spoil the bunch."

We'll see what comes of fallout 4. I for one can't fukking wait.

Edit. Just saw your edit. 7.5? :laff: mgsv is a solid 9-9.5 game.
Son there's a reason majority of the greatest games of all time are more focused than open world. I like open world games too but I think they have their place. They don't have to be the majority. That's what I believe @Fatboi1 is trying to say. nikkas is getting offended when I bet the majority of their best gaming experiences came from more linear games.
 

Fatboi1

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Nah, i disagree. I love big open worlds, with different areas to explore. Some do it poorly, true. But when done right, they are the best games. There are good and bad open world games, just like there are good and bad linear games. Don't "let one bad apple spoil the bunch."

We'll see what comes of fallout 4. I for one can't fukking wait.

Edit. Just saw your edit. 7.5? :laff: mgsv is a solid 9-9.5 game.
MGSV would've been the best 85 Metacritic game ever :wow:.
 
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MGSV would've been the best 85 Metacritic game ever :wow:.
Metal Gear Solid is a story based series. For me that story is everything to the games. I can't give MGSV higher than a 6 or 7 out of 10 since the story is by far the worst in the series, and I don't fukk with open world games like that so I'd probably drop it to a 5 or 6. Game couldn't of disappointed any more than it did.
 

Fatboi1

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Metal Gear Solid is a story based series. For me that story is everything to the games. I can't give MGSV higher than a 6 or 7 out of 10 since the story is by far the worst in the series, and I don't fukk with open world games like that so I'd probably drop it to a 5 or 6. Game couldn't of disappointed any more than it did.
:wow:
Curious to know what exactly about the story is "bad"?? Is it the actual "story" or just the way it's presented and the overall structure of the game itself?

To me the story was decent, I just wasn't really feeling the way they decided to throw stuff into the tapes just to explain some stuff. I mean MGS1-4 never had this issue of not being able to explain it's story throughout the game so I don't really get why V had to do away with that.

I also felt like the locales in MGSV felt nothing like a typical MGS game. Afghan and Africa besides a few places felt so different. It was really weird playing a MGS game with no real interior infiltrations and what not.
 
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