There's a ton of clueless post in here.
No, not they're not going to be the same.
If true.
5.5 gigs of gddr5 = Superior to 5 gigs of ddr3
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That GPU is inferior.
Sorry man. You're paying more, for Less, and bytch i love it.
Xbox wont even release the official clockspeeds of their CPU and from what ive read everything points to that being trash as well, by a GiGAHERT.Wow, that gigahurts.
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Your reach knows no bounds, this has nothing to do with that whatsoever, design decisions.At the end of the day... this makes more sense why no 1st party 60fps games.
Your reach knows no bounds, this has nothing to do with that whatsoever, design decisions.
what are you talking about? 60fps is a design decision simple and plain, the PS4 is more than capable of doing what the XB1 does.Don't be surprised if you aren't blown away at Gamescon
It was dev related early on, 2006/2007 was when it was at its worstEither way fam...MOST have them as even as there's advantages and disadvantages with each system...therefore it isn't as cut and dry like i said before...it's a FACT the gpu on the 360 is more powerful...it's a FACT that the CPU in the PlayStation is FAR more powerful...as far as overall power of each system...its not cut and dry..which is why in most cases and comparisons it just ends up boiling down to the games...im standing by this...ANY time it was a significant difference in performance with a game..it has been Dev related...look game for game comparisons g...
what are you talking about? 60fps is a design decision simple and plain, the PS4 is more than capable of doing what the XB1 does.
People were getting on Microsoft for blocking up so much resources, including RAM, for non-gaming features and rightfully so, and were using the 7GB of GDDR5 for games as a point against the One, but now it comes out that Sony is actually blocking off MORE RAM for no real reason... and now the rallying cry is 4 GB is enough? If 4 GB was enough, then why was that ever being used as an advantage in PS4's favor if it just merely stockpiled a resource developers would never use? Put in less RAM and drop the price even further.
Sony deserves to be criticized for this all about games stance. Microsoft is actually using those resources for things like DVR, kinect (voice and motion navigation/interaction), etc. What is Sony's excuse for using MORE resources? It's all about the games, but Sony is potentially blocking off MORE resources but nothing to show for it all in the name of this supposed 'feature parity.' Well if it's about 'feature parity', then Sony is already behind. We accepted the PS4 not having DVR/camera integration due to supposedly more of these resources being allocated to games when that isn't the case. Sony better toss in DVR and match it feature for feature if they are going to lock up just as much resources for the OS as the One.

There's a ton of clueless post in here.
Boyyy where the fukk you get this math from??I like to throw out the esram 192 gb/s number that digital foundry hasn't recanted yet. But whatever It appears that the ps4 gddr5 runs at 178 gb/s but only going to have 4.5gb ram available (without getting permission). 8 divided by 176 means 22 per gb of ram. 4.5 x 22 = 99 gb/s.
The xbox one 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s.with only 5 available for gaming 42 gb/s
42 gb/s compared to 99 gb/s is a no brainer. Except that esram that is rumored to be 192 gb/s read and write may actually only be 102 gb/s.
So we are looking at at least 144 gb/s to 99 gb/s... It looks like an xbox win but ps4 will be easier to make the games for. so who will win?

