Clair Obscur: Expedition 33 (April 24, 2025)

hex

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:mjlol:

oeIdrwH.jpg


Fred.
 

xiceman191

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Parrying based on listening closely for the audio queues is way more effective than trying to parry by visually trying to catch the rhythm of the attacks.
Every single attack has an audio queue before landing. I've gotten to the point that I barely ever dodge. Even with enemies I'm not familiar with, I've been able to parry their attacks. Only the main bosses have made me run them back two or three times, and it's mainly because their animations can be intimidating and have me jumping the gun, but when you lock in and use your ears more than your eyes your parry accuracy is going to significantly improve.
Parrying a multi hit attack the first time seeing it. :wow:
 

klientel

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Parrying based on listening closely for the audio queues is way more effective than trying to parry by visually trying to catch the rhythm of the attacks.
Every single attack has an audio queue before landing. I've gotten to the point that I barely ever dodge. Even with enemies I'm not familiar with, I've been able to parry their attacks. Only the main bosses have made me run them back two or three times, and it's mainly because their animations can be intimidating and have me jumping the gun, but when you lock in and use your ears more than your eyes your parry accuracy is going to significantly improve.
I tried to put effort into parrying but honestly it’s just so unnecessary. Dodge timing is significantly easier. I like the parry mechanic, it feels great, I just wish it felt more useful to get good at. It honestly feels like it’s just something to do rather than something required.

I made it through all the content basically never parrying. I basically just ignored all the parry based pictos
 

Zero

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It's SO satisfying to run back the fade with a Chromatic enemy you were underleveled for before on some



:banderas:
 

Mr Clean

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Get that weapon that gives Stains on free aim shots (Trebuchim?) and then use Mayhem.

It builds the Break meter super fast.

She has another skill (Elemental Genesis) that does crazy damage as well, but it's later.

Fred.

Yo this is crazy. She putting up numbers now. Elemental Genesis is crazy :banderas:

You're fishing for the 4 colors and using Genesis when it's up right? Otherwise Mayhem?
 
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hex

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Yo this is crazy. She putting up numbers now. Elemental Genesis is crazy :banderas:

You're fishing for the 4 colors and using Genesis when it's up right? Otherwise Mayhem?

Yep, exactly.

Fred.
 

hex

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I tried to put effort into parrying but honestly it’s just so unnecessary. Dodge timing is significantly easier. I like the parry mechanic, it feels great, I just wish it felt more useful to get good at. It honestly feels like it’s just something to do rather than something required.

I made it through all the content basically never parrying. I basically just ignored all the parry based pictos

Parrying is much better than dodging, you get AP per hit and a chance to counter attack.

Just dodging nonstop can make the middle of the game harder. At least on Expert, before you get all the AP Pictos.

Fred.
 

Grand Conde

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Parrying is much better than dodging, you get AP per hit and a chance to counter attack.

Just dodging nonstop can make the middle of the game harder. At least on Expert, before you get all the AP Pictos.

Fred.

You get the AP dodge pictos very early in the game.
 

hex

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You get the AP dodge pictos very early in the game.

Yeah but the amount vs parrying and the counter attack bonus far outweighs it.

I wouldn't even want to attempt an early/mid game Mime without parrying. Sounds like a nightmare.

Fred.
 

42 Monks

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that dodge picto gives you AP for *one* dodge in an attack sequence

perfect dodging a 6 hit sequence = 1AP
parrying each hit in a 6 hit sequence = 6AP + counterattack
 
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Brief Keef

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I wonder if Gustaves death was a late add. Than again the fact that both use swords maybe not. If Verso used a different weapon I think Gustave might initially not have been suppose to die. It is def weird that when your initial 3 gets wiped out they due the whole expedition has been wiped screen and than only 2 people come out. That and Simons mechanic tells me maybe it should of been 6 playable.
Hell yea bro I think so too but also after a while when you get to a point where Maelle 1 shots everything it really doesnt matter I havrnt tried NG+ yet I should but I'm still tryna beat the true endgame boss or i could just come back to that. Save
 

Brief Keef

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Parrying based on listening closely for the audio queues is way more effective than trying to parry by visually trying to catch the rhythm of the attacks.
Every single attack has an audio queue before landing. I've gotten to the point that I barely ever dodge. Even with enemies I'm not familiar with, I've been able to parry their attacks. Only the main bosses have made me run them back two or three times, and it's mainly because their animations can be intimidating and have me jumping the gun, but when you lock in and use your ears more than your eyes your parry accuracy is going to significantly improve.
Even though I already ran though pretty much everything I must be deaf because audio cues ddidnt help me for shyt I just learned the patterns
 
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